King's League is more than a game — it's a way of life.
For recently expelled college dropout Dirk Wilson, picking up and reselling other players' scraps from cleared dungeons and botched side quests is the only thing keeping him off the streets. Tired of ramen noodles and past-due notices, Dirk decides that if he's going to make something of himself, it'll be within the game — taking advantage of real-life payouts from selling in-game goods on King's League's River Market.
But the game leaves little margin for error, and Dirk's virtual problems grow as large as his real-life ones when he uncovers a powerful conspiracy that impacts players from level one to level 99.
Charlie Mason — Mace — is a retired major crimes detective who gets offered an unusual second act: in-game constable for Immersion Online, the hottest virtual reality game around. He knows nothing about character creation, leveling up, or magical artifacts. He's a real noob.
Spawned in the remote Wilderbrook villages to learn the ropes, Mace and his companions find themselves facing an ancient evil he's totally underleveled to handle. Fortunately, virtual world or not, he still has his wits and detective training.
After serving two terms in the Iron Army's Building Division, Flint Woodson is done with it all. With his four-legged friend at his side, he wants nothing more than to find a remote settlement, work as a guard or builder, and find a wife.
But the realm is at war. The Fae are sick of humankind violating their treaties, and their Wyld armies are taking to the fields. When the Diskverse sends Flint a Life Quest — reawaken the Sleeping Fort, protect the village of Lea's Slumber, and give the Champion of Equilibrium time to grow — saying no isn't an option.
4.21· 936
Base BuildingLitRPGMilitaryMonster TamingStatsWeak to Strong
Liam is a down-on-his-luck gambler whose life is falling apart. When loan sharks come to collect, things end badly. But he gets another chance — by joining the Traveler Initiative, which promises the freedom to explore planets across the universe, a new body, and a slew of other benefits.
Even in this strange afterlife, his gambling addiction rears its head, and he somehow ends up reincarnated as a slug. What follows is a largely solitary journey of evolution and survival, as Liam slowly crawls his way up from the bottom of the food chain.
4.53· 623
IsekaiLitRPGNon-human MCReincarnationSci-fiWeak to Strong
Unbeknownst to him, Ray is about to partake in an adventure filled with magical beasts, warring factions, and a leveling-up system out of this world. He'll encounter filthy bandits, musty crypts, and friendly werewolves. If only he hadn't been given negative charisma points around women.
When the only way out of the game may be through, you fight like your life depends on it — because it just may.
The gods have been known, in times of great need, to summon a hero from another world — mighty warriors to fight as their champion and save the world from darkness. Unfortunately, the gods are not all-knowing, and they can make mistakes. Sometimes what they get is not quite what they were expecting.
When Aurum Industries announced the first full-immersion VRMMORPG, Limitless Online, most people saw it as an opportunity to live out their sword-and-sorcery fantasies. John, however, saw it as the opening of a new and uncrowded job market — one he was willing and eager to exploit.
Determined to make money through virtual hard work and effort, John sets his sights not on the heights of magic or the perfection of the sword, but instead upon the tilling of soil and the sowing of seeds, exploring the wide and wonderful world of magical agriculture all from the comfort of his own bed.
Balthazar was just a random giant crab enjoying his life in a fantasy world full of bothersome human adventurers — until he accidentally discovered the secret of attributes and levels. And also pie.
With baked goods and coin as his new life goals, he turns to the competitive business of trading the random junk adventurers loot every day. Balthazar will do everything to find a baker, except leave his pond, because exploring the dangerous world out there is for suckers. Meanwhile, adventurers just can't seem to stop dying around his home, and he keeps making great new friends by simply buying them.
The Factory Must Grow - Book 3: The Wheels Must Turn
NorskDaedalus
C46/100
Constructing a portal is a monumental undertaking, yet the Forerunners have guided dozens of civilizations to that end and know exactly what is needed: thousands of laborers, hundreds of brilliant artisans, dozens of powerful mages.
As the culmination of years of work, they tear a hole in the fabric between realities and travel between worlds. There is simply no reasonable way for only five people — prepared for a standard Isekai scenario yet now stranded on a hostile and alien world where mere survival is a challenge — to ever build a portal.
But reasonable people don't become Forerunners.
4.57· 588
Base BuildingCraftingGameLitGenius MCIsekaiLitRPG+3
Ebony never faced any real problem in life. He could see his entire future mapped out — graduate, stable job, family, old age. Boring, but certain.
Then, on the way back from a job interview, he found himself in a forest. Freezing. A metre-tall boar charging straight at him. Not ideal for someone whose years of training had always felt purposeless in the modern world.
Transported to a world of swords and magic, Ebony must figure out how to survive — and what kind of person he wants to become — in a place where his instincts might finally have some use.
4.32· 682
CozyDungeon CrawlingIsekaiLitRPGSecondary WorldWeak to Strong
In a world ruled by giant bugs, colossal moths ravaged Sparrow's hometown, titanic waterbugs sank his refugee ship, and giant ants killed his parents. Ordered to stay behind and cover his army's retreat in humanity's losing war against the Swarm, he is rescued at the brink of death by a hidden village of powerful mages.
