Gods are, generally speaking, not fans of putting their fingers on the scale. After a few hundred millennia and enough prayers to fill a hollow Earth, they have learned the art of delegation — finding exceptional mortals with the potential to become Heroes, and putting them to work.
Quasi Eludo has been a Hero. He did the whole "save the world" rigmarole across twenty-nine different worlds, came home, and realized it was never enough. He wanted to do it again. So he sold his services to the lazy, wanton Gods as a Hero for Hire. Now, after all that, he faces his most terrifying adversary yet: the Internal Revenue Service.
Hal Dix is stuck in an unlucky life — his wife is a successful executive while his IT help desk job leads nowhere. Then a strange woman at a flea market sells him a bootleg early release of the highly anticipated Fantasma game.
Hal should be careful what he wishes for. Whisked away into the game he only wanted to play for a weekend, he enters a world desperate for a hero — and is forced to become an Accidental Thief, and perhaps the mythical hero of prophecy.
3.98· 1.7K
ComedyCompetent MCGameLitIsekaiLitRPGSecondary World
In post-System Toronto, Alex doesn't slay monsters to get by — he delivers pizza. Broke and rejected by both the Adventurer's Guild and the Courier Guild, with nothing but a crumbly resume, he takes the only job left in town: delivery boy for Nino's Pizza, a Lich Pizzeria run by a married couple literally bound to the building.
He must deliver enchanted pizza to Dungeon Bosses in sixty minutes or less, or suffer the wrath of both the Bosses and the old couple. With nothing but a seemingly useless ability, Alex must stay alive, deal with psychotic exes, and pray for loot in place of tips.
When Peter's too-close encounter with a truck sends him to another world, he lands in what seems like a perfect fantasy land — magic, elves, a hyperactive catgirl neighbor, and a System for earning skills and leveling up. But the world is almost suspiciously nice.
Set a few hundred years after the events of A Lonely Dungeon, this is a slow-paced slice-of-life story about an Earthling falling into a rebuilt civilization and the struggles both he and the world's self-proclaimed protector face in trying to understand each other.
Against all odds, a defiant street rat takes on a ruthless empire. Pax, a cunning orphan without a class, navigates life in a city constantly threatened by monstrous beast waves. He's dedicated to keeping his crew safe and fed, especially after his family vanished without a trace.
When his best friend is captured, Pax risks it all on the eve of the Awakening. Caught and thrust into the Astan Empire's war machine, he must adapt to survive the perils of an elite mage academy. While struggling to harness the forbidden magic surging within him, he must avoid the attention of corrupt leaders determined to snuff out any hint of rebellion.
With ancient secrets and long-lost spells at stake, can Pax triumph against his foes and secure a future for himself and his crew?
4.50· 1K
Class SystemCozyGameLitLitRPGMonster TamingOverpowered MC+5
"They say imitation is the sincerest form of flattery. What then are we to think of it when the gods themselves steal our ideas on how the universe should work?"
Axiom of Infinity follows several travelers from Earth as they attempt to make new lives in a world where RPG mechanics are as innate as the laws of physics, dungeons lurk everywhere, and the gods themselves appear to be playing a very different game — one with unknown stakes and strange alliances.
Blessed by two gods and cursed by a third, one man finds himself at the center of their machinations. The unsuspecting natives of this world are about to learn to live alongside a bunch of min-maxing, power-gaming, spreadsheet-wielding gamers who do what they do best: break things.
Milo, 30, has everything going for him — except a paying job, a girlfriend, or anything resembling a social life. None of that is about to change, but he will be transported — copied? — to another dimension where the rules are pretty different.
Join Milo as he bids farewell to his sister's spare bedroom and says hello to the magical world of Altabar, where he'll encounter scary monsters with lame names, meet new friends, and learn where not to pee.
The System integrated Earth into a multiverse of gods, monsters, and dungeons. Half of humanity answered the call. Some return stronger. Others never return.
Thirteen years ago, Luke's mother entered the Tutorial and vanished. Now Luke faces the same trial — not for glory, but for answers. What should be a beginner's test becomes a death sentence when he falls into a forgotten dungeon floor where monsters are scarce, supplies are limited, and the only way out is a temple hanging over an abyss, guarded by a sleeping demon.
Every puzzle kills. Every step risks his life. No buffs, no tricks — just a knife and the raw will to survive. When the light fades and the body breaks, Luke has only one choice: embrace the darkness and be reborn.
Greg Veder knows life's not a game — especially not in Brockton Bay. A city crawling with villains, capes, and certain death for idiots who play hero. But when he wakes up with a gamer system, complete with stats, quests, and skill trees, he figures: screw it. Maybe life IS a game.
