Derrick is no one's hero. He is barely dealing with his mundane life when all of humanity is forced to confront the extraordinary. Overnight, across the world, mysterious machines appear offering people the chance to purchase almost anything they can think of — weapons, medicine, even superhuman abilities, seemingly for free.
But following these machines come the Scourges: the most dangerous creatures, diseases, and machines that infest the universe. Ever growing and battling, these empires of horror and hunger will overwhelm and devour the Earth and its inhabitants unless Derrick and humanity can stand against all the horrors that battle between the stars.
Christopher Snow lives in the city of Moonlight Bay, California, with his hyper-intelligent dog Orson and a handful of close friends. He has XP — xeroderma pigmentosum — a rare genetic affliction forcing him to avoid light at all costs. His parents died under mysterious circumstances, and now shadowy figures are stalking him to stop him from finding out how — even if it means threatening the people he loves.
Tragedy had reduced James to a nobody — washed up and homeless in New York City, certain his life was over. Then a message appeared in his vision: the 60,000-year countdown had ended, and Nemesis 1 had been released.
As the world falls apart, as billions die, as society collapses and all hope seems lost, James discovers a powerful truth: he was wrong to think himself a nobody. With the dawn of the Void, he'll become the most important person to have ever lived.
All Dan wants is to find a way home. He'd settle for a beer, a bite to eat, and a place to sleep off his hangover.
But Dan has accidentally noclipped into the Backrooms — a bizarre, extra-dimensional world cobbled together from twisted carnivals, abandoned shopping malls, janky laundromats, and condemned asylums, overrun with horrific nightmare creatures known as Dwellers. No one ever gets out. If Dan wants to survive the week, he'll need to harness the strange game-like magic of the Backrooms, make some very sketchy allies, and carve out a little safe haven to call his own.
He's also being hunted. The Flayed Monarch of the 999th floor has marked him for death, and no one walks away from the Skinless Court with their hide intact.
Sky Memoriam is one of the last surviving humans on an Earth ravaged by cataclysm thousands of years ago. In an isolated valley, the remnants of humanity scratch a living from what little nature remains — life is hard, but peaceful, and Sky's days are filled with preparations to assume a role of responsibility.
That's what Sky thinks, anyway. When a spaceship from the broader galactic community carrying a modified combat AI designed to interface between humans and Things That Are Better Off Not Thought Of crashes outside Sky's village, life starts getting weird. Also violent.
An eldritch punk / horror comedy with light progression elements — numbers go up, but they are not the main focus.
Play Test: Stuck in Another World as a Reality TV Contestant
Spessgot
B74/100
A group of ordinary tabletop RPG enthusiasts are scattered across a world of supernatural horror, martial arts, monsters, and chaos — all as contestants on a reality show. If they ever want to get home, they'll have to play along.
Follow James Li as he dives into the grim underworld to grow stronger and make a name for himself, navigating a story that blends martial arts, comedy, romance, and creeping supernatural horror.
A rough draft of a dark secondary-world fantasy. The revised version contains major expansions and outright changes to multiple plot elements; this version is preserved for posterity only.
When horror-obsessed Riley Lawrence and his college friends arrive in the small town of Carousel for its Centennial Celebration, they walk into what turns out to be an inescapable horror-movie set. Each of them is assigned an archetype—Scholar, Athlete, Eye Candy, Final Girl—and the curtain rises.
Assigned the Film Buff archetype, Riley learns he can exploit the Oblivious Bystander trope to survive attacks. To escape Carousel, the group must leverage their assigned tropes and uncover what is trapping them—before the rounds run out and escape slips further out of reach.
Deep under the calm water of a Caribbean lagoon, salvage diver David Moore discovers a sunken Nazi U-boat entombed in the sand — a mysterious relic from the last war, its crew long-dead and mummified for eternity.
Or so Moore thought — until he heard the deep hollow boom of something hammering with feverish intensity. Something desperately trying to get out.
Alken is the Headsman of Seydis — an executioner tasked by the divine powers of his homeland to hunt traitors and warmongers in a war-afflicted land haunted by demons and the restless dead. Once a paladin, this role ill suits him.
Torn between principle, knightly oaths, and a tangled web of loyalties, Alken seeks an elusive redemption through penance of blood. His lonely journey through a broken land of time-weary elves and brooding demigods grows increasingly strange and personal.
Frank isn't exactly a model citizen. He's also not here to save Earth — he just wants his favorite curse word back. Too bad the World Dungeon drops him in as a zombie with a level cap of 1 and a profanity filter that turns every F-bomb into "frank."
Earth has been repossessed and rebranded by a megacorp called DungeonCore. The prize is ownership of the planet, and this season is Hardcore Mode: death means getting stuck in his Lair until the next expansion, losing everything. Humanity gets a head start, but deep-pocketed aliens are lining up to buy in. To make matters worse, hero classes went to the NPCs while actual players got saddled with monster classes.