To save his life they change his class to Worm — a class no one in the outside world knows anything about. Armed with a set of reality-warping mutations and abilities, Sparrow must gather knowledge, master the mages' techniques, and accumulate as much power as possible before returning to his army. First, he has to learn to control his wormhole abilities before he rips himself apart.
4.60· 346
Class SystemCompetent MCGenius MCLitRPGMilitaryOverpowered MC+2
When magic returned to Earth, it woke things that ought to have stayed sleeping — like the cadavers Selena Serrano's med-school class was supposed to be dissecting. With the electric grid down and gunpowder no longer exploding, goblins, undead, and dragons roam a changed world.
To survive the Magipocalypse, Selena will need to understand magic, harness it, and in the process become something more than she was. Welcome to the Accidental Necromancer.
Alexander Krup, an average high school graduate turned video game beta tester, wakes up one day confronted by floating blue boxes of text. His mysterious employer communicates through them with an offer: a fresh life in another world.
With nothing left to lose, Alex accepts and is hurled into a fantasy world both like and unlike any game he's ever played. Now he must choose an alignment — Renown or Infamy — and leave his mark on this new world.
In a world where Elves and Goblins are real, where Wizards and Witches cast terrible magic, and where level-100 Heroes lead parties against great evils, Dungeons are essential — places where stories are written, loot acquired, and legends born.
And the narrator of this story is a Dungeon. Known as the Playwright, this Dungeon Core invites adventurers to the "Stage of Forgotten Fables" for a dramatic dungeon delve unlike any they have experienced before.
Told from the perspective of the Dungeon Core itself, the story shifts between multiple POVs to show the growth of its characters. The LitRPG elements of levels, skills, and classes are present, though the focus leans toward narrative over number-crunching.
The world didn't end with a bang. Instead it suffocated slowly — a long fight for survival against monsters and others like them.
Isaac experienced it all from the beginning. While humanity scrambled to understand the Contamination Zones overtaking the Earth, he fought for his life and tried to embrace the Virus that had become part of him. Origins, Legacies, attributes — familiar terms that meant little at first, but that quickly changed.
Humanity adapted, monsters died, and Isaac? For the first time in his life, he was searching. Searching for a purpose, a goal. And if that journey began with hundreds of monsters lying dead at his feet — so be it.
4.50· 631
GameLitLitRPGOverpowered MCPost-apocalypticSystem ApocalypseWeak to Strong
Taken from life as an office drone by a trickster god, Tim finds himself in the magical world of Iocusinte, where change is his only constant. His Class shifts at random — tank, DPS, healer, and more — granting him great potential while making him a target for factions looking to use him for their own ends.
His Class and very appearance change unpredictably even as his skills and stats progress. He'll have to solve the riddle of his nature and learn to master the uncontrollable if he hopes to survive.
What's worse than Australian wildlife? Mutated Australian wildlife.
The System Apocalypse has come to Australia, altering native organisms and importing even more menacing creatures to the world's most dangerous continent. For Kira Kent, plant biologist, the System arrives while she's pulling an all-nighter at work with her two kids in tow.
Now, instead of worrying about childcare and bills, she must figure out how to survive a world where already-deadly flora and fauna have grown even more perilous — all while navigating the System's blue screens, leveling up, and building a community of survivors to shelter her son and daughter.
4.28· 774
Base BuildingLitRPGPost-apocalypticSystem ApocalypseWeak to Strong
Astrid, a mischievous noble teen, has trained her whole life to become a magic swordswoman and explore the ancient cities preserved beneath the waves — remnants of an age before the ocean swallowed the world. When an ancient monster assaults humanity's last bastion, a floating ship-city, she awakens her System early. She isn't the warrior she expected to become. She is a Psychokinetic Mage.
With Spawn-infested oceans, pirates, and monsters lurking in the submerged cities below, Astrid will have to master psychic powers all the way to the apex — and discover that her world is far larger than anyone imagined.
4.29· 596
LitRPGPost-apocalypticSecondary WorldStatsSystem ApocalypseWeak to Strong
When the Archmage Calamvor dies after creating an artificial Dungeon Core, he sets off a chain of events that even the godly High Spirits could not have predicted. His creation — stolen by the most unlikely of creatures — will go on to save the world, one tiny piece at a time.
This is the tiniest Dungeon Core in the world, and saving it will probably take a while. Its creatures may not be the fiercest, but they are loyal. That loyalty is tested as dangerous foes come for the Core and the Aether it possesses, while the High Spirits pursue their own agendas and a darkness stirs in the North.
The Integration tore the Earthen Union apart — monsters, mayhem, and madness turned civilization into a battlefield. Yet while the world crumbled, David felt strangely at home.
Forced into the Cleric class, David refused to yield. He adapted, turning unwanted gifts into tools of both healing and destruction, forging himself into a battle-hardened healer unlike any before.
4.22· 902
Class SystemHard MagicLitRPGSystem ApocalypseWeak to Strong