Goth Mommy, Bone Daddy: Life's a lich, Then you die
ReignyDaze
F17/100
Modivar, the last light of salvation, had done it. He reached max level and saved the world. All it cost him was everything he had ever known and loved. Now he is cursed — he broke his oath, and that oath is killing him.
So instead of living out his days as a hero, he chose to go as far away as possible and spend whatever time he has left as nothing more than a simple potion seller. He found a village with no name, no buildings that weren't run down. At his wit's end, at the end of his life, he didn't expect to find Belladonna. He didn't expect to find love. He didn't expect to find a reason to live on beyond death.
What started as a prank gone horribly wrong turned into a love story that would last an unlifetime.
Zoe died, got better, and woke up in a new world with a stat system. As a newly minted healer, she doesn't have a unique cheat ability — but she doesn't need one to take on murderous cultists, an equally murderous paladin, and the weather.
It's a fast-paced, violent world filled with undead ghouls, sprawling dungeons, and far too many scheming nobles, all of whom want a piece of her. A healer is a valuable asset, and becoming a demon and blood magic user only ups the ante. When life doesn't give you a cheat power, you figure out how to take it.
One case of mistaken identity lands Jacob at the center of a silent power struggle nearly a thousand years in the making. Abducted by a malfunctioning alien AI that believed he was someone else, Jacob wakes up trapped aboard a failing alien starship with no way home. The ship is broken, his life is on the line, and survival means working himself to exhaustion just to keep the lights on.
The AI, Melody, still follows directives from an empire that abandoned it long ago — directives that drive them toward a forgotten station at the edge of known space, where Jacob finally has the tools to attempt real repairs. A misunderstanding at an alien outpost places him on the radar of a mercenary company, and he learns he was not the only human to run afoul of Melody. As Jacob struggles to hold everything together, his station becomes the focal point of another species' fight for freedom — a conflict he wants nothing to do with.
The Frontier — a new world full of freedom, adventure, and opportunity, where anyone can carve their name into history.
For Howie Zhu, the Frontier is all he's ever known. Born and raised in this unexplored land, he sets out to make his mark as the Firstborn of the Frontier. With his daddy's pistol on his hip and his mama's Spellbook in his pocket, he ventures out in search of fame, fortune, identity, and purpose.
A trailblazer by necessity and a lone wolf by nature, Howie explores a world without modern conveniences where the law is a distant echo and monstrous Aberrations run rampant. The true struggle lies in straddling the line between hero and villain — morals are the currency of trust, and there is little of either on the wild, untamed Frontier.
In the fractured sprawl of Virelia — a city of rusted steel, synthetic dreams, and brutal survival — Ray was just another forgotten face: a streetwise courier scraping by with debts and a sick mother. Then came the ambush. Then came death. Then came something else.
A mysterious injector of nanites rebuilt him from the inside out, transforming him into a living weapon that can consume machines and minds alike, wear the faces of the dead, wield their skills as his own, and reshape his body into a formidable arsenal. Hunted by the corporations that engineered his power and the gangs that want to rip it from him, Ray fights to protect the few people he still cares about — but each consumed memory pulls him further from who he once was, blurring the line between protector and monster, man and machine.
Enochia Adams was humanity's undisputed Rank 1 hero — a symbol of hope for her generation. Then she was ambushed and killed. Rejecting Heaven's grace, her soul was cast into Hell, consumed by wrath.
Reborn as a twisted demonic entity in the fiery pits, she retains her godlike stats and a single ability but starts fresh at Level 1 in a brutal, unforgiving underworld. Guided by an enigmatic guardian angel, she must grind levels and slaughter hordes of demons just for a chance to return to the world of the living.
In a realm built to break the damned, can the ultimate hero conquer Hell itself — or will her emerging demonic instincts consume what remains of her humanity?
In the city of Graheel, a small antique shop sits quietly among all the others. Its unassuming appearance is easily overlooked. But the store and its owner harbor a terrible secret: a devil lives in that building.
John Li is an enigmatic figure whose origins and intentions are unknown. The desperate from around the world come to him in search of salvation — a red witch believes him to be an ancient creature, a white fox calls him a wizard of eld, a warrior thinks him a spirit, and a holy woman declares him a god. From John's perspective, he has no idea what's going on. He really was just an unlucky man who got caught up in some crazy stuff.
This mysterious individual and his customers set off a strange series of events that slowly change the world, as investigators, witches, refugees, priests, and travelers from other worlds find their paths crossing in increasingly dangerous ways.
A webnovel author dies and reincarnates in another world — as a castle. Armed with a Magic Castle System and starting abilities like Door Manipulation and Self-Repair, the non-human protagonist must accumulate Castle Points and expand its domain.
What follows is a kingdom-building adventure featuring equipment crafting, quest creation, farming, summoning, mining, follower leveling, monster taming, and large-scale war — all viewed from the unique perspective of a living fortress.
A former UK special operator is reborn in Westeros, carrying knowledge of the future and a set of unique gifts. Reborn during Robert's Rebellion, he must navigate a timeline he knows is destined to spiral into war and catastrophe — but his very presence is already causing ripples.
With a lite RPG-style system and carefully limited extra powers, he works to manage his position and survive what's coming, one calculated move at a time.
This is a story that spanned eons. Through a series of misfortune, Ryner became an immortal creature who has lived for hundreds of thousands of years. Not bound to one world, he witnessed war and peace, love and hate, magic and science.
The man began as a parentless child and grew into a powerful, shunned monster. Despite physical and mental scars, he still fights — including against Alice, his fellow immortal and self-described insane monster, as the two wage brutal wars in the form of a death game Ryner forced her into.
