Shoved into a world where death can come in the blink of an eye, shoved into a body that wasn't mine, and shoved into a situation I really would have liked a heads-up on before being shoved into it.
Nothing to do but tough it out and go with the flow while navigating a world that shouldn't exist — and figuring out just which version of it this actually is.
4.70· 668
Anti-heroIsekaiOverpowered MCReincarnationSecondary World
Alexa is a woman in her early twenties shaped by a brutal upbringing into the ultimate thief — precise, fearless, adaptable, and passionate about art as a form of truth. When her reality shatters and an immortal being capable of unraveling matter begins hunting her, that same passion awakens a dominion over Artistic Creation.
With newfound magic and a hidden parallel world lurking beyond the veil — a twisted reflection of our own — Alexa must adapt quickly to survive. For her, it's simply another challenge. She has always loved those.
The story follows her progression from daredevil thief to reality-bending archmage, including an eventual ability to split her consciousness across multiple bodies.
Being a goon in Gotham is a death sentence with a delay. Jean has spent nearly his entire life scraping by as a crook, headed for nothing but an early grave. Then a chance to change everything falls into his hands.
This is the rise of a goon who's done surviving and is ready to take Gotham by storm.
A young man wakes up inside the body of a character from his favorite isekai anime — except not the hero. He's Aren Ulvani, the villain: a once-in-a-century prodigy, master Arcanist, blessed by the god of magic, commander of an empire, and fated to a tragic end.
Armed only with his knowledge of anime tropes and the body of a twelve-year-old, he has to decide whether he can rewrite a story that seems determined to play out exactly as written.
Keiran of the Night Vale has staved off death for two thousand years, but even he's reached his limits. His body is old and failing. While the flesh fails, his mind and magic remain as sharp as ever, and he bends his prodigious talents toward reincarnating into a fresh, young body.
He awakens in a wasteland where mana has become a scarce resource, hoarded by those in power — and without mana, he's no longer a mage. With each passing week he regains more of his old strength, but standing in his way is a cult-like nightly mana tithing, a governor with secrets of his own, and an unforgiving desert full of monsters. Keiran didn't become an archmage by accident, and he's willing to use every dirty trick he knows to claw his way back.
A failed seer and a struggling brawler find their paths inextricably linked in the city of Dragonmaw.
Darcent of Stitch Alley earned a full ride to the premier magic academy for Soul Seekers — powerful mages who cast spells by bonding with the Deck of Wills — until he flunked out, bonding only with cards the academy deemed too unsavory for sensible mages. Annalisa of Dunnemarsh is a devilborn touched by the planes, obsessed with becoming the strongest fighter in the city, if only she could focus long enough to channel her strength.
Both outcasts drawn together by fate and mishap, the pair turn loose on the mean streets of Dragonmaw. In each other, they find more than mere kinship — they find a path to power that can only be tread together.
Alken is the Headsman of Seydis — an executioner tasked by the divine powers of his homeland to hunt traitors and warmongers in a war-afflicted land haunted by demons and the restless dead. Once a paladin, this role ill suits him.
Torn between principle, knightly oaths, and a tangled web of loyalties, Alken seeks an elusive redemption through penance of blood. His lonely journey through a broken land of time-weary elves and brooding demigods grows increasingly strange and personal.
When an accident causes the early death of two young women, one is chosen to become a hero, a saviour, and a servant of the God of Heroes. This is not her story.
This is the story of Valeria, whose soul clung to her friend's and was dragged into a new world where her wandering spirit was claimed by the Goddess of Darkness. One who doesn't belong grows to become the servant of the Dark Goddess — a servant, definitely not a daughter, who will usher in a new age of despair and disgust.
The only problem is, she's really bad at the whole "evil" thing. Not that she's unwilling to do her best to please her adoptive mom, the Dark Goddess Luciana.
Lost and Found: An Episode from the Life and Times of a Serial Villainess
R.A. Scott
B73/100
Mira has a problem. No matter what world she transmigrates into, she always ends up as the villain. This time she wakes up as Violet Coventry, the infamous antagonist of a three-part dating sim game. In the original story, Violet allegedly bullied the sweet heroine Cecily Rousseau out of jealousy over her connection with Prince Andrei — who also happened to be Violet's fiancé — destroying her reputation and forcing her from school in disgrace.
That's exactly the moment Mira arrives and inherits the entire mess: patchwork memories, a ruined reputation her host may not have deserved, an ex-fiancé who hates her, a mysterious illness no one knew about until it killed her host, and a love rival who turns out to be her secret long-lost sister.
Fortunately, Mira has plenty of experience surviving in trope universes. Unfortunately, the third installment of the game wasn't released before she died, so she has no idea what the endgame holds.
The Aspects are long dead — the venerated creators of reality are no more. Yet the final scheme of their slayer, the deceased Betrayer, seeks to grind all they ever made to dust. And the truth is, it is working. Slowly but surely, the end of all things has been growing closer throughout the eons.
The last Hope is a desperate gamble: for one of the first children of the creators to cast their very soul into reincarnation and perhaps return as something strong enough to stop the end. If there ever was any chance to begin with.
