
eBook by Alexey Osadchuk
Mirror World promises adventure, castles, and kingdoms to anyone who dares enter its virtual realm of sword and sorcery. Oleg isn't interested in any of that. He's here to grind — endlessly, methodically, in the recesses of the game's mines. His goal has nothing to do with glory: his six-year-old daughter needs a heart transplant, and the clock is ticking. In a game built for heroes, Oleg is just a man trying to save his child's life.

Mirror World promises castles, dragons, and kingdoms to all who enter. Oleg wants none of it. He enters the mines and grinds — not for glory, but to raise money for his dying daughter's heart transplant. In a game built for heroes, Oleg is just a man with a deadline and a desperate plan.

Oleg has no interest in quests or ancient lore. He joined the ranks defending the Maragar Citadel only because Reflex Bank demanded it in exchange for his daughter's hospital loan. The Citadel offers adventure to those who want it — Oleg just wants to survive long enough to pay his debt.

Mirror World is preparing for massive global map changes. Clans race to colonize No-Man's Lands, prices skyrocket, and war looms on the horizon. Oleg, now known as Olgerd, sets his own sights on the ancient Ennan City — and all he needs is to grow strong enough to reach it.

Olgerd and his NPC companions have found the Forbidden City — but it lies in ruins and holds none of what they sought. Now enemies close in from every direction, and the magic protection sphere granted by the city's invisible guardians is nearly expired. The only way to save his friends is to activate the Twilight Obelisk.

While Olgerd recovered in the real world, the game continued without him. The clans of Light and Dark have expanded rapidly into No-Man's Lands, and old grudges against Olgerd haven't been forgotten. With the Calteans needing help to mount defenses for their new settlement, it's time for him to get back into the game.