Violet, an orphan from Earth, was just about to apply to college when she was transported into the world of her favorite game, Adventure Incarnate — a cozy farming adventure RPG. Fortunately, she has an edge: her inventory is full of raw materials she can use to level up and craft legendary items.
A lighthearted, slice-of-life LitRPG about farming, low-stakes adventure, a bit of romance, and finding a place to call home.
She is a dungeon creature with one job: do bunny things. Eat, hop, and eventually fall prey to larger animals. But every day, adventurers pass through the cave she calls home — and she cannot stop listening to their words. Their magic fascinates her. Their language captivates her.
She is just a bunny, and there is no way a bunny could ever become an adventurer. No matter how many words she knows.
After passing his veterinary exam, Ethan is whisked away to an alternate medieval world by a sorcerer in need of his skills. He soon comes into possession of Dali, an arcane intelligence whose sole purpose is to help its master become the greatest at whatever magical path they choose. Naturally, Ethan chooses to become the greatest arcane veterinarian in the world.
He settles in the whimsical town of Arcane Acres and apprentices under the aging local vet. But someone has been hexing the town's enchanted creatures — someone who covets power above all else — and if Ethan can't unravel the mystery in time, Arcane Acres will be doomed.
In the Prime Kingdoms, the system dominates everything — dictating strength, skills, and power, and spawning dungeons filled with monsters. But every system has its limits, and it is about to push four oddball adventurers to theirs.
There is Derivan, an enchanted suit of armor in an existential crisis; Misa, a tanklike half-orc who loves exploiting the system but misses her family; Vex, an anxious lizardkin wizard who has run away from his; and Sev, a cleric who would rather have tea with his god than worship him. When a simple quest goes off the rails and a mysterious dungeon linked to each of them appears, they discover that something is deeply wrong with the Prime Kingdoms.
The system is malfunctioning. The world itself is falling apart. Their only hope is trust, shared secrets, and perhaps a bit of healthy communication.
Lucas used to delve dungeons. Now he has to run one. After dying in a freak explosion, divine intervention brings him back as part dungeon core — but his old body is bound to the dungeon, and the strangeness of what he thought was his final act only keeps growing.
When he sees rookie adventurers entering his dungeon, Lucas decides to help them survive and complete their quests. After all, adventuring is a process — and someone needs to guide the newcomers.
Goth Mommy, Bone Daddy: Life's a lich, Then you die
ReignyDaze
F17/100
Modivar, the last light of salvation, had done it. He reached max level and saved the world. All it cost him was everything he had ever known and loved. Now he is cursed — he broke his oath, and that oath is killing him.
So instead of living out his days as a hero, he chose to go as far away as possible and spend whatever time he has left as nothing more than a simple potion seller. He found a village with no name, no buildings that weren't run down. At his wit's end, at the end of his life, he didn't expect to find Belladonna. He didn't expect to find love. He didn't expect to find a reason to live on beyond death.
What started as a prank gone horribly wrong turned into a love story that would last an unlifetime.
A dungeon wakes up with no name, no language, and no idea why the first thing it meets is trying to kill it. Fear from terrified intruders feeds the core — but fear is thin and never lasts.
Then a wounded man is left behind inside its walls, and the dungeon discovers something better: his relief when the pain stops, his slow and grudging gratitude when the room grows warmer and nothing tries to eat him. The guild sends kill teams. The dungeon sends them soup.
Nobody asked for a hospital dungeon. That hasn't stopped it.
Heron was just an average, overworked salaryman with a bad habit of saying yes. After saving a kid from a truck, he found himself stranded on a tiny planet with no way to call for help, no village to start anew, and no gods to pray to.
Magic existed, but it had a price. Summon a carrot? Fine. Summon anything processed? Enjoy passing out. So the farming life it was — and Heron accepted the lack of any call to adventure. Peace and quiet, a cozy cottage, and trying to figure out how to summon milk and eggs without accidentally dying from mana overconsumption kept him busy.
Then a dragon landed in his potato field.
You have been Reborn as a Tamer's Monster. Congratulations — you are in immediate danger.
When our hero's new life begins in a world of monsters and tamers, he finds himself not as a powerful warrior but as a helpless hatchling, alone in a terrifying forest and about to be eaten. Surrounded by monsters hellbent on ruining his day, there is nothing to do but run, hide, and survive — while also uncovering who he was in his past life and why his tamer is nowhere to be found.
Lucky for him, monsters here can grow into anything. Once free of his weak hatchling body, he will grow into the most powerful monster ever: Nidhögg, the Withering Wyrm.
When the system apocalypse hits, Haley is ready to become a wizard — but the system has other plans for her. A feel-good slice-of-life series following Haley Landry, her grandmother Nana, and the small town of Refuge as they navigate a cozy post-apocalyptic world with a game system imposed by magical aliens.
Each installment is a short, warm read complete with a recipe.