Large chests are said to encompass all manner of hopes and dreams. Men covet them. Women envy them. But one fact holds true — everyone wants to get their hands on some big ones.
The same holds true for one intrepid adventurer, a strapping young lad named Himmel. Armed with his grandfather's trusty longsword and the dream of being the strongest, he sets out on the journey of a lifetime — reaching Level 5 in the dungeon called the "newbie zone" to earn the right to become a full-fledged adventurer. His plans get hopelessly derailed, however, when his adolescent mind beholds an exposed chest for the very first time.
A fateful meeting that will lead his life in a direction he never dreamed of.
Jill MacLeod might be just a long-haul trucker with a dirty mouth and back pain, but with Bertha the big rig under her she always makes her deliveries. When mana, monsters, and an RPG-style levelling system descend on Earth, the apocalypse is here.
On her journey it's just Jill, her Soulbound truck, and any survivor she can find against the universe — mutated animals, aliens, dragons, droid armies. Nothing is going to stop her from making her way home.
4.71· 6754.52· 469
Base BuildingGoreLitRPGOverpowered MCPost-apocalypticProfanity+3
Jax is a pretty regular guy with a job he tolerates and a girl he kinda loves — and he fights creatures from the UnderVerse in his sleep, waking covered in horrific scars. When his brother vanishes and five years later Jax is kidnapped as well, his father gives him a stark choice: travel to the UnderVerse in reality, reach the capitol of that ruined realm at the center of existence, and open a portal for the Noble Houses to return home — or die slowly.
First, though, he has to survive the arena, where twelve will enter and only one can leave.
After being killed by a high-velocity tree, Arlo is transported to a new world of skills, stats, and levels where those brave and talented enough to conquer ancient Delves are rewarded with incredible supernatural power. Unfortunately, there is no tutorial. Arlo is immediately forced to tackle a Delve set to the highest difficulty with a party of strangers, possessing no armor, no weapons, and no knowledge of this world — and his paper-thin excuses for how he got there are growing thin.
There's also the fact that the System seems to be treating Arlo's situation like a big, cosmic joke. Determined not to die again, Arlo forgoes his highest stat, Intelligence, and dumps everything into Fortitude. After all, who needs equipment when you can eat fireballs for breakfast and ask for more hot sauce?
Mage Tank is a comedic LitRPG set in an epic fantasy world rapidly evolving as new and powerful secrets of the Delves are uncovered, featuring slow progression, intelligent characters who make intentional build choices, and real consequences.
Tim and his friends find out the hard way that you shouldn't question the game master, and you shouldn't make fun of his cape. One minute they're drinking away the dreariness of their lives, escaping into a fantasy game. The next, they're in a horse-drawn cart surrounded by soldiers with crossbows.
Tim now has the voice and physique of a prepubescent girl. Dave finds he's acquired a suit of armor and a badass beard despite losing a foot or two of height. Julian's ears have grown ridiculously long and pointy. And Cooper has gotten himself a set of tusks, clawed hands, and a bag with a human head in it — a head he had chopped off while they were still just playing a game. Shit just got real.
3.98· 8.5K
ComedyDungeon CrawlingIsekaiProfanitySecondary World
It's Drop Night, the one night every decade when the gods hand out cards to a lucky few. If you get a deck, you're a deckbearer capable of great feats — such as controlling frightening monsters.
Wolfe, top enforcer for the Grimm family mob, has already been overlooked on two previous Drop Nights. People of his ilk seldom receive cards, as the gods tend to favor those who follow divine mandates. Against all odds, though, Wolfe does receive a deck at midnight — including a rare card everyone would kill to have.
With the rival street gang the Cobras fielding six deckbearers and cutting into the Grimm family's trade, someone has to do the dirty work. And it isn't going to be the spoiled children of Big Man Grimm.
Every century, the MALswarm invades — adaptive aliens of blood and steel led by Titans that decimate billions and leave behind raw Warp Energy. Humanity seizes this power, transforming into beings of mutated flesh and cybernetic might. Yet the promised utopia remains a lie, and New California's underworld schemes to profit from the impending Fifth Swarm.
Two destinies collide amidst the chaos. Ripley — a cybernetics savant battling to save his dying mother — operates in the shadows of a gang-owned nightclub. Diana, engineered for perfection, fights as an officer of the law to forget her past. When a monster is unleashed, they steal its infinite potential to warp their futures.
In a city where salvation and damnation are inseparable, Ripley reinvents himself from the wreckage of his enemies' cybernetics as a mercenary, while Diana's mutated blood crackles with lightning as she purges corruption. Against a grand conspiracy of aliens, rogue AIs, shady corporations, and organized crime, their alliance — and conflict — determines if the world will plunge into darkness or embrace the light.
