With one touch of the stone, Tyron receives his Class and his life changes forever. In an instant his bright and promising future as the scion of two powerful Slayers is torn apart and he must make a decision: allow his Class to be purged from his soul, or cling to it, abandon all that he knows, and rise to power.
Could you survive a horror movie? That's the question Riley must answer after he and his friends are lured to Carousel, a malevolent town where horror movies come to life. Assigned the Film Buff archetype — a minor support class with a penchant for dying early — Riley seems doomed from the start.
But upon obtaining the Oblivious Bystander trope, he discovers that monsters and killers won't harm him as long as he can convincingly pretend he hasn't noticed them. What looks like a joke ability might, with clever exploitation, become his greatest strength.
Tristan Abrascal is a thief scraping by under the perpetual twilight of Vesper's greatest city. Quick wit and a contract with a capricious goddess have kept him one step ahead — until a single misstep burns every bridge he has left. His only way out doubles as a chance to settle scores with the infanzones, the nobles he has lived under his whole life.
Angharad Tredegar has fled halfway across the world after her family was butchered by a ruthless enemy. Assassins still follow, and the only protection she can find comes at a steep cost. Both paths converge on the Watch — and on the deadly trials of the isle known as the Dominion of Lost Things, where many go and few return.
The second book, Good Treasons, follows the four survivors as they enroll at the infamous Scholomance, only to find that none are beyond the reach of their pasts.
Growing up in poverty, Sunny never expected anything good from life. He did not anticipate being chosen by the Nightmare Spell and becoming one of the Awakened — an elite group gifted with supernatural powers. Transported into a ruined magical world, he faces terrible monsters and other Awakened in a deadly battle of survival.
The divine power he received comes with a small but potentially fatal side effect.
Shortly after the formation of the Cicatrix Maledictum, a soul wakes in a new and unfamiliar body aboard a Grand Cruiser now owned by a Rogue Trader dynasty with a heavy Adeptus Mechanicus presence. The body carries a diverse suite of implants from the Dark Age of Technology.
Cut off near the edge of known space, the SI and an eclectic crew must navigate the horrors of 40k space — mixing first-person perspective with third-person interludes from other characters. Gear acquisition, ship management, and the routine catastrophes of the 41st Millennium all feature prominently.
Set in early 18th-century Colonial America, this series follows Matthew Corbett — magistrate's clerk turned professional 'problem solver' — through murder investigations, serial killers, secret societies, and supernatural threats across the colonies and beyond.
From the witch trial that begins his career in 1699 to his later pursuit of the shadowy criminal mastermind Professor Fell across the Atlantic, Matthew navigates a world where genuine evil hides behind the veneer of civilization.
Odd Thomas is a young fry cook from a small California desert town with an extraordinary ability: he can communicate with the dead. The silent souls who seek him out sometimes want justice, and their tips occasionally help him prevent crimes.
But when a stranger arrives in Pico Mundo accompanied by a horde of ominous shades heralding imminent catastrophe, Odd and his soul mate Stormy Llewellyn must race against time to prevent a mass tragedy. His journey takes him across the American West and beyond, facing evil both human and inexplicable, as his destiny slowly reveals itself.
Christopher Snow has a rare genetic disorder — xeroderma pigmentosum — that forces him to live entirely in darkness, making the night his natural element in the small California coastal town of Moonlight Bay. When his father dies under mysterious circumstances, Chris stumbles onto a terrifying conspiracy that runs deeper than anyone in town wants to admit.
In a world of lightless skies and endless secrets, humanity endures as a vigil of light against eternal darkness. Under the Illuminated King and the Reflected Council, a veteran explorer assembles an expedition to the far east — a place no sane man would go — because Jonathan Heights claims to have seen sunlight.
Sunlight is a laughable myth, but he will not be stopped. Wonders and horrors both lie between the human lands and his goal: long-forgotten things that could not be recorded on any map. As crown agents and underworld figures join Jonathan aboard the airship Endeavor, motives remain uncertain and the truth stays shrouded.
The war ended, but the world didn't. For years, the lands burned in the wars of the White Queen, a sorceress and tyrant whose mad ambition brought ruin to all she touched. Now she is dead, but all that remains has been bled dry — charred towns lie hollow, fields return to the wild, and quiet shadows settle where folk once made their homes.
Through this darkness, the young wizard Martimeos walks broken roads following the fading trail of his brother, who marched west to fight in the Queen's War and never returned. On his journey he must barter with demons, trade riddles with fae, and contend with the wild witch Elyse, a fellow practitioner with secrets of her own.
At last the road brings him to Silverfish, a cursed village whose future has been stolen. His search will lead him to the horror at the heart of Silverfish's tragedy — and the truth behind his brother's fate.
In a world of sky islands orbiting around a core of mist, humanity is besieged by countless threats. When a young girl from the slums unwittingly becomes one of those threats, she finds herself capable of horrific things that she cannot help but learn to love.
Vigor Mortis is a lighthearted story about existential terror. Come for the horror, stay for the hope.
