
eBook by Christopher G. Nuttall
Emily is a teenage girl pulled from our world into a world of magic and mystery by a necromancer who intends to sacrifice her to the dark gods. Rescued by an enigmatic sorcerer, she discovers she possesses magical powers and must attend Whitehall School to master them. There, the locals believe she is a "Child of Destiny" — someone whose choices might save or damn their world. A title that earns her both friends and enemies. The necromancer is still hunting her, and if Emily can't stop him, he might bring about the end of days.

Emily is a teenage girl pulled from our world into a world of magic by a necromancer who intends to sacrifice her to the dark gods. Rescued by a sorcerer, she discovers she has magical powers and must attend Whitehall School to master them. The locals believe she is a "Child of Destiny" — a title that earns her friends and enemies alike. The necromancer is still hunting her, and if she can't stop him, he might bring about the end of days.

Emily accepts an invitation from Princess Alassa to accompany her on a progress back to Zangaria, where the princess may meet her future husband. For Emily, it's a chance to explore a new part of the Nameless World and come to terms with her reputation after her defeat of Shadye. But dark forces are at work, plotting to capture the princess and seize power in Zangaria. As all hell breaks loose, Emily may be all that stands between the kingdom and a return to the dark ages.

Emily returns to Whitehall for her second year to find things strangely different. Her friends are sports-mad fanatics, her new roommates are strangers, her classes are far harder, and one teacher seems to actively dislike her. As the students settle in, it becomes clear that all is not well at Whitehall. A murderer is running loose — one who may be a newborn necromancer. And a spy is watching Emily from the shadows, waiting for her to make one fatal mistake.

In the summer between second and third year, Emily accompanies Lady Barb on her rounds through the Cairngorm Mountains, bringing magical help to locals and searching for new magicians. It should be a chance to rest after the horrors of Study in Slaughter. But when children start going missing and evil things are abroad in the night, Emily discovers a deadly plot slowly bringing the mountain community to the brink of disaster — and her oldest enemies are making an unwelcome return.

A plot is being hatched at Mountaintop Academy — one that threatens Emily, her friends, and the integrity of the Allied Lands. In a desperate bid to uncover the school's secrets and recover her stolen notes, Emily goes undercover. It is a mission that may cost her everything.

The magical families of Ashworth and Ashfall have been feuding for countless years. Now both are invited to Cockatrice Faire — and when their respective heirs fall in love, Emily finds herself caught between two families each capable of destroying her.

Emily returns to Whitehall for her fourth year, bracing for exams that will determine her future. But shadows of the past hang over the school — a teacher wants to break her, friends are acting oddly, and a boy intends to court her. As she struggles to come to terms with her own past, she uncovers a plot to kill her and a deadly threat that may destroy the entire school — a fight she cannot win, but dares not lose.

After her victory over Master Grey, Emily wants nothing more than to recover and return to Whitehall for her fourth-year exams. Then she must travel to Zangaria for Princess Alassa's wedding to Jade. But all is not well in Zangaria. Junior aristocrats are demanding their rights, the king is dangerously unstable, and peasants are threatening revolt. Caught in the middle as a political pawn, Emily faces a choice between doing the right thing and losing everything she has built over four years.

The new Grandmaster of Whitehall doesn't want Emily in his school. His one condition for her return: accept a probationary status, work for a professor, and mentor a group of new students — all while balancing her studies and a growing relationship with Caleb. When Professor Locke opens the tunnels beneath the school in search of Old Whitehall's lost secrets, he triggers a series of cascading disasters. As the walls collapse around them, Emily is forced to solve a disturbing mystery before the entire school meets a catastrophic end.

Thrown back in time after the spells binding Whitehall nearly collapsed, Emily finds herself in the days of Lord Whitehall. But everything she knows about the past is a lie. The founders bicker, rogue wizards scheme, and a mysterious force seeks to exterminate all magicians before the future school can take shape. Desperate for a way back to her own time, and aware that her mere presence could alter history, Emily is drawn into a conflict that could unmake the world she knows.

The necromancers have resumed their assault on the Allied Lands, sending a massive army deep into the Kingdom of Tarsier. When Sergeant Miles invites Emily to join the coalition force, she reluctantly accepts — the necromancers must be stopped. But arguing aristocrats, fearful civilians, shadows from her past, and treachery in the ranks make stopping the invasion a challenge that may cost Emily her life.

Emily's innovations have transformed Beneficence — railways, steamboats, a new banking system, and a golden age of growth. But all is not well. The city's largest business may be collapsing, guilds are weakening, and religious fanatics stalk the streets with rumors that one of the Great Gods has returned to judge everyone. Emily returns for Casper's funeral and finds herself drawn into a political, social, and religious meltdown — and a deadly plot from the dark past that may lead the Nameless World to ruin.

The post of Head Girl of Whitehall carries more authority, power, and responsibility than any other student position. Naturally, Emily doesn't want it. When the staff elects her for her sixth and final year and refusal is not an option, she carries out her duties unaware that deadly enemies are waiting in the shadows. Someone is spreading rumors, sabotaging her projects, and weakening her ties to Whitehall — and a friend's life and soul have been thrown into terrifying danger.

Frieda — one of Emily's closest friends — has been accused of attempted murder after falling victim to a soul-destroying plot. She must stand trial, and Fulvia, the vengeful Matriarch of House Ashworth, has rigged the proceedings. With no clear proof of Frieda's innocence and a jury that can be manipulated at will, Emily must find a way to outwit a kangaroo court and save her friend — unaware that Fulvia's true target is Emily herself, and that her quest for revenge could bring the entire world crashing down.

