
eBook by Jez Cajiao
Jax is a pretty regular guy with a job he tolerates and a girl he kinda loves — and he fights creatures from the UnderVerse in his sleep, waking covered in horrific scars. When his brother vanishes and five years later Jax is kidnapped as well, his father gives him a stark choice: travel to the UnderVerse in reality, reach the capitol of that ruined realm at the center of existence, and open a portal for the Noble Houses to return home — or die slowly. First, though, he has to survive the arena, where twelve will enter and only one can leave.

Jax is a pretty regular guy who fights creatures from the UnderVerse in his sleep, waking covered in horrific scars. When his brother vanishes and five years later Jax is kidnapped as well, his father gives him a stark choice: travel to the UnderVerse in reality, reach the capitol of that ruined realm, and open a portal for the Noble Houses to return home — or die slowly. That's the good news. The bad news is that he has to survive the arena first: twelve will enter and only one can leave.

Things are looking up for Jax — he's met a cool girl (who's a wisp), made new friends (dwarves, cat people, elves, and all sorts), and accidentally started a war. That last one might not have been his best idea, admittedly, but the guy deserved it. Jax's home is in ruins and won't be any use in defending his new people unless he gets it sorted fast. He needs materials, equipment, magic, and people — and most of all, time. Surrounded on all sides, outclassed, and outnumbered, there's only one option: attack.

Jax survived the Smuggler's Path but suffered losses and saw his own darker side — as did his followers. The City of Himnel crawls with depravity, violence, and backstabbing. If Jax wants to keep his people, supply his growing war-machine, and have any chance at survival, he needs to not only survive there — he needs to rob it blind. Jax joins Oracle and the squad as they explore Himnel, fight in the Arena, and gather waifs and strays while making far more powerful enemies than he ever dreamed of encountering.

Jax and his people have raided the City of Fallen Souls, but grabbing the loot doesn't mean they're home free. His party needs to escape and improve the incomplete, barely manned ships they stole, while the city and the Dark Legion gear for war. Jax has only one choice: Landfall. He and his people must risk landing on the possessed, infested, crumbling Sunken City to move people and resources, prepare the ships, and meet the new citizens who followed him blindly on the promise of a better life.

Nimon, the God of Death, has named Jax and all who follow him 'Apostate' and dispatched his Dark Legion to finish them. Hundreds march on the Great Tower — the seat of Jax's power — while Jax and the vast majority of his people are far out to sea on only partially operational ships. Jax must choose: protect the refugees and risk the Dark Legion reaching his home first, or intercept the threat head-on with a far smaller force. And it's finally time for the brothers to meet on the field of battle.

The Dark Legion has been beaten back, and for the first time the brothers are allied against the savagery of the UnderVerse. But storm clouds of war are gathering on the horizon, and not everyone will see the sun rise again. Jax has one chance to keep his people safe — but it'll take steel nerves, questionable judgment, and extraordinary luck to pull it off. The Legion rises with their Scion, buoyed by hope, but not all are as dedicated as they may seem.

The War of the Gods has stalled while both sides recover, and a form of uneasy peace descends on the Imperial Territory of Dravith. It should be a time of consolidation and rest. But life rarely goes as Jax expects. New and old enemies are on the horizon, the land itself is disturbed, and worst of all, the Gods are not all he believed them to be. The dark tide is rising.

Stranded thousands of miles from their companions, Jax, Oracle, and Sehran are alone on a hostile continent with only enemies in abundance. All the power of Jax's newfound crown means nothing in a land where no one knows his name — and wouldn't care if they did. With time running out before enemies find him, Jax faces a choice: run for the coast and begin the long perilous journey home, or start again from scratch with a target on his back. He chooses to give the things that hide under the bed some fresh nightmares.

With secrets exposed, Jax must convince the survivors that the best chance at safety is with the Empire. The best way to prove it? Eliminate the deadliest threats hunting them all. Jax, Oracle, and Sehran face their most treacherous challenge yet: unraveling the dark truth behind the succubai within the Tower of Gaij. In a fortress of secrets ruled by demons of debauchery where pleasure and pain are currency and betrayal lurks behind every smile, the only way out is through a trail of bodies.

As Jax is forced to stand alone and stare into the abyss of his own mistakes, Kronk dares to raise its head and threaten him. They're about to find out why he's called the Godslayer. The gods have a plan: gather ten divine fragments, ascend to godhood, and face an evil that has survived for millennia. But divine fragments are held by demigods, tyrants, and things that make the Dark Legion look like amateurs. Every fragment Jax binds tears him apart and rebuilds him stronger — and every day that passes, the clock ticks down.

Xenefier took Oracle. Took their unborn child. Thought that would break the Godslayer. It just made him angry. Jax has spent months hunting Soul Anchors, binding divine fragments, and building the power he needs to tear reality apart if that's what it takes. The path to divinity is paved with impossible choices — cities will burn, gods will fall, and Jax will have to decide how much of his soul he's willing to trade for the power to save the woman he loves. Xenefier has survived since before the gods existed. But Jax isn't everyone.