Her mother a Spellblade, her father a Talismartist — so why did Astrid have to be a Warrior? Inspired by her mother's tales of defending Humanity's Bulwark, she sets out to become a delver in the Dungeon, earning enough levels and experience to protect her borders and countrymen.
Her plan didn't work out, and now she's all alone — no planned allies, no family support. With just her skills and armor, and not a lick of magic to her name, Astrid Warrior intends to show the world exactly what a nonmagical fighter can do.
King's League is more than a game — it's a way of life.
For recently expelled college dropout Dirk Wilson, picking up and reselling other players' scraps from cleared dungeons and botched side quests is the only thing keeping him off the streets. Tired of ramen noodles and past-due notices, Dirk decides that if he's going to make something of himself, it'll be within the game — taking advantage of real-life payouts from selling in-game goods on King's League's River Market.
But the game leaves little margin for error, and Dirk's virtual problems grow as large as his real-life ones when he uncovers a powerful conspiracy that impacts players from level one to level 99.
After serving two terms in the Iron Army's Building Division, Flint Woodson is done with it all. With his four-legged friend at his side, he wants nothing more than to find a remote settlement, work as a guard or builder, and find a wife.
But the realm is at war. The Fae are sick of humankind violating their treaties, and their Wyld armies are taking to the fields. When the Diskverse sends Flint a Life Quest — reawaken the Sleeping Fort, protect the village of Lea's Slumber, and give the Champion of Equilibrium time to grow — saying no isn't an option.
4.21· 936
Base BuildingLitRPGMilitaryMonster TamingStatsWeak to Strong
Liam is a down-on-his-luck gambler whose life is falling apart. When loan sharks come to collect, things end badly. But he gets another chance — by joining the Traveler Initiative, which promises the freedom to explore planets across the universe, a new body, and a slew of other benefits.
Even in this strange afterlife, his gambling addiction rears its head, and he somehow ends up reincarnated as a slug. What follows is a largely solitary journey of evolution and survival, as Liam slowly crawls his way up from the bottom of the food chain.
4.53· 623
IsekaiLitRPGNon-human MCReincarnationSci-fiWeak to Strong
Tim wakes up naked and alone in a fantasy world that has officially labeled him an Ogre. Before he can get his bearings, he is enslaved and put to work killing other monsters for his new masters.
Kindhearted and used to being pushed around, Tim must find his spine and turn the tables on a world that would see him dead or in chains. The story follows slow-burn progression, with GameLit elements that taper off as Tim begins to internalize the system rather than read its text boxes.
4.22· 6914.50· 2
Base BuildingDungeon CrawlingGameLitIsekaiMilitaryNon-human MC+3
Ebony never faced any real problem in life. He could see his entire future mapped out — graduate, stable job, family, old age. Boring, but certain.
Then, on the way back from a job interview, he found himself in a forest. Freezing. A metre-tall boar charging straight at him. Not ideal for someone whose years of training had always felt purposeless in the modern world.
Transported to a world of swords and magic, Ebony must figure out how to survive — and what kind of person he wants to become — in a place where his instincts might finally have some use.
4.32· 682
CozyDungeon CrawlingIsekaiLitRPGSecondary WorldWeak to Strong
In a world ruled by giant bugs, colossal moths ravaged Sparrow's hometown, titanic waterbugs sank his refugee ship, and giant ants killed his parents. Ordered to stay behind and cover his army's retreat in humanity's losing war against the Swarm, he is rescued at the brink of death by a hidden village of powerful mages.
To save his life they change his class to Worm — a class no one in the outside world knows anything about. Armed with a set of reality-warping mutations and abilities, Sparrow must gather knowledge, master the mages' techniques, and accumulate as much power as possible before returning to his army. First, he has to learn to control his wormhole abilities before he rips himself apart.
4.60· 346
Class SystemCompetent MCGenius MCLitRPGMilitaryOverpowered MC+2
The world didn't end with a bang. Instead it suffocated slowly — a long fight for survival against monsters and others like them.
Isaac experienced it all from the beginning. While humanity scrambled to understand the Contamination Zones overtaking the Earth, he fought for his life and tried to embrace the Virus that had become part of him. Origins, Legacies, attributes — familiar terms that meant little at first, but that quickly changed.
Humanity adapted, monsters died, and Isaac? For the first time in his life, he was searching. Searching for a purpose, a goal. And if that journey began with hundreds of monsters lying dead at his feet — so be it.
4.50· 631
GameLitLitRPGOverpowered MCPost-apocalypticSystem ApocalypseWeak to Strong
Taken from life as an office drone by a trickster god, Tim finds himself in the magical world of Iocusinte, where change is his only constant. His Class shifts at random — tank, DPS, healer, and more — granting him great potential while making him a target for factions looking to use him for their own ends.
His Class and very appearance change unpredictably even as his skills and stats progress. He'll have to solve the riddle of his nature and learn to master the uncontrollable if he hopes to survive.
What's worse than Australian wildlife? Mutated Australian wildlife.
The System Apocalypse has come to Australia, altering native organisms and importing even more menacing creatures to the world's most dangerous continent. For Kira Kent, plant biologist, the System arrives while she's pulling an all-nighter at work with her two kids in tow.