The Kingdom of Zangaria has begun its descent into civil war. King Randor has declared martial law, imprisoned the pregnant Crown Princess Alassa in the impregnable Tower of Alexis, and is preparing for a first strike against his enemies. Emily intends to prove the tower is not impregnable. But as she and her friends are drawn into a maelstrom of rebellious factions and crown loyalists, they face a deeper question: if they free Alassa and put her on the throne, will there be anything left of Zangaria for her to rule?

Zangaria has fallen into civil war. On one side, King Randor; on another, rebellious noblemen; on a third, Princess Alassa and the Levellers. Caught in the middle, Emily must navigate her loyalty to her friend, her duty to those who trust her, and her fears for the future — while the king has unleashed forces even he may be unable to control.

King Randor has been defeated and Queen Alassa has taken her throne — but victory came at a terrible price. In his final moment, Randor hit Emily with a powerful curse. She's lost her magic. She's losing her mind. She may soon lose her life. As enemies gather and the only hope seems to rest with the enigmatic House Fellini, Emily places her crippled, powerless life in their hands. But House Fellini has secrets — and a decades-old mystery that threatens to shatter everything.

Heart's Eye — a school built atop a nexus point — was captured by a necromancer years ago. Now, after Emily killed the necromancer and retook the school, she intends to build a university there: a place where magical knowledge and mundane technology come together. But dark secrets lie within the shadowed halls. What truly happened when Heart's Eye fell? As power flows back into the school, Emily finds herself caught between power struggles and a threat from the past — a shadow that has walked beside her for six years.

The time has come for Emily to begin her long-awaited apprenticeship with Void. She must master her powers or risk being destroyed by them. As Void introduces her to levels of magic she never knew existed, she fights to keep up with a training course that has killed lesser magicians. When Void sends her on a mysterious mission to a kingdom she's never visited — one she must figure out herself — she faces a choice that could destroy her, or unleash a nightmare that could destroy an entire kingdom.

Three of the most powerful necromancers in the Blighted Lands have united, threatening to tear the Allied Lands apart. Emily, the Necromancer's Bane, is called upon once more — her presence may be the only thing holding the Allied Lands together. But there is a complication. Six years ago, Emily made a promise to the Unseelie Court. Now that promise has been called in: travel into the Blighted Lands on a mission for them, or die. She has no choice but to challenge the necromancers in their own lair — and they know she's coming.

The student witches of Laughter Academy are growing increasingly reckless, preying on mundanes while their tutors plot and scheme. No one seems to know why. Emily is in no condition to intervene — but she cannot refuse. Heading to Laughter, she finds herself dragged into a world of schoolgirl games, staffroom politics, and a deadly plot aimed at the heart of the Allied Lands.

A brutal uprising in the Kingdom of Alluvia has shaken the Allied Lands — and Emily finds herself accused of starting it. Desperate to prevent total chaos, she travels to Alluvia hoping to broker peace between both sides. She doesn't yet know the uprising is merely the first step in a plan to shatter the Allied Lands beyond repair.

The Necromantic Wars are over, but there is no peace. Long-held grudges are boiling over, and most of the chaos is being orchestrated by Emily's mentor, the sorcerer Void — who believes the only path to salvation is to make himself the undisputed ruler of the world. Discovering the truth too late, Emily is now on the run, blamed by friend and foe alike. With a handful of allies, she must find a way to strike back before it is too late — while being forced to confront the possibility that her mentor might be right.

Eight years ago, Void saved Emily's life and became, in many ways, the father she never had. Now she knows the truth: to save the Allied Lands, he has launched a plan to reunite the long-dead empire — one that can only end in total war or a permanent living death. He must be stopped. All that stands between him and his goal is Emily herself. Gathering her allies, she prepares to return to Whitehall and face the most dangerous opponent she has ever confronted — knowing that Void might yet be right.

The post-war world is in chaos — mundane revolutionaries clash with magical supremacists, magitech reshapes society, and shadowy forces exploit the disorder. And the most dangerous collection of eldritch lore in the world has been stolen from beneath Whitehall. Emily must chase the thief across a ruined continent before the stolen books can be opened and used to unleash an ancient nightmare. As dark powers stir and inhuman eyes watch from the shadows, she faces two impossible questions: how do you defeat an enemy who can see your every move — and what price will the world pay for the demon's design?

On a peace mission across a fractured Allied Lands, Emily is attacked by Marah — a young woman turned into a living weapon by an enigmatic master with plans of his own. Seeing something of herself in Marah, Emily takes her on as an apprentice: to give her a better chance at life, and to use her to track down the mysterious master behind the attack.

The magicians of Celeste have long chafed under the Compact between magical and mundane communities. Now, with the Necromantic Wars over and the Allied Lands in disarray, they have seized their city and declared independence — creating a nightmare for mundanes and any magician who refuses to fall in line. Emily has traced the enigmatic Hierarchy to Celeste and has no doubt the new regime is allied with a far older and darker threat. Millions of lives are at stake. But how can she prevail against an entire city of magicians?

The Hierarchy has experimented with the darkest magics, backed revolutions, enslaved thousands, and turned Emily's own innovations into tools of domination. Now their ultimate goal is taking shape in a long-forgotten city deep in the Blighted Lands. Racing against time, Emily and her allies set off to stop the Hierarchy — but its true goal isn't what she thinks, some allies are no longer trustworthy, and the price of saving the world one final time may be beyond even her.

Emily has failed. The world she knows is gone. A once-human monster of incomprehensible power has made the multiverse his playground — reality is breaking under his gaze and all timelines are collapsing into one. Split in two and frozen in a single moment of time, Emily is existence's only hope. Hopping between timelines, pursued by a creature out of myth, she seeks the knowledge and resources needed to stop a god — while a nightmare that has walked beside her from the very beginning closes in.