After his latest win, he decides to take a vacation, inserting himself into a seemingly normal world for a brief moment of peace. That peace does not last. Problems surface one after another, and Alice soon ceases to be his only or biggest concern.
When Vera is suddenly torn from everything she knows, she awakens in a strange new world with nothing but the clothes on her back, her sharp mind, and a skill of immense power. Thrust into unfamiliar lands filled with shifting alliances and hidden dangers, she must learn to survive, adapt, and carve out her place.
As she journeys across vast landscapes and through tangled webs of politics and ambition, one question remains — what kind of role will she choose to play in a world that demands so much? Will she become the world's savior, or its greatest threat?
Alex, a 28-year-old who spent his life binging anime, games, and movies, meets an abrupt end — only to wake up in the Fantasy Realm, a chaotic universe where different fictional worlds collide and survival is anything but guaranteed.
Inspired by transmigration stories, Alex must navigate iconic worlds — from One Piece to Harry Potter to Mass Effect — alongside a small, diverse cast of characters with unique abilities. He is a realistic, flawed protagonist facing relentless trials, forced to question whether he will sacrifice his morals to survive.
Progress means getting stronger, mastering new skills, collecting rare items, and surviving deadly missions across a growing list of fictional universes.
Virgil is a veterinarian whose dedication was noticed by forces beyond his world. Without warning, he was yanked through the void by the great world tree, Yggdrasil, which needed a team of champions to stop a threat that could end reality.
Virgil was remade into something more — but given almost no offensive skills, and his body was shifted into a reviled Dark Elf. Hated by the locals and deemed useless by teammates who can already heal themselves, Virgil was cast aside. Abandoned and alone, he will take on the threat to this world regardless of who gets in his way.
The protagonist never imagined that a gaming match would end with him waking up in a medieval world as an extremely weak mage. There's grimdark all around — arrogant nobility, monsters, and an impossible mission.
But if you have the gift to shape metal and the knowledge to build a musket, the French Revolution might already be on the horizon.
The Kingdom of Steel is rotting from within. Gluttonous nobles tear it apart, rebellions brew in the rear, and powerful neighbors wait for the perfect moment to intervene. Armed with forbidden knowledge and metal magic, the protagonist intends to claim what's his — and rewrite the world from scratch. Technology versus magic, tactical spells versus artillery shells.
When regular high schooler Grady Hake is mistakenly taken by the Angel of Death, he thinks his life is over. Then he wakes up on a prison shuttle bound for Van Diemann's Planet, a penal colony run by brutal gangs of criminal cultivators.
This is his life now. If he wants to survive it, he'll have to learn to harness his unique Death Spirit, make friends with alien outcasts, appease a band of hungry ghosts, and fight his way into one of the strongest gangs on the planet.
3.97· 367
Anti-heroCultivationIsekaiSci-fiStatsWeak to Strong
Hope Ruthford is Cardinal Mage 9XA, a sorceress scientifically engineered as a vessel of pure destruction, built to win wars for the Kingdom of Calidea. But when peace comes, weapons are needed no more.
Dispatched to the prestigious Academy of Belmesion to learn what it means to be a normal mage, Hope finds that peacetime is in many ways more complicated than war. Tangled in a web of political scheming and conflicting interests, she must find allies she can trust and reach greater heights as a mage.
A story about exploring the universe, human nature, and the possibilities of magic — where even the great can become greater through connections and cooperation.
In a world ruled by Icons, Corvin Valtieri was born without one — a living disgrace to a legendary Paladin House. In a desperate bid to fix his broken son, Corvin's father injected him with forbidden angel's blood. It didn't grant divinity; it awakened a slumbering darkness that defied everything a Paladin should be.
Hunted by his kin and cast into slavery as dungeon bait, Corvin's life became a countdown to a bloody end. But when he finally falls in the depths of a forbidden tomb, the System doesn't find just another host — it finds a glitch in creation itself.
Corvin is no longer the boy who was promised nothing. He is the anomaly in the world's design, and he's coming back to take everything they said he couldn't have.
It's been over 300 years since every human and supernatural race on Earth found themselves transported to Floor Zero of the Tower. The population has fallen from 8.2 billion to just under 20 million. Anyone under sixteen must attend the Academy of Beginnings, a place designed to prepare them for the climb and uncover why the System brought them here. The highest known completed floor is Floor 34.
Deacon Surtr Hayes stands on the cusp of graduating from the Academy, ready to claim his Tier 1 Class and ascend the Tower. Then he wakes up hours before receiving his Class and discovers that his father is alive — and that he isn't even human. A single revelation unravels everything he thought he knew, leaving him with one burning question: what is a Jötunn?
She died with a dagger in her heart — and woke up in a different body, in a different world, addressed as "Princess."
In this new life, she plays the role of a pure, innocent, fragile princess who must be protected at all costs. That is the act. Beneath it, she is anything but. She had hoped for a quiet, peaceful new life as a beloved royal, but threats lurk around her that demand she act — and reveal just how far from fragile she really is.
Orestis Stathis became immortal by accident — and spent a thousand years discovering why that was a curse, not a gift. His body could no longer be harmed. It could no longer feel pleasure. With nothing at stake and nothing to gain, existence slowly hollowed him out.
After centuries of trying to die, he finally succeeds — only to wake in his own childhood body, years before the curse ever took hold. His goal is simple: live quietly, avoid notice, and die properly of old age.
Unfortunately, the world refuses to cooperate. Somewhere between teaching forbidden magic, dismantling corrupt institutions, and accidentally steering the outcome of wars, Orestis started caring again — and is quietly becoming the most dangerous man on the continent.