Volke Savan is an arcanist — someone who has bonded with a mythical creature to wield magic. His bonded creature is a knightmare, a being of shadow and terror, and it has revealed a terrible secret: Volke's childhood hero is a murderer spreading corrupted magic across their world.
From confronting that first betrayal to facing a full-scale war between god-arcanists, Volke rises through the ranks of the Frith Guild while working to stop the Second Ascension and its Autarch from seizing god-creatures that could destroy the world.
The Wilds relentlessly reclaim all things. Humanity shelters within ever-dying cities, and Mages create the only path forward.
Tala fought tooth and nail in the Magic Academy to forge her own path to power. She skipped a few steps along the way—like actually apprenticing to someone who knows what they're doing. Now she must balance learning as fast as she can with paying off the Academy's crushing debt, all while staying alive in a world that considers her a Mage before she's truly ready to be one.
4.47· 2.2K
Competent MCHard MagicSchoolSecondary WorldWeak to Strong
In the kingdom of Lur, using magic without authorization means death. The ruling Doranen mages arrived as refugees centuries ago and struck a bargain: the native Olken would abandon their own magic forever. That law is enforced absolutely.
Asher, a fisherman's son who came to the capital to make his fortune, finds himself befriended by Prince Gar and granted wealth and power beyond his dreams — unaware that the Olken's secret prophecy has marked him as the Innocent Mage, the one fated to save Lur from destruction.
Emily is a teenage girl pulled from our world into a world of magic and mystery by a necromancer who intends to sacrifice her to the dark gods. Rescued by an enigmatic sorcerer, she discovers she possesses magical powers and must attend Whitehall School to master them.
There, the locals believe she is a "Child of Destiny" — someone whose choices might save or damn their world. A title that earns her both friends and enemies. The necromancer is still hunting her, and if Emily can't stop him, he might bring about the end of days.
4.24· 6.2K
GrimdarkHard MagicIsekaiMysterySchoolSecondary World
The Holy Empire is in decline. Religious and cultural schisms wreak havoc on its internal politics, revolutions are brewing in neighboring kingdoms, and the aristocratic houses play endless power games while the Emperor clings to what little influence he has left.
Amidst all of this, Arnold von Hohenfels — first son of the Margrave — finds himself compelled to attend the Imperial Academy, a notorious battleground of wits and brawn for ambitious young nobles. Armed with a magical gift that is as much curse as blessing, he must navigate treacherous aristocratic entanglements, represent his family's interests, manage formidable enemies, forge alliances, and somehow keep his brash cousin Friedrich out of trouble.
Frankly, he would much rather be anywhere else.
4.77· 650
Base BuildingGenius MCHard MagicMilitaryOverpowered MCSchool+2
Biracial Edgelord Can't Make Immortal: Power of Ten, Book Seven
RE Druin
A82/100
Shard Funf has been sent to yet another new multiverse — one resembling Mystara of BECMI D&D, with dungeons and dragons, elves and dwarves, humans and orcs. Oddly familiar, yet deeply strange: Good and Heaven are not powers here, only uncaring Law and Chaos. Evil is in the eye of the beholder, and there are no gods — only ascended Immortals pursuing personal Projects with little care for the lives of mere mortals.
The road to mortal power is clear and broad, and Funf has a significant head start. But when the world is in the hands of rival Immortals and hapless mortals are caught in the middle, shaking up the existing order will require an entirely new approach — and perhaps bring the Light of Heaven to a cadre of uncaring super-beings for the first time.
Larek Holsten is different from most people — his seven-foot frame draws suspicion in the Kingdom of Androthe, but as long as it helps him fell trees in the magical forest, he doesn't mind. His best friend is an axe imbued with a powerful Fusion that makes it sharper and stronger than any normal tool.
A deliberate misunderstanding lands Larek in trouble, and he is taken from his family and ordered to attend an academy for Mages. He has no desire to become a Mage; all he wants is to return home. But when he discovers a unique talent stemming from his newly unlocked latent power, he might just have to stick around.
A weak-to-strong story with LitRPG progression, statistics, and a heavy crafting emphasis.
The last soul-shard of Aelryinth is cut free and drawn through astral space to a new realm — one with no exposure to the gods, powers, or system of the Power of Ten. It is a world of Magery, where Elements of Magic is the science, power resides in people, and humanity dwells alongside countless magical creatures that actively contest the world with them.
Shard Zeben must hit the ground running and make major adjustments to a gamer's outlook as she introduces this world's mages to what it means to be a truly versatile wizard — and brings the Light of Heaven to a world that has never known it.
4.77· 617
Hard MagicIsekaiLitRPGNon-human MCOverpowered MCSecondary World
An average guy wakes up in a forest with no idea how he got there. He wasn't summoned to defeat a demon lord or save the world — as far as he can tell. He can't speak the local language, and not everybody immediately trusts a pajama-wearing stranger they found in the wilderness. Things generally go downhill from there, at least until the blue boxes start appearing.
Delve is a story about finding your way in a new, strange, and dangerous world. It's about avoiding death, figuring out what's going on, and making friends along the way. The main character takes an unconventional path as a support mage focused entirely on mana regeneration — a build most adventurers consider foolish. The numbers in this story actually mean something, and progression is measured not just in personal power but in allies, connections, and hard-won knowledge.