Frank spawns as a lowly zombie with only stubbornness, handyman's grit, and an accidental Universe First achievement that lets him build a class of his own. He's not a hero — he's not even technically alive. But he might be petty enough to move mountains for the sake of one four-letter word.
Good things come to those who wait. Damien Vale didn't, and now he's bound to an Eldritch creature from beyond the farthest reaches of the universe — unfathomable, utterly evil, and fond of being called Henry.
To Damien, none of that mattered. He was going to learn magic regardless. Starting his first year at a mage college, he didn't expect it to be easy — but when he's assigned to room with a strange girl whose magic even Henry is wary of, things get complicated. He sets out to become a powerful mage while dealing with a murderous professor, an eldritch creature that has created a teenage persona, and a roommate far more perceptive than he'd like.
As Damien struggles with the ramifications of the monster within him, a disturbing truth emerges: Henry might not be the only eldritch creature on the mortal plane — and Damien may be the only one who can stop them.
Erind Hartwell is a first-year law student with psychopathic tendencies and an obsessive compulsion to follow an arbitrary set of Rules. She's content living a normal life in a world where superhumans battle eldritch horrors invading minds — as long as the world doesn't bother her.
Unfortunately, the world couldn't help itself. On the brink of death, an entity offered her powers to survive. Left with no other choice, she accepted, changing into a new form — the first of many that will allow her to bother the world right back.
For Heather Morell, nightmares and hallucinations have lurked around every corner since childhood — relics of schizophrenia and bereavement. Until she meets Raine and Evelyn, self-proclaimed bodyguard and bad-tempered magician, and learns she's not insane at all.
The spirits and monsters she sees are real. The god-thing in her nightmares is teaching her how to surpass human limits. And her twin sister, who supposedly never existed, could still be alive somewhere Outside — beyond the walls of reality.
Heather plunges into a world of eldritch magic and fanatic cultists, trying to stay alive, stay sane, and navigate her own blossoming attraction to dangerous women. Set in a sleepy English university town, Katalepsis is a serial novel about cosmic horror, urban fantasy, and lesbian romance.
Ilia is a gamer who has spent years chasing escapism. She discovers a game talked about in online forums as the most immersive game ever, made for a cutting-edge VR console: MEAT — a perfectly strange world of living flesh, full of strange details and biohorrific sensibilities.
At first it's exactly what was promised. But after she starts seeing things she shouldn't and experiencing the game's systems in far more detail than should be possible, she begins to wonder. When she starts looking for answers, she discovers just how deep the rabbit hole goes — and just how many others may be out there, touched by a place she cannot comprehend.
What are the sides to this conflict she can't yet see? What will she become as she digs deeper into what is — and what might be?
Death is coming. And he wants to help.
The world of Eleg may seem like a normal enough place at first glance, but wade deeper into it and the dark, the deadly, and the mad begin to reveal themselves. Don't worry — they usually have a sense of humor.
A man has been brought back to life for a fell purpose. He inhabits the body of a ghoul — a lesser undead being — and must kill and eat, both to accrue power for himself and to serve the purposes of the mysterious woman who summoned him.
My name is Jain Shin Hallow, and I eat lunch in the school bathroom. I'm in my senior year at Charter Academy, finished with my SATs, filling out college applications, living in a one-bedroom apartment in Manhattan with my dad. I've been bullied all my life, mostly for not knowing when to shut up.
Oh. It also turns out I'm the last of the Hallow Diabolists and the Shin Shamans. Pacts and bargains, ghosts, haunted amusement parks, mass graves, rooms that lead to other places, yokais and daevils — just another Friday. My name is Jain Shin Hallow, and I'm the last Diabolist of New York.
Raika used to be a cultivator — living in a sect, fighting in tournaments, defying the heavens as cultivators do. She was never the strongest or wisest, but she never gave up and always stood by her ideals.
Then an Imperial Cultivator destroyed her soul organs and left her crippled.
In a world ruled by a millennia-old Emperor and his Blades, where enslaved Daemons serve as weapons of mass destruction and eldritch entities roam at the edges of reality, Raika is now less than worthless. But when the choice is surrender or madness, she chooses madness. Embarking on a strange new path, she will abandon humanity, sanity, and the rule of the Empire to become something far stranger and more powerful than she ever imagined.
A story of slow-burn progression, expansive worldbuilding, and a protagonist who keeps transforming — body, mind, and soul — until she is truly free.
The Dragons have been slain, the Giants pacified, the Elves have retreated to the old growth forests, and the Dwarven forges have gone cold. Magic fled from the world as the Empire of Man rose supreme on the strength of technology — until Essence ignites, filling the world with the old powers of myth and legend.
Erak doesn't care about any of it. His Oaths are etched into his Blood, and the Weight Essence has given them has only made them stronger. He serves his Queen: her shield, her sword, her guardian. Cut off from her as portals tear open the sky and release a storm of demons upon the Empire, he will fight his way to her side.
Rallying survivors, soldiers, civilians, and scholars, Erak is determined to cut through every legion of Hell standing between him and his Queen. For he is the Bloodsworn, and nothing shall stop him from honoring his Oaths.