
eBook by Dreamer's Riot
No gods, no kings, no masters — that was Annie's mantra, until she woke up as someone else, somewhere else: a child in a completely new realm. Reborn in the body of seven-year-old Lillith, she must conceal her adult intellect and knowledge of biology, math, and physics from the unsuspecting family around her. In this new world she's expected to obey her parents, worship a god, and respect a monarchy — none of which she's willing to do. When she discovers that mages hold real power in this society, Lillith begins teaching herself magic and hatching bold plans to change the realm for the better. Her scheme is dangerous, and she'll need to decide carefully who to trust and what she can accomplish with self-taught magic. The plan is bold, brash, and possibly impossible — but Lillith is willing to try, danger be damned.

No gods, no kings, no masters — that was Annie's mantra, until she woke up reborn as Lillith, a seven-year-old child in a completely new realm. She must conceal her adult intellect from her new family while navigating a society built on obedience, religion, and monarchy. When she discovers that mages hold real power, Lillith begins teaching herself magic and plotting to change the realm for the better. The plan is bold and dangerous — but she's willing to try.

Lillith can now harness the grief she feels from those around her, but her recent exploits have branded her a monster — "the Mage of Mourning." Despite having helped the common folk of Satusmor gain access to basic necessities, her work is far from done. She sets her sights on the city of Visenar, where she'll need the help of the intriguing Sarafyna, a woman with her own powers and complex history. New friends and foes, an unseen Collector, and the mysterious Radiant Woods complicate her mission to abolish slavery and end the monarchy.

Lillith has freed Potestia's slaves and deposed its king, but she has no intention of stopping. With her safe houses discovered and enemies closing in, she and Sarafyna organize communities, deliver supplies, and educate the common folk about mana. But the people want another ruler — and some want Lillith to find a king. Deeper troubles loom: a man claiming the throne seeks his own revolution, and a deadly threat is growing inside Lillith herself.

Having brought down all the kings of Potestia, Lillith crosses the border into the Republic to fulfill her promise to the feline Ember — killing every sage keeping the population under magical control. To sway public opinion, she hides in plain sight by fighting in a gladiatorial arena while the sages stoke fear with prophecies of a demon queen who looks remarkably like her. As her fame and mana grow, Lillith gains the strength for more powerful spells. But a showdown with the sages awaits — if her heart and soul can survive it.

Alpha, the Original Sage, used Lillith herself as a weapon — devising a prophecy of a demon queen before she ever set foot in his world, uniting his people against a common enemy. Riddled with cancer and transformed into something unimaginable with bat's wings, scorpion's tail, and insect's eyes, Lillith joins a resistance of undesirables against the sages' corrupt rule. Reunited with Sarafyna, she also contends with a mysterious revolutionary who has co-opted her message and appearance. As she and her allies battle toward Alpha, their only salvation may rest in surrender.