A young man from Earth dies and his soul is placed in a new body in a cultivation world. Handsome, intelligent, and seemingly blessed by the heavens, Jun De appears fated to dominate the world — though all he really wants is to live life to the fullest.
Five friends gather for their usual game night, but when they use a strange new die they are instantly transported to a fantasy world where all gaming ideas can come true. Together, the party must join forces to deal with the vile Necrolord, whose plans threaten not only this world but Earth as well.
Should be easy for a team of lifelong gamers — but when gaming and real life collide, there are situations that can't be anticipated.
Raze is a lowly Gearblin chained to the quest-giver desk at the only arcade in town — a Non-Participating Citizen who can't see her stats or make opposed rolls against Heroes. The old-timers swear it didn't used to be like this, that their troubles only began once RNGesus went AFK a thousand years ago, leaving questionably-blessed Heroes to conquer everything without consequence.
Raze is not about to let a millennium of injustice cramp her style. When a frustratingly optimistic dreamer talks her into using the Konami Code as a map to scale a suitably forbidden fortress, everything changes at the top. What follows is Raze and her mismatched crew doing their damnedest to burn the old ways down, squaring off against thousands of noob Heroes in epic, mechanized carnage.
That Time I Was Reincarnated into Another World as a Genius Supreme Archmage
Noelle Falkenhorst
F7/100
Kazuma Takahashi, a 32-year-old corporate slave, dies after a gaming marathon and wakes up as a newborn in a fantasy world where magic determines social status. Reborn with all his memories intact, he quickly realizes his adult mind gives him an edge — except he is born with an embarrassingly tiny mana pool, making him worthless by this world's standards.
Rather than despair, Kazuma (now named Cid Arnett) uses knowledge, shamelessness, and a complete lack of moral scruples to game the system and claw toward power. His journey from magically impotent baby to legendary mage is paved with schemes and hilarious misunderstandings.
Extra's Mantle: Wait, What Do You Mean I Shouldn't Exist?!
NekoSama#9999
F6/100
In the beloved novel "Mantle of Gods," four chosen heroes are destined to save the world — and fail spectacularly, leaving reality to burn in eternal darkness. As a reader of that story, transmigrating into it as Jin Winters, a nameless extra not even mentioned in the text, was already bad enough. Landing in Vienna — one of four cities slated for annihilation in the opening act — made it worse.
Armed with meta-knowledge and a cancer survivor's stubborn refusal to die quietly, Jin awakens the mysterious "Mantle of Harvest," a power system the protagonists never fully understood. But knowledge only matters if you live long enough to use it.
Ninety-one days until the veil falls. Ninety-one days to grow strong enough to change a fate written in blood.
A gamer wakes up in a fantasy world inhabiting the body of his max-level Druid from an online game — only to find this new world is nothing like the genre he expected. Flying swords, qi beams, and arrogant young masters litter the landscape, a far cry from the cozy woodland retreat he had planned.
He figured he could ignore all of it: vibe in the woods, pursue the Dao of Camping, mind his own business. But this isekai world is neither cozy nor forgiving, and sometimes the greatest enemy turns out to be oneself.
Ella was a delusional woman — or so everyone thought. She spent her days grinding in her favorite MMO, chugging energy drinks, and building the strongest character possible on the off chance she ever got isekai'd.
Well, maybe she wasn't so delusional after all. One fateful day, she drank one energy drink too many and died of a heart attack — only to wake up as her witchpire character in the game world she had spent years preparing for.
A truck. A heroic sacrifice. An isekai adventure — with one tiny, flickering problem.
Jessica has been reborn in a new world, but she's trapped in a form without limbs, voice, or a way to move — a single, dying flame. When a system message offers a terrifying and bizarre chance at survival, she must possess, adapt, and burn her way through a dark and unknown world to find a place where she can finally shine.
Asterion's first life lasted far too long. He learned alien languages, mastered unknown magic, and watched his comrades fall one by one before facing the Dark Lady at the bitter end — only to cast a self-destruction spell intended to finish them both. Yet somehow, he survived.
All he wants is to rest permanently. So why does everything keep happening to him? A new magic academy has built itself atop the first floor of his labyrinth and stolen his legendary relics to power their campus. Students keep tumbling through random wormholes into his lap. And deep in the Abyss, an ancient entity stirs.
Perhaps there is a reason he was revived. For now, Asterion is focused on one goal: building the coziest labyrinth possible.
Stabbing can fix everything. Even the past.
With a one-way ticket back in time, Rey is determined to get his revenge by killing the second-most powerful demon in Hell — who just so happens to be his Patron. Except Fate is a vindictive force. No matter how many good decisions Rey makes, the future seems determined to play out the same way, right down to the heartbreak.
Armed with knowledge of the future, gravitational skills, a sharp tongue, and a burning desire to kick destiny in the teeth, Rey wants his revenge even if it kills him. Again.
No gods. No masters. Only Eternity — said the entity that was both System and God. It didn't quite understand irony.
Klaus's life takes a turn for the weird when Eternity saves him from a head-on collision and drops him off on Oresstria #2111. What could a godlike AI need with a burned-out service engineer from Earth? Klaus finds he can't accept the entity's evasive answers — in his experience, "nothing is expected of you" generally means there's a hidden clause that's going to skin him alive.
