In 2025, the moon hatched and its child died. Things have since gotten worse. Some people have superpowers now, but so do the extradimensional invaders slowly wiping humanity out.
By Julietta's eighteenth birthday, the war has been loss after loss for longer than she's been alive — so she can't bring herself to be terribly shocked when the sky splits in half and weeps death. Surviving is the real surprise. Unexpectedly gaining the powers of a shapeshifter, she can change into any living thing she has touched, mixing and matching parts at will — except when she tries to return to her original form.
Trapped behind enemy lines in someone else's skin, Julietta must adapt to new powers, new bodies, and new threats just to survive. But when she makes it out, will she still be Julietta?
Shortly after the formation of the Cicatrix Maledictum, a soul wakes in a new and unfamiliar body aboard a Grand Cruiser now owned by a Rogue Trader dynasty with a heavy Adeptus Mechanicus presence. The body carries a diverse suite of implants from the Dark Age of Technology.
Cut off near the edge of known space, the SI and an eclectic crew must navigate the horrors of 40k space — mixing first-person perspective with third-person interludes from other characters. Gear acquisition, ship management, and the routine catastrophes of the 41st Millennium all feature prominently.
Luna has always wanted to be an Earth Guardian — the superhuman magical protectors who keep monsters at bay. When an obviously evil woman offers her that dream, Luna refuses on the spot. Unfortunately, evil women don't take no for an answer.
Luna wakes up in a robotic body, unable to speak, bound to serve the monster she tried to reject. Trapped between the Guardians she's forced to fight and the captor who controls her every move, she must find a way to signal for help — and hope someone notices before it's too late. And if she does get free, there's one more question: could she keep the robot body?
Saphienne lived the idyllic life of an elf in the woodlands — eternal joy her birthright, the supremacy of elven magic her inheritance. But she was a profoundly gifted child, and gifted children see things others prefer to ignore. Once she witnessed the hidden suffering beneath the paradise, she could not look away.
Her pursuit of a wizarding apprenticeship set her against both magical and moral challenges. Saphienne grew into a formidable woman — and when the flames subsided, the elves struck her name from history. A heartwarming and heartbreaking fantasy about rejection and belonging, power and consequence, and the cost of being oneself.
When the System arrived to integrate Earth into the wider cosmos, Kira was in the middle of something. Now she faces an apocalypse she can't quite bring herself to mourn — life as she knew it wasn't something she wanted to continue.
Conflicted about the right emotional response, Kira focuses on what she does know: the System mentioned mana, which means magic. Her affinity turns out to be Time, and time shenanigans, it seems, are just getting started.
In the year 2057, the world has become a corporate-run utopia for the super-rich and a hellhole for everyone else. Catherine 'Cat' Leblanc is an orphan about as far from super-rich as one can be.
When the Incursion alarms start blaring and the sky starts raining hungry xenos, it's just another blemish on an already piss-poor afternoon. A cyberpunk magical-girl alien-invasion LitRPG.
It has existed since time immemorial, and now It descends into the mortal plane once more — only to be hugged immediately on arrival.
"It does not like to be touched."
"Right. Sorry, kiddo. Dad forgot you don't like hugs."
The story follows fragmented scenes of life from an otherworldly being accidentally summoned into the mortal plane by a grieving father. Told in a style reminiscent of a Sunday serial, it is a wholesome slice of life with low stakes, experimental minimal narration, and a quiet focus on becoming human.
In a world where magic is a science, Siobhan is a genius — but even geniuses need schooling. When she stumbles into the theft of a priceless magical book, she thinks her dreams of becoming the world's most powerful sorcerer are destroyed. Then a mysterious spell changes her life forever.
Siobhan now inhabits the body of a strange man and has a new identity: Sebastien. With a fresh start, she allies herself with a local gang that is secretly a revolutionary party funding itself through crime. She is bound by vow to repay them in magic and favors.
As Sebastien's reputation grows and Siobhan's old enemies still lurk in the shadows, she realizes the secrets of this world run deeper and darker than she imagined. Forced to juggle a double life, she is determined to uncover the truth — and take control of the name they gave her: The Raven Queen.
In a world of sky islands orbiting around a core of mist, humanity is besieged by countless threats. When a young girl from the slums unwittingly becomes one of those threats, she finds herself capable of horrific things that she cannot help but learn to love.
Vigor Mortis is a lighthearted story about existential terror. Come for the horror, stay for the hope.
Ten years ago, the planet Jupiter vanished from the night sky. That same day, the Jovians announced their presence on Earth by gifting magical powers to teenage girls. Now they're more selective, choosing only adult women to join their war as magical girls and witches.
Rachel has always been obsessed with magical girls, and that obsession became all-consuming when she learned her own roommate Sophia is secretly Strix Striga, one of the most powerful magical girls in North America. Sophia's double life leaves no time for Rachel — and the witches she fights get all the attention Rachel desperately craves.
