Out on the frontier of a new continent, the wizard Lori and her group of settlers try to build a community in a land actively hostile to intelligent life. With their wits, their will, and their newly built Dungeon to protect them against the Iridescence — the deadly growth that makes life inhospitable beyond the borders of their demesne — they should be fine.
If they can survive the lack of infrastructure. And the deadly beasts they need to hunt for food. And idiots who don't understand what settling somewhere actually entails. And dragons.
Using structural engineering, the scientific method, logistics, and the dark art of personnel management, Lori and her newly dubbed lord Rian must solve the persistent problems of shelter, sanitation, food storage, and keeping the colonists from making terrible decisions.
In the world of Vol — a vast, bountiful plane where the only constant is life in its many forms — an otherwise unremarkable dungeon core awakens in one of the most resplendent locations in Vol: a Mana Reef. Watch as this small gemstone turns a simple hole in the ocean floor into something truly unique, while the rest of the world is forced to deal with its growth.
To save a universe, a reincarnator must die. This keeps happening and has never made any sense. Lamutri is a Chapel assassin of the multiversal House of Fate, dispatched to deal with reincarnators in exchange for the promise of ascent — except his reality-altering Defects keep him strangled at the bottom.
When straightforward missions start going horribly, exponentially wrong, the Chapel holds Lamutri to blame and offers a simple solution: murder the problem. But with the fates of universes in his hands, he realizes someone has been keeping very significant secrets for a very long time.
Despite being a young master of the Zearthorn sect, Neave refuses to cultivate — years of beatings and abuse haven't changed his mind. Forced to choose between an arranged marriage and a path of cultivation, he makes a third choice: entering a secret vault and touching a book he should never have touched.
Trapped in a hellish time loop of death and suffering, he fights waves of demons in an impossible challenge of skill, creativity, and perseverance. What will happen when he finally returns — oblivious to the apocalypse he has become, unaware of the horrors he dragged back with him?
A powerless man, thrown about by a world he had no say in and unable to change his circumstances, is reborn as a newborn dragon with the potential to finally be truly free. Escaped from the grasp of higher powers and not keen to be another cog in the machine, he uses his cumulative knowledge and new talents to survive and carve his own path.
Misfortune still follows him, however. Higher beings are keen on interfering with his existence, his own instincts and impulses as a dragon contradict his human mind, and old problems he thought he had left behind come back to haunt him. This is a story of exploring identity, the self, and the world — with a complex magic system and an unhinged, scientific approach to studying it.
Some monsters are born. Others are chosen. Mirela was meant to be a saint, but her birth was cursed. Born a vampire beneath the shadow of prophecy, she never knew her blood carried both miracle and abomination — she only ever wanted to survive.
On her eighteenth birthday, the divine Catalyst awakens her class and reveals a truth that could tear the world apart. Hunted, betrayed, and torn between the call of sainthood and the hunger in her veins, Mirela must decide what her power is truly worth.
Blood and divinity were never meant to mix. In her hands, both may save the world — or end it.
A bloodmage born in shadows, a shapeshifter no one can predict, a survivor in a world set against him.
Thalion's life as a marine biologist was modest in wealth but rich in joy — until the System arrived, sending everyone on Earth into a tutorial while merging the planet with four others. The System granted people magic and even ways to defy time itself, but the tutorial has become more of a slaughter trial than a learning experience.
A post-apocalyptic LitRPG featuring an adaptive magic system that evolves based on its wielder, multi-POV storytelling, and expansive worldbuilding.
When a down-on-his-luck machine shop owner comes into possession of a rundown suit of power armor, he sees an opportunity to make some quick cash. Unfortunately, the world of Capes is not one you may enter and leave at will.
What should have been a quick sale to pay off his debts quickly grows into an ongoing series of events that drag him deeper and deeper into the criminal underbelly of the city he calls home.
4.60· 1.2K4.01· 1.1K
Anti-heroComedySci-fiSuperpowersUrban FantasyVillain MC
When the world ends, humanity must fight to survive — but where others struggle in fear, Will sees only an opportunity.
When Earth merges with the magical world of Arcadia and a system gives humanity a choice between forty years of indentured servitude or fighting a chaos incursion, Will doesn't hesitate. The system thanks him by throwing him into an impossible tutorial. With little chance of survival, he shrugs and picks [Corruption] as his primary attribute.
With a forbidden element — and the powers of death and space added on top — Will just might be able to stab his way through. Earth's sole corruption wielder finds danger at every corner. To him, that might be exactly where he's meant to be.