After the arrival of the Multiversal Monopoly BuyMort, life got brutal. All systems were through BuyMort. All currency was through BuyMort. You could resist or compete, but in the end you used BuyMort — or you perished.
Enter Tyson Dawes, a no-cares slacker with a traumatic past, two wrinkled bucks in his wallet, and a crap job caretaking a campground in Arizona. He had a deal with the world: he didn't change it, and it didn't change him. BuyMort broke that deal the moment it unleashed alien entrepreneurs upon his planet, intent on selling everything not already tagged as private property.
When a man has little, he cherishes it. When that little is lost, he'll do whatever it takes to get it back.
Being a mage isn't all it's cracked up to be — especially when you've witnessed the end of the world and the demise of all you've ever loved. As a particle physicist, William Jenkins is as unsuited to survival on an alien world as any normal thirty-something post-doc could be. Thankfully, he's not alone: with an A.I., magic, scientific curiosity, and most improbably a deity on his side, Will must come to terms with his new reality before otherworldly terrors extinguish all hope.
Meanwhile, Effni Naridia, Qaseri Ranger and Guardian of her people, must face her own demons — by undertaking a trial that could determine not only the fate of her city but unravel a mystery aeons in the making.
Sixty-five million years ago, an asteroid disconnected Earth from the galactic MANA network and the System. When a passing science vessel discovered an entire planet of sentients had grown up without the System, a repair team was sent — but they were killed and trapped by the locals before finishing the job. That changes when a certain President visits Area 51 and pushes a button that brings the System online.
This story follows a complete scoundrel of a human being who is forcibly converted from a man into a Dungeon Core — because humans are simply too common in his area. What does a rotten bastard do when thrust into the role of a dungeon? Exactly what you'd expect.
Peter Brookes should be dead. Instead, he's been abducted by aliens, tasered awake by a condescending robot, and offered a chance to earn a place in a galaxy-wide battle royale watched by trillions. The rules to qualify are simple: grow stronger, reach the top of the leaderboard, and don't die.
Given a cabin, a few tools, a stat system, and no useful skills whatsoever, Peter's solution is obvious: chop trees until reality breaks. Joined by a smug, talking arboreal observer, he ignores danger, takes absolutely nothing seriously, and accidentally becomes terrifyingly powerful. A comedic progression fantasy featuring steady growth, escalating nonsense, and a protagonist whose answer to life-or-death situations is usually, "How hard can it be?"
Vincent Cordell, a college student with schizophrenia, doesn't want to be different. He just wants a normal life — something his condition has never allowed. Voices whisper, walls bleed, eyes sprout in strange places. Getting a degree in electrical engineering is hard enough without worrying about falling into the abyss of his own madness.
One dark night, the abyss pulls him in. A supernatural entity strikes, a car accident becomes anything but ordinary, and Vincent finds himself thrust into a majestic alien world where dragons walk like men. A painful, impossible transformation leaves him in a body he doesn't know how to use. An ancient evil stirs, strange storms leave terrors in their wake, and the natives believe he has the power to save them — but he wants nothing to do with their prophecies.
When Sam wakes up in a strange new world with a message floating before his eyes, he thinks he's hallucinating. He soon discovers a land filled with dungeons, monsters, angry gnomes, and talking dogs. The only way back is to reach level 100 and defeat the final boss — and the Illustrious Overlord is always watching.
A profanity-heavy LitRPG featuring stat sheets, message windows, dungeons, and epic loot.
Gabe Skelter is an overweight, snarky, short-tempered teenager with more attitude than ability. Then a deadly accident during a class trip drops him into Regaia — a world of magic, mayhem, and RPG mechanics. In this realm, Gabe inhabits the body of Loon: a monstrous, massively jacked orc warrior.
Unfortunately, he's still got the brains of a teenage loser. Now Loon must fight his way through Regaia's endless threats while slowly figuring out that brute strength alone won't save him — or his fellow classmates who made the same terrifying journey.
3.96· 428
ComedyIsekaiLitRPGProfanitySecondary WorldWeak to Strong
The world's first FPS VR-MMORPG with 100% immersion, Overtaken Online blends the frantic energy of classic shooters like Doom and Dead Space with RPG leveling and skill progression.
Dex Walsh, a 33-year-old game designer still reeling from the death of his wife, sells everything and logs in. Instead of the welcoming tutorial zone he expected, he wakes up naked in a gas-filled prison cell with no gear and no idea how to escape — and no one around who wants him alive.
Under-leveled and hunted from the start, Dex must blast through waves of demonic aliens, rescue prisoners, and claw his way toward something worth living for.