Now Rachel is a witch herself, with the Jovians taking a special interest in her. With their guidance and her own burning drive, she'll grow her power until she's ready to challenge the invincible Striga — and then Sophia will finally be hers.
Notorious internet troll and critic Amy Stake has karma catch up to her when she criticizes the writing of a vengeful Goddess and gets reincarnated into a brutal shonen battle manga known for its astronomical body count.
In an ironic twist, she'll only gain the powers that manga readers imagine she has, and her strength will be directly proportional to how much they love her. Meanwhile, people back in her own world are reading and commenting on the manga as it updates — so she must always stay in character.
With death lurking at every step, Amy must claw her way into the main story by any means necessary: scene-stealing entrances, manufactured drama, a possibly fabricated tragic backstory. Whatever it takes to become a fan favorite before the end of the world arrives.
Second chances are rarely earned and even rarer given. Follow a new life in a new world where anything is possible. The MC wakes up, stuck as a baby, needing to decide how she will live her new life. Let's see what future she can forge when hard work rewards her with status points and skill levels.
Nothing walks the black cinder of Earth except the undead leftovers, reanimated by science so advanced it may as well be magic. Twisted into unimaginable forms by flesh-shaping and machine-grafting, the undead are the only remnant of a civilization reduced to ash and organic slurry.
Elpida doesn't know this world, but she's on her feet, leading a half-dozen other fresh revenants — ripped from oblivion and disgorged shivering and naked on cold metal slabs in a womb-lab of blinking lights and blaring alarms, by machines running some ancient plan.
A story about body horror and alienation, weird zombie-girls gluing themselves back together, mad science beyond mortal ken, and trying to cradle the flower of companionship in twitching, undead fingers.
By cruel trick of the fates — or just the apathy of an uncaring universe — a modern soul awakens as Orochimaru shortly after he has possessed a woman as his new host. Now they must find a way to turn a hoard of sycophants and psychopaths into something that will not only keep them from an early grave, but reshape it into a genuine force for change in a messed-up world.
Eliza Scaggs is tired of the rumors — that she's an old witch who made a pact with darkness, that her pet monster stalks children. She's been working herself to the bone on a secret government project, trying to prove that she, the only woman in the wizard's guild, actually belongs there.
When she takes on a teenage apprentice named Oliver, she's determined to show that mentoring a kid is not something a twisted hell spawn would do. But Oliver is quiet in a way that worries her, and when he asks if she can "fix" people, she fears he means himself.
Set in a world where magic drives the industrial revolution, the story follows a witch and her apprentice as they are thrust into a dangerous faction war.
A classic story. A young man dies, but a karmic debt is owed, and he is given an option: pass into the afterlife or restart in a new world.
The idiot asks for catgirls. Do not ask the Fae for catgirls — you will get your wish.
A shard severed from a soul — full of Karma, but needing a body and life of its own. The first true Rantha Hagbloods emerge on a Shrouded Earth invaded by magic, struggling to once again see the sky.
Three souls with the full knowledge of Power of Ten find themselves on a world in need of something to break the stalemate and suppression of the Shroud of Undeath. It will take gold, Gear, and Levels to push back — but the undead are not the only enemies they will face as they strive to liberate a world and guide it toward the Light of Heaven.
Emotions are fuel. Happiness is ammo. Sam just wants to be a good person — which is why she uses her ability to see the unseen world of werewolves and vampires for good. Mainly, she hugs ghosts to death.
But when shapeshifting aliens kill her cat, all the hugs and pleasantries in the world won't get her back. Becoming a magical girl will. Nobody said it was going to be easy. Even equipped with magic, guns, and extra limbs, she is woefully unprepared when an entire alien invasion descends on her hometown.
Octavia blames magical girls for the collateral damage that killed her parents and left her disabled. In the decades since the wall between the waking world and the Dreamlands came crashing down, no firepower can match divine favour — only young women chosen by the Dream-Gods of Earth can turn back the Nightmares that creep through the open wound in reality cutting through England's heart.
Octavia's greatest wish is to go unnoticed, to swallow her rage and her desire, ignoring a hopeless love for her best friend as university parts them forever. But then a magical girl attacks another in a terrorist bombing, and Octavia finds herself arrested — both witness and suspect. The only way out is a contract with a Dream-God, but this divine trickster isn't from Earth.
Fugitive and public enemy, she discovers there's a whole other type of magical girl — and now she's one of them. Freedom and revenge no longer seem impossible, but things worse than Nightmares are seeping through the ragged edges of reality, and Octavia knows she's a pawn in a cosmic game.
After years of fighting a terrible disease, Amelia finds herself transported into a mysterious world, right into the quarters of a demon captain. Free from her years of suffering, Amelia decides to face this new reality with optimism and cheerfulness.
Strangely, she seems to have a new body, retaining all the abilities of her game character she spent years levelling — but wasn't that character a demonic combat mage? And who is this pretty blond woman she's become?
Better not let the demons know of her titanic combat capabilities. Maybe her modest healing abilities could be provided as a service instead.