Now, instead of worrying about childcare and bills, she must figure out how to survive a world where already-deadly flora and fauna have grown even more perilous — all while navigating the System's blue screens, leveling up, and building a community of survivors to shelter her son and daughter.
4.28· 774
Base BuildingLitRPGPost-apocalypticSystem ApocalypseWeak to Strong
Kole always wanted to be a wizard — a dream that grew into an obsession after his parents disappeared on an adventure. Hailed as a prodigy, he had a head start, until his mother's magic manifested after he had already committed to wizardry. Now his one powerful magical ability — invisibility — holds him back from the greater heights he craves.
After five years struggling to overcome his blocked wizardry, and with his parents declared legally dead, Kole faces a choice: stay home and train as a Mirage Knight, or set out alone to seek answers at the Academy of Illunia, the center of all magical learning.
4.53· 608
CozyHard MagicSchoolSecondary WorldSoft MagicWeak to Strong
Astrid, a mischievous noble teen, has trained her whole life to become a magic swordswoman and explore the ancient cities preserved beneath the waves — remnants of an age before the ocean swallowed the world. When an ancient monster assaults humanity's last bastion, a floating ship-city, she awakens her System early. She isn't the warrior she expected to become. She is a Psychokinetic Mage.
With Spawn-infested oceans, pirates, and monsters lurking in the submerged cities below, Astrid will have to master psychic powers all the way to the apex — and discover that her world is far larger than anyone imagined.
4.29· 596
LitRPGPost-apocalypticSecondary WorldStatsSystem ApocalypseWeak to Strong
Jiang Cheng is just another outer disciple in the vast Falling Star Sect, struggling for every scrap of progress in a world where talent and resources dictate fate. But strange subconscious thoughts — remnants of another life — whisper ideas foreign to this world and guide his every step.
Combined with sharp perception and unyielding determination, can he turn these vague memories and instincts into true strength in a sect where the strong trample the weak? And more importantly: what is the truth behind these distant thoughts?
The Integration tore the Earthen Union apart — monsters, mayhem, and madness turned civilization into a battlefield. Yet while the world crumbled, David felt strangely at home.
Forced into the Cleric class, David refused to yield. He adapted, turning unwanted gifts into tools of both healing and destruction, forging himself into a battle-hardened healer unlike any before.
4.22· 902
Class SystemHard MagicLitRPGSystem ApocalypseWeak to Strong
A mysterious entity bestows certain individuals with a powerful tattoo. With it, anything becomes possible. The world is changing — and it has yet to be determined if it is for better or worse.
Two friends who grew up together, Ace and Vincent, decide to use the tattoo to pursue what they always dreamed of.
4.06· 975
Base BuildingDungeon CrawlingSuperpowersUrban FantasyWeak to Strong
Marcus spent his life in a hospital bed — and when that life ended, a god from another world offered him a fresh start. With nothing to lose, Marcus accepts, arriving in Wentaria gifted with magic, broken stats, and a curse that complicates everything.
He soon learns that the gods of this world haven't spoken in centuries, and that his unique healing gift marks him as something the world has been waiting for. With companions who may or may not like him, Marcus navigates dungeons, monsters, wars, and divine politics on his way to understanding why he was brought here.
4.25· 880
Base BuildingIsekaiMilitarySoft MagicStatsWeak to Strong
Being a zombie used to be boring. Chloe walked around the dungeon, got chopped up by adventurers, and respawned — over and over, until one day she woke up. Now she has smarts and a taste for freedom.
Why stay in a stinky dungeon when there's a whole world to explore? Gods are stirring up chaos and treating the world like a game, and powerful factions are moving to stop them — but Chloe is mostly just here to eat brains.
A clock hangs over every mortal, counting down to the day the Goddess of Death claims them. The Gods were said to live forever, existing so far outside natural law that even their crimes go unpunished.
But Knell Coba, at great cost, realizes this is nothing but a lie. The Gods can be tricked. They can be defeated. They can die.
Together with his loyal crew, Knell will use his cunning and the power of the System to grow strong enough to get his revenge on the Goddess — no matter the cost.
4.30· 372
Genius MCGrimdarkLitRPGSecondary WorldWeak to Strong
When Fate itself fails to kill him, even the gods should tremble. Taliesin was supposed to die in an apocalyptic war, sacrificing himself so his people could escape. Instead, he found himself lost within the Void beyond time and space — a realm untouched by creation yet bound by Fate itself.
There he glimpsed the Akashic Records, the foundations of reality, and understood the secrets that grant gods their life and mortals their power. But even the Void couldn't contain him forever.
Pulled into a new world spiraling toward its own Ragnarok, Taliesin refuses to let another civilization burn. With nothing but his wits and fragments of his former might, he must reclaim his strength, forge powerful alliances, and rewrite destiny before the Twilight of the Gods consumes all.
Born with an enormous well of power but no way to regenerate it, Raysha has been treated as an outcast her entire life. While others use aeon as commonly as breathing, she must ration her power drop-by-drop in a world where true masters have slaughtered gods.
When her brother arrives from the Academy with a dangerous idea — that a crystalized ancient spirit heart might cure her — Raysha jumps at the chance. With her enchanted water bottle in hand, the pair head out into the wider world in search of the impossible.
4.19· 916
Competent MCCultivationHard MagicSchoolSecondary WorldWeak to Strong