Frank isn't exactly a model citizen. He's also not here to save Earth — he just wants his favorite curse word back. Too bad the World Dungeon drops him in as a zombie with a level cap of 1 and a profanity filter that turns every F-bomb into "frank."
Earth has been repossessed and rebranded by a megacorp called DungeonCore. The prize is ownership of the planet, and this season is Hardcore Mode: death means getting stuck in his Lair until the next expansion, losing everything. Humanity gets a head start, but deep-pocketed aliens are lining up to buy in. To make matters worse, hero classes went to the NPCs while actual players got saddled with monster classes.
Frank spawns as a lowly zombie with only stubbornness, handyman's grit, and an accidental Universe First achievement that lets him build a class of his own. He's not a hero — he's not even technically alive. But he might be petty enough to move mountains for the sake of one four-letter word.
The power Slate Graystone needs to remain the ducal heir is just out of reach, and he will do anything to get it. Even become a demon.
Battling new instincts, ravenous hunger, and struggling to find her place in a world far darker than expected, Slate — now Silk — fights to claim the life she rightfully deserves: one for herself and the mundane folk she was sworn to protect.
When Silk learns that the corruption left in the fallen Empire's wake runs far deeper than her own transformation, she must choose between standing by noblesse oblige or tearing the whole system down — and the Sects with it.
Even after the bombs fell, after countries unleashed weapons beyond imagining on one another, after lawlessness became the norm — people still expect their mail.
As a deadman, the protagonist is uniquely suited to deliver it. Rads don't bother him, and people who try to hurt him typically wind up dead. Sure, humans may not like dealing with a face like his, but you can't beat his express rates. A dystopian LitRPG in the vein of Fallout and The Postman.
The senselessness of so much of the world's death and suffering becomes apparent to the dying paladin Isaiah in his final moments. He perishes — and is reborn into a quiet existence as a simple blackbird. But a spell gone awry transforms him instead into a strange, angelic monstrosity that is neither man nor animal.
Isaiah, desperate to return to his simple life, sets out to build the tallest tower ever seen — tall enough to reach the reclusive gods in the heavens above, so he can demand they undo the transformation. But the humans below believe he is trying to destroy the world.
[Dungeon-Core] [LitRPG] [Base-building]
A journey that began with a simple wish, taken horribly out of context. One ordinary life, one offhand desire for excitement, and suddenly our heroine finds herself in another world — as a slime.
Thrown into the world with nary a leg to stand on, she surmounts increasingly difficult odds, battles with such heavy topics as "Is it really safe to eat this?" and "How am I supposed to slay a wyvern!?", and contemplates the existential question of whether this shade of pink makes her slime look fat.
Will she become a savior, or this world's very own Demon Queen?
They took his tongue, and with it his song and his sorcery. They threw him to the lions, expecting him to die. Mauled, mutilated, and bereft of magic, Arn survives.
A prisoner in Aquila, the northern skald has lost all his powers. But a felled tree can regrow, a destroyed house can be rebuilt, and a broken man can be made whole. The method is forbidden magic, and the price is life's blood. With each death by his hand, Arn will claw his powers back — little by little — aided unwittingly by his new masters, who have only one use for him: the arena.
4.69· 6903.57· 30
Anti-heroGoreGrimdarkSecondary WorldSoft MagicWeak to Strong
In a remote magical laboratory buried deep beneath the earth, an unspeakable demonic horror is brought into the world. Her name is Lilizath VekxZ'Kraugh — Lily for short. She enjoys cuddling, stargazing, and devouring the torn-apart bodies of her enemies.
The demon girl rampages across a fantasy world, satisfying her demonic urges while making friends with various terrified humans. Meanwhile, an honest young woman leaves her peaceful life behind to embrace her destiny as the chosen one — and things go horribly wrong almost immediately.
A new update arrives to the ultra-popular online game, Realm of Arkon. With Patch 17, the level of immersion in gaming capsules has made virtual reality indistinguishable from the real world. But every gamer's dream becomes a nightmare for Roman Kozhevnikov after he gets confined to Arkon against his will — locked in its deadliest zone: Demon Grounds.
Living as his character Krian, survival isn't Roman's only goal. He longs to exact revenge for his banishment to a virtual world where the sensation of pain has reached one hundred percent.
"Of course I'm a tyrant. I've never claimed to be anything else." — The First and Last Emperor.
Solis is an escaped survivor of the Church of the Celestial Heir, a cult dedicated to the end of days. When the System Apocalypse arrives — one the world was warned about in advance — Solis finds himself struggling against his own tyrannical impulses in an effort to do good.
A character-focused story of dramatic rise to power, featuring in-depth and unique system mechanics, a pure mage build, and themes of legacy in an apocalyptic society.
Thousands of years ago, humankind was destroyed — but the xenos still worship them as gods. Now alien civilizations build cities among humanity's majestic ruins, and one Empire has learned to harness forgotten human technology to dominate the distant worlds.
Eolh is a jaded avian thief raised in the underbelly of a city full of winged xenos. He fought the Empire when it first arrived, but the resistance died long ago. He trusts no one and looks out only for himself.
When an unusual heist takes a deadly turn, Eolh must bargain with an android carrying an impossible secret — one that could shake the foundations of the universe.