Volke Savan is an arcanist — someone who has bonded with a mythical creature to wield magic. His bonded creature is a knightmare, a being of shadow and terror, and it has revealed a terrible secret: Volke's childhood hero is a murderer spreading corrupted magic across their world.
From confronting that first betrayal to facing a full-scale war between god-arcanists, Volke rises through the ranks of the Frith Guild while working to stop the Second Ascension and its Autarch from seizing god-creatures that could destroy the world.
Through all of Linaria, no dungeon holds such a grip on the dreams of men as the Eternal Depths. Hundreds throw themselves against its trials each day. Dozens survive, walking away with power and wealth beyond their wildest dreams — until they go back for more. One way or another, they all eventually feed the Depths.
Edmund Montgomery Ahab has sworn to destroy it. Underleveled, undertrained, and underprepared, Edmund steps into the maw of the world's greatest predator with a sword in his hand and vengeance on his mind. With every level he earns, every piece of loot that drops, every secret he uncovers, and especially every bit of power he can squeeze from his mysterious connection to the Aspect of Madness, Edmund crawls closer to accomplishing that insurmountable feat.
With nothing else to lose, Edmund has already given the Depths his life. All that remains to be seen is whether he takes the dungeon's right back.
Yesterday Ben was a small-time criminal fleecing New York's upper class. Today he has a new face, a new name, and a new world to navigate. He thinks he might be able to use his skills in disarmament and deception to help people this time around. Maybe.
Watching a medieval city guard fend off a ten-meter sentient slime blob crawling up from the sewers makes him reconsider his life choices. Tomorrow he needs to rescue a girl, steal a crown, join a guild, and — most importantly — convince an innkeeper to make a decent bacon and cheese omelette.
Belissar was a simple beekeeper until the lord's ruthless son slaughtered his village. As he lay dying with an arrow in his back, a tiny worker bee saved him — and revealed itself to be a dungeon core. Together they swiped the tower away from the murderous Ruckanos, and Belissar woke up king of his own beehive dungeon.
With power comes trouble far beyond what he imagined. In addition to building and defending his monstrous apiary, Belissar must confront the Hunger — an encroaching doom that consumes everything in its path and leaves only death.
4.52· 561
Base BuildingDungeon CoreLitRPGNon-human MCSecondary WorldWeak to Strong
Billions of years ago, Earth formed a little differently — less iron, more water — and the first humans evolved on a lone continent surrounded by vast oceans spanning 97.5% of the planet. For millennia, humanity believed their island to be the only land in existence, until satellites revealed two distant continents.
An expedition of humanity's best and brightest sets out — only for a series of disasters to wipe out all but one of the crew. Doctor Alexander Pryce becomes the first and only man to step foot on foreign soil. Alone, he struggles to carry on the mission, and in doing so draws the attention of an inquisitive and highly intelligent dragon.
Desolate but not alone, Pryce begins the painstaking process of learning to communicate with an alien species — and becomes the sole representative of humanity whose actions will determine the future of both their kinds.
When a young dwarf named Yorvig travels to a mining claim in the wilds of the Red Ridges, he learns by hard experience that his fellow prospectors are more focused on ore than survival.
Thinking he alone can hold disaster at bay, Yorvig plots his way to becoming captain of the mine. He only expected to lead in a fight against starvation, but far greater danger arrives in forms both fair and foul. The mine grows beyond what they ever imagined, and while Yorvig's authority must grow with it, the challenges of love and loyalty will not make it easy — nor will the old foe determined to drive the dwarven folk from the Red Ridges.
4.71· 1.9K
Base BuildingCraftingGenius MCNon-human MCSecondary WorldSoft Magic
Erind Hartwell is a dutiful daughter, law student, film enthusiast — and psychopath. She's relatively normal, even in a world where superhumans battle eldritch horrors that transform people into monsters. Viewing life as a movie, she has always wanted to be the main character.
That wish is granted unexpectedly: on the brink of death, impaled by a spike, an otherworldly entity offers her powers. Becoming a monster isn't exactly the heroic origin she imagined — but she didn't have much choice, and she can probably make it work.
Follow an endearing psychopath through the chaos of a battle between superhumans, hi-tech government agents, monsters, mutants, and wannabe heroes for Earth and the future of humanity.
Given an unattended moment to choose abilities before his next life, a man opts for wealth and prosperity — but in a world of infinite magical possibilities, plans are quickly disrupted. Storme finds himself reincarnated into a Dyson Sphere stabilized by powerful aetheric magic, where fantastical creatures, terrible dangers, and treacherous dungeons are abundant. It doesn't take long before he succumbs to the adventurer's life.
4.51· 656
Dungeon CrawlingReincarnationSchoolSecondary WorldWeak to Strong
Vrax should be dead by now, and he damn well knows it. Yet he's still here — delving into the eldritch unknown of the Forsaken Lands at level zero, being an overtly picky asshole, and praying for the System to give him the perfect class. Until then, he'll just have to outwit or outrun the horrors most sane adventurers avoid.
Everything changes when he gets offered a class with twisted but limitless potential: one that lets him fight the horrors he's been running from his whole life using even worse creatures of his own making. Steady progression from level zero, with a unique power set that lets him craft and twist monsters into deadly horrors.
4.76· 894
Class SystemComedyDungeon CrawlingHorrorLitRPGSecondary World+1
For ten years, Huan Yue has lived a quiet life, serving tea and hiding from the world of god-like cultivators who shattered her family for a petty slight. All she wants is to remain invisible. But on the morning she turns twenty, a mysterious cultivator hunts her down and murders her — and then she awakens in her bed at the start of the very same day, trapped in a waking nightmare.
Hunted by a team of relentless and seemingly invincible assassins, Yue discovers that within her curse lies a weapon. If she cannot escape as a mortal, she will become something more. With each death, terror fades and is replaced by burning rage.
