Artemis has inherited his father's adventuring shop at the base of Giantskarl mountain, home to a vast and mysterious dungeon. Where his father was content selling trinkets for a pittance, Artemis wants to build a merchant empire — using his skills as a Runesmith to inscribe enchantments onto items and command higher prices.
The problem: his shelves are empty, and he needs a magical bone to fashion his scrive. The only place to find one is the dungeon — the same death trap no one in the village dares enter. The life of a shopkeeper was never going to be peaceful.
4.26· 1.1K
Base BuildingCraftingCrafting PowerDungeon CrawlingLitRPGMerchant+1
When alien beings address all of humanity, they deliver a warning: forces that destroyed their species' males are heading for Earth. In exchange for access to the System, they ask only for cooperation and survival.
Mathew Alexander Dunphy knows it's all a lie. He saw the truth with his own eyes. Nobody believes him. They call him mad.
In a world of alien-controlled survival games, Mathew fights back with mad-scientist ingenuity, crafting-based powers, and a stubborn refusal to let either the aliens or the apocalypse win.
4.24· 1.1K
ComedyCompetent MCCrafting PowerSci-fiSystem ApocalypseUrban Fantasy
Renee 'Nay' Favreau wanted to be a respected chef with a renowned taco truck. After a deadly encounter with an interdimensional spider, she finds herself in a dangerous new world full of magic and mayhem.
She discovers she has the rare power to become an Epicurist — one of the special chefs who can prepare magical meals that give the cultivators known as Marrow Eaters their powers. To survive the heat, she must navigate a world full of gods and monsters.
It's the end of the world, and all Dave wanted was to eat his eggs in peace. Thanks to a talking bird, he's been transported to another universe with only a few years to either grow powerful enough on his own to save his home, or find someone who can help him do it.
With new friends by his side, Dave pushes against a System that keeps nudging him toward dangerous experiments, working to understand the rules of his new world before time runs out.
4.41· 810
Base BuildingCrafting PowerDungeon CoreDungeon CrawlingHard MagicIsekai+5
Hugo's new lease on life starts out well — a trip up the mountain grants him the chance to be a mage. But then the train he is on explodes.
Unknown magic flings him back in time, and he avoids the explosion. While unraveling the mystery of this unexpected second chance, his new gifts lead him to the magic academy. There he faces noble students who resent his presence, teachers who expect him to already know everything, and literal monsters that want him dead.
Can he forge allies in a place where he's hated? Can he master the magic the academy demands — and survive long enough to discover the secret of his second chance?
4.31· 863
Crafting PowerLitRPGRegressionSchoolTime LoopWeak to Strong
Ancient powers are about to collide. The world is on the verge of changing, and all Levy wanted was to start leveling. Stuck with a specialization mostly used for buffing in towns for coin, Levy doesn't see it as a disadvantage — even if everyone else does. He expected to take the road most traveled, but it looks like he'll have to carve his own path and be the first enchanter to reach max level.
First he'd better learn everything he can about the system of mana that seems to have a grudge against mankind — and may even have something to do with the burgeoning war.
Pulled from the point of death and thrust into a horde-mode-style survival game, Benny White's odds aren't looking too great. To make matters worse, an eldritch entity named 'Dave' has tasked him with destroying the very System that now controls his fate.
Benny's experience as a lab tech grants him a rare Splicer Class that lets him repurpose the genetic material of slain enemies into augments for himself — bone claws, blood-bullet turrets, and skeletal hydra heads. There's also his Flesh Golem summon, a six-foot mound of muscle called Meat. The entire galaxy is watching. Welcome to the Game of Souls, where the only prize is to survive.
4.29· 416
Class SystemCrafting PowerGoreLitRPGSummoningSystem Apocalypse
As a ten-year-old orphan in the backwater city of Outlast, all Wick ever wanted was money and power. His father's death left him only a glass amulet, a trusty spade, and two level-one skills.
After six months surviving by his wits, Wick has decided to make his move for a brighter future — even if it costs him the beating of his life. He lives by the Sprawler's Code: the strong live long, but the bold get the gold.
Follow Wick as he explores new powers and manipulates anyone foolish enough to get in his way.
4.23· 771
Anti-heroCraftingCrafting PowerLitRPGSecondary WorldWeak to Strong
Tom wished for a meaningful job with the chance to make things. Someone listened. Judged by a masked demigod, he is sent to another world with magic, game-like rules, and massive opportunity for a clever inventor.
