The gods prophesied to die refused to take part in Ragnarok, threatening the annihilation of the nine worlds. Yggdrasil — the World Tree — was forced to act, dispersing its seeds across the planes. One seed landed in a strange forest called the Feverwood, in a world of humans, elves, orcs, and other strange creatures.
To flourish and carry on the World Tree's legacy, this young dungeon must grow its roots, attract adventurers, and absorb their essence as they succumb to its challenges.
This is the story of the Tree Dungeon.
4.09· 1K
Base BuildingDungeon CoreIsekaiNon-human MCSecondary World
Death was supposed to be the end of it — the pain, the suffering, the failures. Instead, a recently deceased man wakes up as a small stone strapped to a table while a pimple-faced teenager rubs his facets.
Life as a dungeon core isn't entirely terrible. There are lizard love triangles to observe, militaristic dwarves to spy on, and the occasional moment of dark comedy. The only real problem is his increasingly entangled situation with the Gods — which, admittedly, is a bit of a problem.
4.18· 989
ComedyDungeon CoreNon-human MCReincarnationSecondary World
Wynne might have been human once — it's hard to say. Now he's a bunker core, a nanomachine controller responsible for an entire complex. The place is a bit wrecked. The world outside is ruins. Whoever put him there is probably coming to look for him. And then there are the raiders.
Dungeon core meets post-apocalyptic survival. Come for the mutants, stay for the dystopian adventure.
In a world where Elves and Goblins are real, where Wizards and Witches cast terrible magic, and where level-100 Heroes lead parties against great evils, Dungeons are essential — places where stories are written, loot acquired, and legends born.
And the narrator of this story is a Dungeon. Known as the Playwright, this Dungeon Core invites adventurers to the "Stage of Forgotten Fables" for a dramatic dungeon delve unlike any they have experienced before.
Told from the perspective of the Dungeon Core itself, the story shifts between multiple POVs to show the growth of its characters. The LitRPG elements of levels, skills, and classes are present, though the focus leans toward narrative over number-crunching.
When the Archmage Calamvor dies after creating an artificial Dungeon Core, he sets off a chain of events that even the godly High Spirits could not have predicted. His creation — stolen by the most unlikely of creatures — will go on to save the world, one tiny piece at a time.
This is the tiniest Dungeon Core in the world, and saving it will probably take a while. Its creatures may not be the fiercest, but they are loyal. That loyalty is tested as dangerous foes come for the Core and the Aether it possesses, while the High Spirits pursue their own agendas and a darkness stirs in the North.
The chronicles of one very exasperated Dungeon Core — formerly a human of Planet Earth — who just wants to build in peace. Unfortunately, even with a cheat, life isn't quite that charmed.
Things go awry when the forces of chaos recruit a new Dungeon Master. From underpaid pseudo-taxi driver to underground murder labyrinth builder, one young woman's life is getting flip-turned upside down.
Being a dungeon might just beat doing rideshare for a living.
Deep beneath the earth, Corey finds himself reborn as a God Core — a sentient crystal with unusual powers. His new worshipers? A colony of incompetent gnomes scratching out an existence in their underground grotto.
Corey soon realizes his gnome denizens are about to become extinct, threatened by blundering adventurers and raiding kobolds who serve an ancient, mysterious rival god. With the aid of a helper sprite and a menagerie of newly evolved creatures, he must protect and guide his gnomes until they can stand on their own. But the kobold army is on the march.
Reincarnated into a Time-Loop Dungeon as a LVL100 Catgirl Chef!
Mad Sadie
D44/100
A diary account of being reincarnated as a catgirl NPC in a dungeon. There are loops. There are marble races. There are other catgirls. There is also ice cream.
For decades, governments have been fighting a secret battle to keep alien invaders away from Earth. When the guardian of the United States falls, a new champion must be chosen — and the Galactic Conflict Authority selects one seemingly at random.
Hugh Logan is in the middle of teaching a class when he is taken against his will and informed he is now Earth's newest defender against alien invasion. He must give up everything to become a War Core.
In the dark caverns of a secluded dungeon, Click the spider is born with the impossibly rare gift of great Intelligence. Only the strongest of monsters can hope to survive in the savage dungeon, and Click must make the most of their unique abilities to come out on top — or at least alive.