Forced to walk the path of the very people she despises, she will use the endless cycle to forge her spirit and sharpen her skills. Her hunters believe she is an insignificant pest to be exterminated. They don't realize they've given their victim the one thing she needs to claim her revenge: time.
4.73· 5014.18· 7K
CultivationGrimdarkSecondary WorldTime LoopTragedyWeak to Strong+1
The saying goes that when a man is born, the Fates weave his destiny and swaddle him in it. When he dies, that swaddle becomes his shroud. Heaven moves on.
To question the Fates is audacity. To transgress the line of divinity, scale Olympus Mons, and defy the threads of destiny is hubris — a mark every philosopher bears plainly on their soul.
Aiden lives in Wonderwind, the world's biggest VRMMO. He dropped out of college, ditched real life, and invested everything into a career as a cold, calculated virtual assassin targeting the richest players in the top-500 leaderboard — every kill executed to perfection.
Until his headset glitches mid-mission. One lag spike later, rent's due and his landlord is about to kick him to the curb. Aiden realizes his next job might be his last. He logs into a high-level area severely underleveled with trash gear, prepared for one final assassination — and then he didn't expect to fall for his target.
After being killed by a high-velocity tree, Arlo is transported to a new world of skills, stats, and levels where those brave and talented enough to conquer ancient Delves are rewarded with incredible supernatural power. Unfortunately, there is no tutorial. Arlo is immediately forced to tackle a Delve set to the highest difficulty with a party of strangers, possessing no armor, no weapons, and no knowledge of this world — and his paper-thin excuses for how he got there are growing thin.
There's also the fact that the System seems to be treating Arlo's situation like a big, cosmic joke. Determined not to die again, Arlo forgoes his highest stat, Intelligence, and dumps everything into Fortitude. After all, who needs equipment when you can eat fireballs for breakfast and ask for more hot sauce?
Mage Tank is a comedic LitRPG set in an epic fantasy world rapidly evolving as new and powerful secrets of the Delves are uncovered, featuring slow progression, intelligent characters who make intentional build choices, and real consequences.
The Wilds relentlessly reclaim all things. Humanity shelters within ever-dying cities, and Mages create the only path forward.
Tala fought tooth and nail in the Magic Academy to forge her own path to power. She skipped a few steps along the way—like actually apprenticing to someone who knows what they're doing. Now she must balance learning as fast as she can with paying off the Academy's crushing debt, all while staying alive in a world that considers her a Mage before she's truly ready to be one.
4.47· 2.2K
Competent MCHard MagicSchoolSecondary WorldWeak to Strong
The Founders were the first Marked — and they built kingdoms on those powers, then made it their business to ensure no one else could join their ranks.
Hal is lost in a world of Levels, stats, and monsters, wanted dead by its rulers. Ingenuity and courage won't be enough. To survive and carve out freedom for himself and those who follow him, he must embrace the beast within — fighting the monsters around him while guarding against becoming one himself.
4.44· 3.4K
Base BuildingDungeon CrawlingGrimdarkLitRPGSecondary WorldStats+1
Once, Shen Bu destroyed everything his father had ever worked for — burning the new home to ashes, consuming his mother's cultivation, and slaying the unborn daughter within her. Three hundred years later, Shen Yu is still searching for anything to save that daughter's life, crippled and hidden in a realm where time is slowed to preserve her. No progress has been made.
Feeling the weight of his quest, he returns to the city of his birth to drown his sorrows — and meets a boy who finally gives him hope.
Waking up in the body of an eight-year-old kid dying of plague in a xianxia setting was not anyone's idea of a good time. The new inhabitant lacks a cheat or a system, but a chance meeting with an unremarkable middle-aged man who likes talking about medicine may prove more valuable than it seems.
John Gilliam, the Faceless Man, is one of the world's premier assassins—legendary, never failed. When a job goes wrong, he discovers an entire universe beyond what he knows: the Doorverse, where magic and monsters exist and his lethal skills are frail shadows of the powers that be.
Now John is an Inquisitor, tasked with traveling the Doorverse and righting the balance on each world he finds. Every world is unique, and he must learn to survive anew each time he steps through a door.
4.57· 267
Anti-heroCompetent MCGameLitIsekaiLitRPGSecondary World
The Infinity Stones are not to be wielded lightly, as Steve Rogers discovers when he washes up on the shores of Westeros. In a world of swords and spears, what difference can one shield make?
Follow Steve as he makes his way across Planetos, starting in Westeros just before Robert's Rebellion — wandering knight adventures, Steve doing Steve things when faced with injustice, and the inevitable consequences of setting a super soldier loose on a medieval battlefield.
Themes include equality, the principle that right makes might, and the power of one person to uplift people and culture.
Mira is determined to be a botanist — no matter how dangerous or violent it may become. Upon entering the multiverse, she made two requests: a botany class to further her research, and to be dropped off in an isolated forest far from the violent god-rearing System.
She was granted both — but not in the way she expected. The System abandoned her in a hellishly dangerous forest where she earned a rare class that excels at killing things.
The more lives you've lived, the more mana you have — and Cale has lived too many lives to count. His core is closer to the magical equivalent of a nuclear reactor. The downside: conventional spells have become impossibly difficult to cast, collapsing under the weight of his own magic.
Then he finds himself summoned to a new world with a spellwork system capable of adjusting to his ridiculous reserves, creating new spells just for him. To make spells worth having, that means enrolling at a magic academy. On top of that, an old dragon has taken an interest in him, the kingdom's hunters seem intent on attacking his classmates, and at least one ancient evil appears to have followed him from a past life.
With magic back on the table, Cale might finally achieve what he considers the true pinnacle of spellwork: baking.