Oresstria seems heavenly at first glance: silver forests, rabbit folk, ancient ruins full of wonder. But lurking in dungeons that don't forgive mistakes are brain-slurping horrors and carnivorous wildlife. Sometimes the path to healing from the past takes you through several dungeons and a whole lot of monsters.
All Bob Brown wanted was to get home, get in the bath, and binge his favourite show. What he got was teleported mid-soak into a messed-up System initiation right in front of his golden retriever.
Now Bob must bluff, battle, and bullshit his way through four dastardly challenges just to make it back to his dog — only to discover the world has gone completely bonkers. Planetary death-bounties. Exploding pus-grenades. Drunken magical thugs.
Lucky then that Bob has scored himself the ultimate cosmic power: the ability to control mud.
3.93· 107
ComedyLitRPGPost-apocalypticSystem ApocalypseWeak to Strong
Sen Locke slew gods, saved the world, and became known as the God of Magic — yet even he hit the ceiling of his System. Seeking stronger opponents and a System capable of supporting his growth, he traveled forward in time.
Things went sideways. His notes were scattered across history, secret knowledge was unleashed, and he now faces the ruins of a kingdom he once helped build. Low-level mages wield spells that were considered overpowered in his own era.
Armed with a unique new class, Sen enrolls at the world's top-ranked magic academy, determined to catch up to the god-class magicians of this age and discover just how far the System has come.
4.14· 70
Class SystemComedyCraftingGameLitGenius MCLitRPG+4
Gary was a disillusioned programmer trying to escape loneliness — until the Network arrived and slaughtered billions. Before the survivors could recover, they were ripped from the planet and thrown into a vast alien trial: the Cosmic Tower.
Now Gary is alone in a forest swarming with crippled orcs and jesters that feast on beating hearts. The only way to survive is to grow stronger with every kill, and stats alone aren't enough — he needs Aura.
Earth's survivors will climb the Tower floor by floor, demanding answers from the Emperor who set this in motion, or die trying.
Dalex died, and his body was abducted by aliens. Resurrected halfway across the galaxy to do their grunt work, he finds himself commanding a starship with enough firepower to destroy a solar system, alongside a snarky android assistant.
The habitable planets nearby are fantasy worlds — elves, beastmen, orcs, and dragons — overflowing with magical power. Unfortunately, the dragons are fascist authoritarians exterminating the elves and using native humans as their overseers, which ruins Dalex's image of the noble dragon entirely.
With a post-singularity arsenal of weapons rebranded with fantasy-appropriate names, he intends to give those tyrannical wyrms the fight they deserve.
Heron was just an average, overworked salaryman with a bad habit of saying yes. After saving a kid from a truck, he found himself stranded on a tiny planet with no way to call for help, no village to start anew, and no gods to pray to.
Magic existed, but it had a price. Summon a carrot? Fine. Summon anything processed? Enjoy passing out. So the farming life it was — and Heron accepted the lack of any call to adventure. Peace and quiet, a cozy cottage, and trying to figure out how to summon milk and eggs without accidentally dying from mana overconsumption kept him busy.
Then a dragon landed in his potato field.
Orphaned at six and terminal at nineteen, Levi's life on Earth was already ending when a strange voice offered him a different one. He's promised adventure, great powers, and a noble mission. What he gets instead is being stuck in the Void — a place where time has no meaning and magic has no limits.
Decades later, now a mage beyond comprehension, Levi breaks his dimensional prison all the way into Ellinaria, only to find his new home is long since saved — both from the Cataclysm, and apparently from himself.
Now Levi has simple goals: find his imposter, clear his name stealthily, and resist the urge to solve every minor problem with overwhelming magical violence. It's the Levi Cult's plans for a new Calamity that might complicate things. Then again, who's better to deal with cultists than the man they worship?
4.39· 90
Base BuildingComedyGameLitIsekaiLitRPGOverpowered MC+2
Kieran watched wild outborns tear his father apart when he was a child. Now he's supposed to bond with one. Highfall College trains callers who share their minds with these creatures of storm and fire — but Kieran can't do any of it. No Arts, no bond, just fists and a mark under his skin that burns when the world goes wrong.
Between a lightning-happy rival who thinks everything is a competition, a fire girl with zero impulse control, and the most chaotic first-year cohort Highfall has ever filed, Kieran might survive long enough to figure out what he is. His first expedition into the Outerbound is coming whether he's ready or not. He's not ready.
A pleasant evening at home ended with an unwanted dose of transmigration when the protagonist petted the wrong ginger cat. To make things worse, the divine entity who was supposed to protect him in this new Game World slapped him with the crippling Pacifist trait instead.
Unable to fight for survival, he must rely on wit and charisma to make his way — because there is no way he is accepting this lying down.
Anika DuPont — Magical Girl Understudy — is a small-town superhero heading to Tokyexico University, where the real action is. Every superhero on Earth is competing for better roles in a global reality show created for the amusement of alien children, and Annie is determined to work her way out of dead-end little-league slots.
Balancing coursework, supervillains, rivals, and a budding romance with her drama classmate Bianca, Annie levels up through the Style System while questioning whether the entire Superhero System is actually worth fighting for.