A man given a new lease on life finds himself among Pokémon. From his memories of the franchise, he assumes this world runs on convenient fate, rule of cool, and cheesy friendship — just like any anime. Unfortunately for everyone else, he's one hundred percent right.
Years ago, Earth was brought into the "System" — and it was not alone. The arrival of the System also brought Invaders, other races with one goal: to seize ownership of this new habitable planet. For years, war raged.
Derek was a loner. Strong from years of fighting monsters and Invaders alone, he survived by keeping to himself and never getting attached. One day, he broke his rules to lend a hand on what seemed like an easy mission.
He should have stuck to being alone.
At 79, Adom is an old mage who has known nothing but illness and regret. When the world finally burns and all hope turns to ash, a mysterious being appears at the last beat of his fading heart with a simple question: "If you could try again, would you?"
A handshake seals the deal, and Adom wakes up on his old school grounds, sixty-seven years in the past — with all his knowledge intact, his memories preserved, and his youth restored.
This time, Adom wants it all: food he's never tasted, a world still full of wonder, the life he dreamed of. There's just one small catch — he needs to prevent the end of the world first. And as he will soon discover, changing history may demand sacrifices even greater than watching it burn.
A classic story. A young man dies, but a karmic debt is owed, and he is given an option: pass into the afterlife or restart in a new world.
The idiot asks for catgirls. Do not ask the Fae for catgirls — you will get your wish.
Eli Winters was never interested in playing The Shattered World — thanks to his deadbeat father Makaroth, the game's number one player. But when his best friend convinces him to try it out, a heat-of-the-moment bet presents a chance for retribution: become more powerful than his dad, win the bet, and force him to delete his character.
The problem: Eli is six months behind at level 1, with top players already past level 100. Through hard work and trial and error, he discovers a unique skill that massively boosts his experience gains — with one catch. He cannot deal any damage whatsoever. In a game where killing is the fastest way to level up, he'll need to get very creative.
A lost and terrified Buneary stumbles into the Ruins of Alph and, in his desperation, calls upon forces beyond his understanding. What appears is a girl he suspects might be human — though Broccoli Bunch has strange powers and the ears and heart of a gentle Lopunny.
They join forces, determined to grow stronger in a world of strange Pokemon and stranger friends, where old mysteries need uncovering and new enemies need to be pounded into the dirt. Chaos Cuddles Cauliflower isn't going to end as just some ordinary Buneary — he's determined to get to the top, one hop, skip, and bounce at a time.
The story is told entirely from the perspective of the people and Pokemon Broccoli meets, never from her own point of view.
When Ozzy signs a five-year contract to work as an NPC serf in Gadobhra — a new fantasy world intended as a playground for the incredibly wealthy — he was just after a paycheck. He's given boring choices: work as a blacksmith, barkeep, or shepherd for all those years.
Or he can find ways to take advantage of the System. He can break out, carve out a section of the world for himself as an adventurer, compete to find hidden dungeons, kill the biggest monsters, and gain renown across Gadobhra. Yeah, that sounds like way more fun.
Ash just wanted to clear his family's debts in the frontier town of Dawnwatch. A dungeon run gone wrong turned up a Soul Gem worth a kingdom — and instead of selling it, he forged it into a sentient, armor-crushing warhammer who demands blood sacrifices, won't sleep on anything less than satin, and firmly believes he is the main character.
Now Ash has to slay enough monsters to keep his weapon fed, protect the people he cares about, and survive the impending monster waves — all while arguing with a tool who has strong opinions about everything.
Ownership of the last functioning piece of orbital infrastructure puts you in a position of responsibility. The fact that there's a lack of thumbs in the process makes it a challenge. But challenge is, as far as anyone can prove, my middle name.
Emotions are fuel. Happiness is ammo. Sam just wants to be a good person — which is why she uses her ability to see the unseen world of werewolves and vampires for good. Mainly, she hugs ghosts to death.
But when shapeshifting aliens kill her cat, all the hugs and pleasantries in the world won't get her back. Becoming a magical girl will. Nobody said it was going to be easy. Even equipped with magic, guns, and extra limbs, she is woefully unprepared when an entire alien invasion descends on her hometown.
Dylan is your average nerd — architect by day, games-and-media enthusiast by night. When an indie company releases a virtual reality MMO where players choose to be heroes or villains, Dylan immediately signs up to play his favorite archetype: the Saturday-morning cartoon villain. Inept, bungling, yet highly dangerous.
But to grab a playerbase, the company has announced that players with high enough reputation can become paid permanent raid bosses. Serious players are rushing to purchase copies of World of Supers. What will happen when Dylan — someone playing purely for fun — clashes with these overly serious players?
Lorith's magic is fading. Centuries ago, heroic adventurers stopped the World Boss' cycle of rebirth by reducing the creature to one hit point and sealing it away — but by ending one calamity, they halted the natural flow of magic within the world and brought about the Havoc Plague. With all civilization now on the brink of collapse, humanity's only hope is to find and kill the World Boss again to restart its rebirth cycle.
