Henry and Jason led normal lives in Seattle before they were abducted to another world by the vain, self-styled god Dolos, who refuses to send them back unless they complete an impossible task — and who oddly doesn't seem to care if they succeed or not.
Luckily, the two studied Historical European Martial Arts on Earth. But a Japanese American EMT and a geeky IT programmer don't have many useful skills on a sword-and-sorcery world like Ludus. Stranded in the middle of nowhere with only magic-granting orbs from an apathetic god, they begin their insane adventure — though basic survival and paying rent will have to take priority.
Whatever kills Shiv only makes him stronger. An outcast in his town, considered an unholy omen, Shiv has spent years fruitlessly hunting monsters on his own — the System seems to spurn him and the authorities refuse to grant him a Path.
When his town is attacked and Shiv is murdered in combat, he finds himself bestowed with a Unique Path possessed by no one else: the Path of the Deathless. Resurrecting upon death, he is cast into the Abyss. In that dark and wondrous place, he is finally free to chart his own destiny — if he can survive its countless dangers.
In a world that stands against him, death is not the end. For Shiv, it's just another source of power.
Morgan grows up on the streets of City Four, constantly shunned by other citizens and beaten by city guards because of his friendship with the city lord's only daughter. The lord wants him dead, and Morgan is nearing his sixteenth birthday with no awakened abilities in a world where might makes right.
Faced with a life-altering decision, Morgan must find his own path in a world where power is everything — and where his choices will impact everyone around him.
A lost soul from Earth transmigrates into a world of cultivation and finds himself in the body of a playboy noble who is wasting his life. He has no memories of being this person, cannot let anyone know he's not the same individual, and is immediately entangled in a conspiracy involving the downfall of a prominent young genius.
Luckily, he arrives with one power: whatever he gives to someone as a gift, he gets back one hundred times better. His first target? His new wife — the former top young genius.
4.47· 2.1K4.29· 1.4K
ComedyCultivationReincarnationSkill CollectionTransmigrationWeak to Strong+1
Today wasn't one of Fritz's best days — mainly because he'd been beaten, kidnapped, stuffed in a cell with a slew of other captives, then forced to climb a particularly malevolent Spire.
The Spires have stood tall for thousands of years as cities, kingdoms, and empires rise and fall around them. Inside are Treasures, Monsters, and most importantly, Powers. Every floor conquered gives a choice of magical Abilities or Attributes that, when built up and chosen well, could raise even a street urchin to a king or beyond.
Which is lucky for Fritz and his crew — urchins and thieves caught in a deadly peril. Climb or die.
4.72· 990
Class SystemLitRPGSecondary WorldSkill CollectionStatsTower Climbing+1
Heretical Fishing: A Cozy Guide to Annoying the Cults, Outsmarting the Fish, and Alienating Oneself
Haylock
A78/100
When summoned to a fantastical world and granted powers by a broken System, most freshly minted protagonists would strap on their boots and get ready for their stats to start climbing. But Fischer isn't like most MCs — he doesn't want to be a hero at all. Fame, fortune, power? He had enough of all that in his old life.
Discovering forbidden fishing techniques and petting every cute animal within scritching distance is more his speed. Unfortunately, cosmic forces rarely care for mortal feelings. He's hounded on all sides by inept cults, conspiring nobles, and magical misunderstandings — and even his dutiful pet crab is firing energy blades like an anime antagonist.
Alex was just trying to escape his dead-end job and overbearing family when the System arrived, bringing magic, Rifts, and the chance for ordinary people to become extraordinary. His stats start out as unimpressive as his old life — but when he gains the unique trait [Primordial Will], which only allows him to put free points into one stat, everything changes.
As he begins to study the art of Mana Threads and develops a revolutionary new magic system with Spell Circles, mastery of magic becomes his route to power. But with the world's governments struggling to contain the rising number of superhuman threats, Alex will have to navigate more than just monsters, magic, and Rifts.
In a world where might makes right, who really calls the shots?
4.46· 1K
Hard MagicLitRPGSkill CollectionStatsSystem ApocalypseWeak to Strong
Ellen is a young adventurer with a unique problem: she duplicates every time she dies. And she dies a lot.
All she wanted was to follow in her legendary grandfather's footsteps and become the greatest adventurer who ever lived. Instead she has to dodge government tax audits, endure unrelenting System notification spam, and wrangle a dungeon core bent on making her life as miserable as possible.
But if she can just learn to work with herself — all of herself — it'll be fine. Probably.
4.73· 518
Base BuildingComedyCozyDungeon CoreLitRPGSkill Collection
Summoners are born, not made — and Bran of Ealdor was not born one. None of the six summoner classes are open to him. Until the day a griffin crash-lands into his stable with a summoner on its back, and everything changes.
Thrust into a world of magical creatures and their masters, Bran quickly discovers how unique he truly is. But being special puts a target on his back — and some of the world's most powerful summoners will do anything to learn his secret.
4.45· 1K
LitRPGMonster TamingSchoolSecondary WorldSkill CollectionWeak to Strong
Noah Brown has a gift for fighting, but punching things never paid the bills — until he died and an Eldritch god found his soul.
The strange encounter transports him to a new world, where he is summoned by bloody cultists with nothing but the shirt on his back and a mysterious item in his System menu marked [???]: a source of infinite potential.
If he wants to survive — maybe even thrive — it's time he finally put his gift to good use.