Given a new identity and adopted by a loving family, Tom tries to recreate technology from humble beginnings. There are spells to learn, a sister and parents to care for, and problems brewing with abused peasants, the necromancy business, and the management of living dungeons. To go from ambitious engineer to true hero, Tom needs to craft weapons, explore, and start a revolution.
4.28· 262
CraftingCrafting PowerDungeon CoreIsekaiSecondary WorldWeak to Strong
After one too many failed inventions, Julian hits rock bottom — and then gets summoned to another world where gods and monsters roam. His streak of bad luck continues immediately: rather than touching the Godcore directly, he lets his smartphone absorb it.
Now he has to figure out how to make the Godcore and his phone work together to help the people who summoned him survive their upcoming annihilation by the mad God of Chains. Julian has a plan: he's going to build a factory in a medieval world.
4.20· 633
Base BuildingCompetent MCCraftingCrafting PowerIsekaiSecondary World
In a broken 1930s New York where magic hides behind skyscrapers and monsters lurk in the shadows, thirteen-year-old Oliver Evans has nothing but a sharp mind, a starving stomach, and an impossible new power: the ability to Analyze anything. A bloodstain teaches him chemistry. A loaf of bread reveals magical cooking. A mysterious book hints at bags larger on the inside, living shadows, and a hidden world of guilds buried beneath the city he thought he knew.
But magic has rules. Guilds hoard power. Monsters roam unseen. And orphan boys from Manhattan aren't supposed to change the world.
Armed with curiosity, stubborn optimism, and an ever-growing collection of bizarre crafting skills, Oliver begins clawing his way upward one invention at a time — cooking magical meals, building impossible items, uncovering ancient systems hidden beneath Earth itself, and gathering allies ranging from eccentric craftsmen to dangerous outcasts marked by society.
When Emily Coldstone discovers a lightning gem in the smouldering ruins of a crashed airship, her fate — and the fate of those she loves and hates — is sealed. Experimenting with the gem's powers, Emily is awakened as a Mage and inducted into a secret world of magic by a mysterious entity, who sets her a task that will take her from the slums of her birth to war in the far reaches of space.
For Emily is far more powerful than anyone could have imagined. Not only is she a Mage, she is a Mechanic — her talents combining to create a Technomancer, a being capable of building herself an indestructible body, an army of spell-flinging robots, and her very own time machine.
The universe will know her wrath.
Magic is fading, and humanity is on the brink of extinction. Sybil has spent her life as a miner, delving into monster-infested caverns and perilous shafts to unearth Relics of an ancient past in exchange for food and shelter.
One day she discovers a Relic unlike any other — one that connects her to magic long thought lost, transforms her fate from simple miner to Ascended, and gives her something she has never had before: freedom.
4.13· 550
Crafting PowerHard MagicLitRPGPost-apocalypticWeak to Strong
She wakes up on a hostile alien planet with no memory, no name, and a body rebuilt by machines. Everyone else got combat classes; she got Engineer, Level 0, locked from the start and designed to fail.
But she's adapting — turning scraps and broken machines into things that keep her alive, getting stronger with every fight, and unlocking something new with every evolution. She needs answers: who she was before this, why she's here, how to get off this planet. Somewhere in her broken memory is a mission she was supposed to complete.
None of that matters if she can't survive long enough to remember it.
Ethan was just a plain old engineer until he was reborn into a world of skills, levels, and magic. With knowledge far ahead of the time period and the unique ability to construct, deconstruct, and reconstruct runes, he's primed to succeed.
But royal politics, looming tax collectors, a mountain of debt, dungeon incursions, and hostile factions threaten to bury his dreams. He must bridge the gap between steel, science, and sorcery to grow stronger.
4.16· 419
Base BuildingCrafting PowerDungeon CrawlingGenius MCHard MagicIsekai+1
The slaying of a dragon was meant to end his adventures. Instead, it was just the beginning of his own draconic journey.
Meriel, a young and talented mage, had everything: a beloved partner, a delver party who became family, and a place among history's most prominent mages. There was just one last thing to do — slay the dragon at the heart of the most dangerous dungeon in the Lavarza kingdom. He didn't disappoint. But then everything went wrong. Betrayed, he is sealed away for decades in an inescapable magical stasis, with only the memory of that magnificent dragon for company. In that bubble, he crafts and builds.
When the bubble finally bursts, Meriel finds himself in a completely different era. The magic academy has forgotten how magic works, the kingdom faces threats from all sides, and powerful beasts thought long banished are waking again. Thankfully, Meriel has his new Dragon-Crafting spells — and the knowledge to build a defence from the ground up.
4.14· 200
Base BuildingCompetent MCCozyCrafting PowerDungeon CrawlingLitRPG+4