"Return to Periapt" was an internet rumor — a creepypasta about a cursed computer game hidden on an old CD-ROM that could appear in the strangest places. The game followed explorers on a wild continent of magic beasts, wagon trains, and deadly trails. Those who played long enough said it felt real. They said that if you played long enough, it actually became real.
Hollis Hood knew it was no rumor. He knew why people called it cursed, and he knew about the oath that let you leave your world behind — because he had played the game as a kid, and when it offered him an escape, he said no. A choice that haunted him for fifteen years.
This time, he arrived prepared: trained, planned, shaped by fifteen years of purpose. But the starting town was abandoned, plagued by a fog that consumes all caught in its wake. The adventure hadn't waited for him.
Some say that in the city of Orlyn, godhood is on sale to the highest bidder. Thousands flock there each year, hoping for a chance at immortality.
Lydia Hastings is a knowledge sorcerer, capable of extracting information from anything she touches. When she travels to Orlyn to validate the claims of the local faith, she discovers a conspiracy that could spark war between the world's three greatest powers. At its center is a prisoner who bears a striking resemblance to the long-missing leader of the pantheon she worships.
Rescuing him would mean risking her carefully cultivated cover — but his execution could mean the end of everything Lydia holds dear.
Ian Dunai is trapped in the only maze an arch-decemancer can't escape: Time. Only 1% of the population is blessed with magic affinity at birth, and fewer still have affinities high enough to rule. Ian's decemancy eclipses all, granting him ultimate control over Death — he conquers cities with a thought and turns them to ruins with a gesture.
But overwhelming power isn't enough to escape the time loop or reveal its purpose. When Ian discovers a critical clue he missed years ago, escape is finally within reach.
Little does he know, it's only the first realm.
Eliza Scaggs is tired of the rumors — that she's an old witch who made a pact with darkness, that her pet monster stalks children. She's been working herself to the bone on a secret government project, trying to prove that she, the only woman in the wizard's guild, actually belongs there.
When she takes on a teenage apprentice named Oliver, she's determined to show that mentoring a kid is not something a twisted hell spawn would do. But Oliver is quiet in a way that worries her, and when he asks if she can "fix" people, she fears he means himself.
Set in a world where magic drives the industrial revolution, the story follows a witch and her apprentice as they are thrust into a dangerous faction war.
For two years, Nathan has been the weakest disciple in his sect, cursed with an abysmal energy absorption rate and facing imminent expulsion. His dream of returning to Earth to save his ailing mother is dying. Then his long-dormant System awakens and grants him a bizarre, unique ability: the Passive Paradigm.
His flaw is no longer a curse — it is the key to a new kind of advancement where endurance equals strength and survival itself fuels explosive growth. By discovering loopholes and turning the rules of cultivation upside down, Nathan forges his own path to power.
4.51· 374
Class SystemCultivationHard MagicIsekaiSchoolWeak to Strong
At 79, Adom is an old mage who has known nothing but illness and regret. When the world finally burns and all hope turns to ash, a mysterious being appears at the last beat of his fading heart with a simple question: "If you could try again, would you?"
A handshake seals the deal, and Adom wakes up on his old school grounds, sixty-seven years in the past — with all his knowledge intact, his memories preserved, and his youth restored.
This time, Adom wants it all: food he's never tasted, a world still full of wonder, the life he dreamed of. There's just one small catch — he needs to prevent the end of the world first. And as he will soon discover, changing history may demand sacrifices even greater than watching it burn.
Time travel is forbidden, but Suria didn't have a choice. When she transfers to Darkmoon University, the greatest magical academy in the world, she accidentally stumbles into a complex conspiracy that has thrown students into a time loop.
Someone decided the unparalleled advantages of time travel were worth risking the death sentence — but Suria was never supposed to be there. Her education will be nothing like she expected as she attempts to unravel a conspiracy too layered to possibly solve in a single loop.
4.93· 121
Base BuildingGenius MCHard MagicMysterySchoolSecondary World+1
On Madra—a planet stuck on hard mode, relentlessly devouring everyone on its surface—Jiran is just a child when he receives shattered memories of a past life. Nestled inside those visions is a magic very different from the density and mana he knows: the magic of science.
The empire stands alone against Madra's relentless beasts, their only means of survival a magic they cannot possibly understand. Will Jiran realize he holds the key to unlocking humanity's infinite potential before they are all wiped out?
4.45· 2.4K
CultivationGenius MCHard MagicReincarnationSecondary WorldWeak to Strong
Verdan Blacke is an Imperial Wizard — a researcher by preference but soldier by necessity. Surviving an intense battle, he is cursed by a hex witch in her final moments. Without any good options, Verdan escapes the ever-increasing pain by performing a self-made stasis ritual.
When the spell fades, he awakens to find a world completely different from the one he left behind. Dark things work in daylight with impunity, once-common knowledge is a mystery, and even the nature of human magic has changed. One wizard, a million problems, and the wrath of profound magic.
Carlos was an ordinary software engineer on Earth — until he died and found himself in a fantasy world of dungeons, magic, and adventure. This new world offers many fascinating possibilities, but it seems unfortunate that the skills he spent much of his life developing will be useless, since they don't have computers.
Then he notices something strange: the spell incantations read like source code. Magic is programming?
Reincarnated as a fox-like being in a fantasy world filled with magic and mysteries, Alysara is blinded after reaching for something she should not have.
Now she must train her ability to sense the mana around her, and unravel the true nature of mana and magic itself, in order to see again.