4.43· 2.1K
Class SystemIsekaiLitRPGSkill CollectionStatsWeak to Strong
When a world falls through the false vacuum of its native universe, it ends up in the Spiral — an endless twisting helix of planets, stars, and civilizations, where a thousand different fundamental rules mix and blend to form the patchwork cosmos of the Weave. In the Spiral, magic and technology co-exist, freely used by traders, adventurers, and plunderers to make their fortunes.
Miles is a human refugee, fresh from an Earth that has recently fallen into the Spiral. Unlike most of his peers, he's chosen to pursue a specialization in magic, and has just taken his first step on a journey that will take him to the highest and lowest points in his strange new universe.
Noah Brown had a gift for fighting. Unfortunately, punching things didn't pay the bills — at least until he died and an Eldritch god found his soul. The encounter sent him to a new world, summoned by bloody cultists, with nothing but the shirt on his back and a strange item in his system menu.
[???]: A source of infinite potential.
Perhaps he'd finally get to put his gifts to good use.
4.47· 2.2K
ComedyIsekaiLitRPGSecondary WorldSkill CollectionWeak to Strong
Jay has grown up in a world where dungeons, monsters, and leveling systems are a cultural norm. At twenty, he awakens a Skill that allows him to steal the abilities of monsters — where others are locked into a fixed skill set, he grows stronger after every battle.
Follow Jay's journey as he learns more about his unique situation in a world that has grown blind to the real dangers of modern-day dungeon diving.
Allison is a normal girl who enjoys spending time with her friends and just generally enjoying college life. So when she wakes up in a strange underground complex full of candles, weird creatures, and no memory of how she ended up there, it's safe to say she's a little out of her element.
She has no survival skills, no ability to fight, and no clue what the weird words and numbers floating around in her head are supposed to mean. It seems like a hopeless situation until she finds an unlikely ally — another version of herself, with different knowledge, skills, and personality.
Together, they might have a chance of making it out alive. The catch: they still share the same body.
Rare classes and powerful skills are helpful. Too bad the system doesn't seem built to handle them — what even are all these errors?
A team of outcasts and adventurers must rely on their trust in each other — and the bane of all stories, healthy communication — just to survive, let alone understand what the system is doing. They're quickly realizing that not all is as it seems, and the system is doing something to people, to monsters, and maybe even to the gods themselves.
Their goal isn't just to survive; it's to make things better.
Awakening in an abandoned lab with no memory of the world, Evelyn is empowered by a system that grants her bloody magical powers in exchange for finishing missions and consuming her enemies. She knows one truth: no matter the cost, she will advance. She will manipulate allies and spread demonic corruption with a smile if that's what it takes to level up.
Her first mission is to escape the lab's other newly born creations. But once she steps foot into the outside world, she must contend with people who forbid her existence and will work to eradicate those with her powers from the face of the planet.
The outside world may be vast and deadly, but Evelyn will be deadlier.
Lewis comes from a family that doesn't regard him much, so he sets out on his own into the world, intent on securing an apprenticeship in an interesting profession. What he doesn't expect is to find himself studying artificery — the mystical craft of adding magical effects to everyday objects — in the sunlit village of Sunhampton.
Sunhampton is a sleepy little crafter's village of cobbled streets, cozy taverns, and pleasant bakeries. Under an old artificery master, Lewis begins his new life as an apprentice, crafting swords with self-sharpening blades, self-spicing cooking pots, and clocks that can read the future.
It'll be hard work — perhaps even dangerous — but with mentors to guide him and friends to help him, Lewis is determined to become the best artificer in the land.
For more than a hundred and fifty years, Nemon Fargus has served the Kingdom of Sena. Through four Kings and a Queen, two wars, a rebellion, a magic school founded and taught, and countless beast waves and dungeon breaks. Now the one close friend he had left has passed.
He's done with their politics and economics. The short, busy lives of humans are more burden than benefit on the weary soul of this half-elf. He wants a refuge — a place truly his own, away from cities, markets, wars, and eager students.
He's seeking the peaceful life of a wizard in his tower, studying magic to advance his spellcraft. We'll see if that happens.
4.51· 1.9K4.15· 1.2K
Base BuildingCozyGameLitNon-human MCOlder MCSecondary World+2
Betrayed by those closest to him, ex-spy Finn Caldwell thought he'd escaped his life of violence and deception. When a frantic message from his estranged sister draws him into the Realms — a strange game-like world of magic and wonder — Finn is forced to embrace his deadly skills once more.
Armed with a mysterious artifact known as a Godhead, Finn becomes the warrior-mage Gryph. To save his sister, he must first escape a sentient dungeon by defeating its master, the Barrow King.
All Dan wants is to find a way home. He'd settle for a beer, a bite to eat, and a place to sleep off his hangover.
But Dan has accidentally noclipped into the Backrooms — a bizarre, extra-dimensional world cobbled together from twisted carnivals, abandoned shopping malls, janky laundromats, and condemned asylums, overrun with horrific nightmare creatures known as Dwellers. No one ever gets out. If Dan wants to survive the week, he'll need to harness the strange game-like magic of the Backrooms, make some very sketchy allies, and carve out a little safe haven to call his own.
He's also being hunted. The Flayed Monarch of the 999th floor has marked him for death, and no one walks away from the Skinless Court with their hide intact.