Click can best be described as Lawful-Neutral, finding merit in making and benefitting from allies rather than trampling everything underfoot. Not a hero, but definitely not a mindlessly evil villain.
In an empire on the edge of the known worlds, gods are hunted, spirits outlawed, and magic itself is the dwindling heritage of a few tribes cast to the far reaches of the archipelagos. A dungeon core with no name must change the tides of time and fate to survive.
Sixty-five million years ago, an asteroid disconnected Earth from the galactic MANA network and the System. When a passing science vessel discovered an entire planet of sentients had grown up without the System, a repair team was sent — but they were killed and trapped by the locals before finishing the job. That changes when a certain President visits Area 51 and pushes a button that brings the System online.
This story follows a complete scoundrel of a human being who is forcibly converted from a man into a Dungeon Core — because humans are simply too common in his area. What does a rotten bastard do when thrust into the role of a dungeon? Exactly what you'd expect.
Mortals see dungeons many ways — a plague to destroy, a resource to harvest, a place to train and advance. But all of them agree on one thing: dungeons are unnatural and deadly, places where death stalks every corner and monsters thrive.
What mortals forget, in their hubris of tools and civilizations, is that Mother Nature is often the deadliest of all.
4.57· 420
Dungeon CoreGameLitGenius MCLitRPGNon-human MCSecondary World
Tom wished for a meaningful job with the chance to make things. Someone listened. Judged by a masked demigod, he is sent to another world with magic, game-like rules, and massive opportunity for a clever inventor.
Given a new identity and adopted by a loving family, Tom tries to recreate technology from humble beginnings. There are spells to learn, a sister and parents to care for, and problems brewing with abused peasants, the necromancy business, and the management of living dungeons. To go from ambitious engineer to true hero, Tom needs to craft weapons, explore, and start a revolution.
4.28· 262
CraftingCrafting PowerDungeon CoreIsekaiSecondary WorldWeak to Strong
It is a strange experience, waking up without any idea of who or even what you are. But that is precisely the situation for a pink, sentient, crystalline orb waking up in an old, dilapidated building in the middle of a seemingly abandoned city.
While investigating its surroundings, it accidentally summons a small demon-like creature. She seems friendly enough — so why not summon a few more? Unfortunately, they find themselves caught on the sidelines of a devastating war that threatens to pull them in.
Mind your own business, avoid danger, don't pick fights. Easy enough — except that even if you don't go looking for trouble, trouble has a way of finding you.
A person dies and finds themselves in another world, building and managing a castle in the middle of nowhere. What follows is an unlikely blend of dungeon-core base-building, comedy, and dark adventure in a secondary world.
4.11· 541
Base BuildingComedyDungeon CoreGameLitGrimdarkHarem+5
Incarnated into an unfamiliar world with no memory of what happened and no destination in mind, a new being sets about creating a home. But the world was never kind before, and that has not changed.
Begins a new life of small steps and large consequences, amid a change that could be the end of everything.
In the icy north, a young orphan-thief named Marstin Hardgrove is beaten and left for dead in an abandoned mine — forced to eat dirt and rocks before he collapses. Unbeknownst to him, among those rocks was a tiny dungeon crystal.
Thrown into the microscopic world of cells, bacteria, and pathogens, the crystal quickly decides it doesn't want to escape — it wants to possess the body entirely. To survive Marstin's immune system and the hostile pathogens threatening them both, the crystal must create its own immune-cell defenders, lay traps, and transform the body into a dungeon.
A science-grounded LitRPG told from the perspective of a dungeon core operating inside a living person, alongside the outer adventures of the host.
4.17· 711
Dungeon CoreHard MagicLitRPGNon-human MCSecondary World
Xenia Worthy, Reincarnator Extraordinaire, has done it all. She's been a Hero (twice), a Demon Lord (briefly), and most recently did a stint as a magical talking sword. But it turns out there's at least one more type of life for her to live: the life of a sapient Dungeon Core.
She's more than experienced with death, but no fan of it, so with the help of her latest SGA-assigned Guide, Guy, it's time for her to see if she can make life as a stone her best life yet. In this new world, Dungeons exist to prove to mortals and gods alike who is worthy of power and who is weak. Many will challenge and some will fall, but none will remain unchanged.