When the Plagued janitor Harvey accidentally kills the missing World Boss, he gains a million experience points — making him the target of almost every would-be adventurer in the world. Burdened with ancient knowledge and hunted by countless rivals, he must join with unlikely allies to find the reincarnated World Boss and defeat it again before it can ravage the world anew.
4.48· 665
ComedyCraftingLitRPGStatsSystem ApocalypseWeak to Strong
As a reincarnator who read countless novels in the genre, Willow thought she had it all figured out. Become a White Mage, get pampered by the party, and rake in the gold — the perfect plan. Too bad she proved too good at her job.
Conscripted into the Support Corps where the Guild chooses her party members, Willow must break her back evading every death flag known to man while keeping alive the dumbest bands of screw-ups to walk the Nine Kingdoms. Sometimes she wonders if it's not too late to reincarnate elsewhere.
When a universe was born, seven primordial Concepts acquired an ego. Omniscient and omnipotent, they have since plundered other universes, capturing young civilizations to enrich their own. Many monsters, gods, and races compete for the eighth throne — and now it is Earth's turn.
Humanity begins its integration through a deadly Tutorial. Priam has the luck and misfortune to finish it first: his reward is a form of pseudo-immortality, but as his civilization's champion he is transported to Elysium, the most dangerous world the Concepts have created. Nine out of ten champions die there on their first day.
Fortunately for Priam, he has many lives.
The Questing Stones have come to Nowherested, and Evelia Greene is finally ready to receive her life's quest. Perhaps she'll be a great warrior, a wealthy merchant, or a brilliant mage.
Or perhaps the Questing Stones will grant her the Legendary mission of popping over to the next village to pick up a loaf of bread.
Eve can't guess how a level 1 Messenger Girl is supposed to complete anything labeled Legendary, but one way or another — through wolves, goblins, and spontaneously combusting bakeries — she is going to get that gods-damned bread. There just might be a few Side Quests along the way.
4.34· 3.1K
Class SystemComedyLitRPGSecondary WorldWeak to Strong
Sael the Great helped defeat the Corrupted One four hundred years ago, ushering in the longest era of peace the world has ever known. Since then, most of his companions have died, the world moved on, and Sael retreated to a cloud in the sky — thought dead by all but a few, fading into legend.
Until a young woman named Ilsa, a descendant of one of his earliest companions, comes looking for him. Whispers from the West speak of settlements vanishing overnight, swallowed by a creeping entity that even the mages cannot explain. The stories sound familiar — echoes of an evil Sael thought gone forever.
To investigate, he'll need to traverse lands that have forgotten his face, dodge the cults that formed around his legend, and perhaps train a student or two — remembering that life has much more to offer than smoking on a cloud and longing.
Twelve souls were chosen to expand into the void surrounding the multiverse, given a grace period to grow their domains in relative safety. Once that period ends, the created universes will be able to interact with each other — and be at the mercy of the Void.
One of those souls finds the work of a deity far from easy. Between raising up gods to defend the realm, guiding mortals, accidentally creating a xianxia world, and dealing with divine children, there is always more to be done. Now it's clear why gods on Earth worked in mysterious, invisible ways: there's simply too much to be done.
4.73· 798
Base BuildingComedyCozyCultivationDungeon CoreGenius MC+6
Morgan Mackenzie had a very bad day. First at work, then at home — and then her bathtub fell through a portal to another world, with her in it.
Now she's stranded thousands of miles from any sort of civilization with nothing but the bathtub and a lace puffball scrubby. But she learned magic, so that's sort of nice. Now if only she could find some clothes.
This is a bigger story than just one main character fighting the monster of the week — multiple characters and perspectives populate a fully realized world.
4.52· 2.8K4.50· 168
ComedyGameLitIsekaiLitRPGOverpowered MCSecondary World
Destiny called — and Terry hung up. Introverted computer programmer Terry Williams' life is not exciting, and he is A-OK with that. So the last thing he expects on a hiking trail is for Truck-kun to vehicular-homicide him straight into another world.
When he wakes up with a head full of new information and people calling him the hero, he promptly flees destiny — dodging noble plots, avoiding a vengeful church, and being stalked by a monster. Terry's read enough isekai to know the hero gig is reserved for the most masochistic of suckers. The only question is whether he can manipulate the tropes well enough to survive.
4.50· 352
Anti-heroComedyIsekaiLoner MCSatireSecondary World
Taking down a god is not easy. In order to escape a prison at the edge of the world, con artist Kalsis Chiroptera agrees to do the impossible: overthrow the Princeps, the immortal ruler of all mankind. It seemed like a good idea at the time.
With only a handful of survivors by his side — plus a cheerfully murderous golem girl — Kal has a long way to go before he is ready to challenge an empire. He will need allies, weapons, warships, and an ancient mecha that feeds on the bones of the world to grow stronger.
A military progression fantasy featuring magitech, sandships, dark comedy, and a group of losers on a long road from dodging cannibal bikers to building a fleet of starships.