Vrax should be dead by now, and he damn well knows it. Yet he's still here — delving into the eldritch unknown of the Forsaken Lands at level zero, being an overtly picky asshole, and praying for the System to give him the perfect class. Until then, he'll just have to outwit or outrun the horrors most sane adventurers avoid.
Everything changes when he gets offered a class with twisted but limitless potential: one that lets him fight the horrors he's been running from his whole life using even worse creatures of his own making. Steady progression from level zero, with a unique power set that lets him craft and twist monsters into deadly horrors.
4.76· 894
Class SystemComedyDungeon CrawlingHorrorLitRPGSecondary World+1
Nothing walks the black cinder of Earth except the undead leftovers, reanimated by science so advanced it may as well be magic. Twisted into unimaginable forms by flesh-shaping and machine-grafting, the undead are the only remnant of a civilization reduced to ash and organic slurry.
Elpida doesn't know this world, but she's on her feet, leading a half-dozen other fresh revenants — ripped from oblivion and disgorged shivering and naked on cold metal slabs in a womb-lab of blinking lights and blaring alarms, by machines running some ancient plan.
A story about body horror and alienation, weird zombie-girls gluing themselves back together, mad science beyond mortal ken, and trying to cradle the flower of companionship in twitching, undead fingers.
Erind Hartwell is a dutiful daughter, law student, film enthusiast — and psychopath. She's relatively normal, even in a world where superhumans battle eldritch horrors that transform people into monsters. Viewing life as a movie, she has always wanted to be the main character.
That wish is granted unexpectedly: on the brink of death, impaled by a spike, an otherworldly entity offers her powers. Becoming a monster isn't exactly the heroic origin she imagined — but she didn't have much choice, and she can probably make it work.
Follow an endearing psychopath through the chaos of a battle between superhumans, hi-tech government agents, monsters, mutants, and wannabe heroes for Earth and the future of humanity.
Detective John Calvino comes away from interviewing 14-year-old sadistic killer Billy Lucas with a terrible sense of dread — and a feeling that somehow the boy has come home with him. That haunted feeling grows in the weeks that follow.
When another killing spree begins, Calvino becomes convinced his own family will be the next victims. Billy might be safely locked up — but something is stalking the night.
Becoming a knockoff Dracula in tight leather pants was never part of Vincent's plans. Neither was being summoned to another world by a cult of vampire wannabes. But both happened.
Now Vincent's left picking up the tattered pieces of his humanity as he tries to grow strong enough to keep his family safe. There's a world filled with nightmares, and the looming threat of losing his soul standing between his goal and his reality.
A good man is going to war.
4.68· 2K
ComedyHorrorIsekaiLitRPGNon-human MCWeak to Strong
When Mark Castle died at the hands of a cult, he was reincarnated and forced to become a dungeon core — making his domain a lonely cabin in the woods. With newfound powers, he begins his revenge on the people who murdered him, drawing on the tropes and monster manuals of his favorite horror films.
His rule is simple: lure unwitting victims into the cabin, kill them off one by one, and feed his core with their souls. Anyone lucky enough to survive until dawn earns treasure — and their lives. But as Mark feeds and grows, those who hunger for his unique power begin to take notice, and the danger he faces becomes far greater than he imagined.
The universe was a vast, empty, dark, and uncaring place — until life happened and changed it forever, even if only a teeny-tiny bit. Perspective, as it turns out, is everything.
Magh'rathlak the Observer is an unfathomable cosmic being from beyond the veil of reality. Average as far as reality-warping entities go, it still struggles to keep things in perspective. To narrow its maddening vastness, it decides to compress its entire being into a single corporeal form.
Magh'rathlak had never tried such a feat, but that wasn't about to stop it. After all — how hard could being human possibly be?
Once, the world belonged to humanity. Now it belongs to the creatures of the night. Humanity clings to life in scattered strongholds — rival factions huddled behind crumbling walls while horrors from the wilderness pound on the steam-powered gates.
The sacred Flame bestows reality-bending powers to the worthy, but grants those same powers to the horrors that haunt the dark. In one such stronghold, a young man is caught between ruthless hunters and abominations from beyond the wall. Desperate to rise above his insignificance, he dreams of wielding the Flame's blessings — but the Flame is without mercy or prejudice. To earn his place in its ranks, he must endure in a fading city ripe with hunger and danger.
And when the Flame demands cruelty and grisly transformation, he must decide: does he still deserve to be called human?
Liadain, a girl born terminally ill, has only ever wanted to live — forever, if at all possible. Instead, shortly after her thirteenth birthday, she is consigned to spend her last months in hospice care. Until the night she encounters a monster more terrifying than death, and her savior offers her a chance at her impossible dream.
A chance to become a Keeper — one of the chosen children whose magic serves as humanity's sole defense against Harbingers, living nightmares that devour dreams, passions, and souls. Those who consume enough Harbingers grow into something more than human, able to change themselves in nearly any way they wish. So Liadain throws herself into this new life, hoping against hope to save herself.
But magic is foremost an expression of the soul. Shaped by her cold bitterness, her power grants dominion over sickness, death, and ill-fate — forcing her to wield the very things she hates most as weapons. And as she delves deeper into the minds of Harbingers, she can't help but wonder if their hunger is really so different from her own.