Leveling up is easy. Surviving Brockton Bay? That's the real endgame.
(A Worm / The Gamer AU)
Archmage from Another World: Gaining Administrator Access
Etheric
B61/100
Transported into a world where just about anyone can receive the title of Mage, Morgana is baffled and outraged. She spent twenty-two years studying spell formulae and memorizing the forty-three Primary Astolian Paradigms — and here, power is just handed out?
She doesn't know how she arrived, why everyone is so ignorant of magic's fundamentals, or what this strange System is. But she intends to find out. Dungeons, artifacts, classes, skills, and spells all seem to have been built using a language only Morgana recognizes — and hidden within those mechanisms may be something far bigger than arcane knowledge alone.
A newly awakened dungeon core must discover what it is and what it wants from life. It quickly learns that it is not normal, and begins to discover what it truly likes about this world.
Battling its own instincts, it chooses to live the way it wants rather than the way it was made to. Set in a world with game elements woven in, this is a story about dungeon-making, self-determination, and finding identity in an unexpected existence.
4.64· 653
Base BuildingDungeon CoreGameLitNon-human MCOverpowered MCSecondary World
Booker has woken up in the wrong body — one ruined by drug use, trapped in a dead-end life as the lowest possible apprentice in a massive sect. But that doesn't faze him. When he looks at the mountains, he sees a climb waiting.
Better yet, he carries the assistance of a magical book that lets him craft any pill in existence perfectly — a skill alchemists would fight and die for. With his crafting skills, patient soul, and relentlessly upbeat attitude, Booker sets out to climb the first of many mountains.
A slow-life xianxia with a focus on crafting and character-driven exploration of the genre's world and people.
Ashley wakes up at the start of a System tutorial with no memories — only basic common knowledge and the blood of a primordial flowing through her veins. Her Skill Tree has just a single ability: to assimilate the skill trees of those she kills.
As a Primordial System integrates every human on the planet, Gates open across the world and monsters pour out of broken domains. Ashley must navigate an apocalypse she knows nothing about, growing stronger only by assimilating the skills of the fallen — all while slowly recovering the emotions and memories she's lost.
A man finds himself transported to a different world and must survive through farming, crafting, building, and fighting. A story of familiar and new hardships as he carves out a life from scratch in an unfamiliar land.
Dungeon Inc. is the biggest 'fake' reality show on Earth — college kids pretending to be actors, starring as fantasy heroes. But on the other side of the portal, the monsters don't follow scripts, the loot is real, and there's no respawn button.
For Alex Mercer, this was supposed to be the ultimate campus job: cosplay, clout, and enough cash to kill his student loans. Cast as the team's "wizard," he wields tech-enhanced equipment designed to fake magic for the viewers back home. But then he discovers that magic is real.
Now Alex must survive a world powered by karma, Qi, and consequences. Somewhere between science and sorcery, he begins to wonder: can he become the mage he's only been pretending to be?
It all started after receiving a strange email with options to select body type, starting point, and a name. Choosing on a whim — picking a Chinese name at random — the protagonist wakes up in an entirely different world, unwittingly beginning a cultivation journey he never signed up for.
Pioneer of the Abyss: A Deepsea Livestreamed Isekai LitRPG
WolfShine
B60/100
On a dark day hated by all citizens of the lower worlds, Aqua is chosen during the Selection Ceremony to participate in the World Expansion — sent to a newly discovered world to explore and document it on a livestream broadcast across the entire Alliance.
Things go sideways almost immediately when she awakens not one but two Bloodlines. As they merge, the Abyssal Kraken takes her first dive into the waters of her new world. Aqua must fight to survive in the ocean world of Oceana while navigating constant broadcast scrutiny — and occasionally stepping into the Alliance's entertainment industry through a System Phantom acting in her stead.
John Hale spent years mastering Elder Veilfall, a brutally difficult open-world fantasy game. When his ceiling kills him, he wakes up inside the game — at the exact moment everything starts going wrong.
With muscle memory from thousands of no-hit speedruns and an encyclopedic understanding of a world that shouldn't exist, John must fight an apocalypse that's happening ahead of schedule. Except this time there are no continues, no save points, and no respawns.
When Isabelle and her new friends are thrust into the world of transmigrators, it seems like a blessing. Their new status grants them access to the myriad worlds of the multiverse, the ability to grow stronger, and near-immortality — as long as they don't make a fatal mistake.
Every world offers unique magic systems and discoveries. But between each life, they must return to the Market — once the most powerful civilization in the multiverse, now a desiccated ruin with its inhabitants slaughtered by unknown forces.
If Isabelle and her friends wish to avoid the same fate, they must grow powerful enough to survive whatever destroyed it.