4.39· 1.4K
Anti-heroLitRPGStatsSuperpowersSystem ApocalypseWeak to Strong
Raika used to be a cultivator — living in a sect, fighting in tournaments, defying the heavens as cultivators do. She was never the strongest or wisest, but she never gave up and always stood by her ideals.
Then an Imperial Cultivator destroyed her soul organs and left her crippled.
In a world ruled by a millennia-old Emperor and his Blades, where enslaved Daemons serve as weapons of mass destruction and eldritch entities roam at the edges of reality, Raika is now less than worthless. But when the choice is surrender or madness, she chooses madness. Embarking on a strange new path, she will abandon humanity, sanity, and the rule of the Empire to become something far stranger and more powerful than she ever imagined.
A story of slow-burn progression, expansive worldbuilding, and a protagonist who keeps transforming — body, mind, and soul — until she is truly free.
It's been centuries since the world fell to the mist and crystal, changing the flora, fauna, and the very air. Humanity slowly returns from mountain refuges, mastering crystals and the strange clarity they offer. Now, at age five, every child receives a crystal inlay ring that reveals their calling — a specific area of excellence and a unique method of growth. Everyone has a calling.
Everyone but Violet. For eleven years she has been the only child with no calling, learning to adapt to the ridicule and pity with a carefully worn persona of warmth and kindness. Then she finds herself with blood on her hands — and finally understands how to feed her calling, and her appetite.
There's never been a situation in Jasper Stone's life he didn't make worse by opening his mouth — ridiculous amounts of trash-talk and overconfidence just spill out. He's never managed to do anything with his wits.
But when the God of Fools tosses him into another world for amusement's sake, he'll need to put them to use. Because there are bandits, dragons, and cultists out there — none of whom appreciate Jasper's particular gift for insults.
A ritual with the sole purpose of obtaining immortality goes horribly wrong. What remains in its aftermath is a boy who receives an inheritance from the Void — a mysterious place that embodies darkness.
With a newfound power, he is given a chance to carve his own way into the world.
When virtual reality becomes real enough to feel like another world entirely, Valia Online arrives. A man running from his past joins the game to forget it all — calling himself Jack Thorn, he chooses an undead race: Deathlord.
A mage by choice and a swordsman by necessity, he soon finds out he'll need much more than magic and steel to survive. Strategy, creativity, and carefully chosen words can often accomplish what simple attacks can't. But as the game becomes too real and touches a part of him he'd rather leave buried, Jack is faced with two questions: who is he, really — and who should he become?
4.08· 2.1K
Anti-heroLitRPGLoner MCNon-human MCVRMMOWeak to Strong
Harry Potter and the Surprisingly Competent History of Magic Professor
TheFanficGOD
B66/100
Cassian Rosier is a near-Squib from one of the Sacred Twenty-Eight families — the family's punching bag, mocked and barely tolerated. When a simple light spell becomes his last chance to prove himself, his world shatters: the Cassian they knew is gone, replaced by a man from our world with no magic but a lifetime of teaching behind him, and only the vaguest memories of a "Harry Potter" series he never bothered to read.
Trapped in a ruined reputation with no real power, the new Cassian has one goal: survive. When forced to lecture on magic, he bluffs his way through by teaching Lumos — a spell he doesn't know. Something strange happens: as hundreds of students learn from his lecture, mastery floods his mind. Ancient variations awaken, along with memories that don't belong to him — some illuminating forgotten magic, others sharp, dark, and dangerous.
Sent to Hogwarts as a professor, Cassian must juggle pureblood family expectations, faculty suspicion, and a power that grows every time he teaches — while wondering whether he is drawing on ancient wisdom or inviting something far worse into himself.
In the midst of faking his death, Xiao Hui finds himself transmigrated into a cultivation world. With great hopes for what is to come, he gets taken in by a sect and chosen by a powerful master — except his master seems to have a hole in his brain.
As a weakling who recognizes his place in the world, Xiao Hui faces certain death at every turn. So why fight it? He does what he does best: fake it, duck the fallout, and somehow claw his way to the top through a combination of cleverness and enthusiastic self-preservation.
A xianxia comedy in the vein of A Will Eternal and Spirit Blade Mountain — neither grimdark nor fluffy, but woven through with both silly and intense moments.
Malvia was once an Infernal of the Black Flame gang, a member of the Empire's most despised race serving in one of its most infamous criminal enterprises. But that's all in the past now. One faked death later, she's been living as Katheryn Falara, a slightly sketchy alchemist operating under the nose of the law — and business is booming.
With the Anglean Empire's nobility constantly scheming against each other, both magic and machine benefiting from her skills, and an ever-expanding kingdom full of rare ingredients, Malvia has been content to sit on the sidelines and make a tidy sum of cash. However, a rash of poisonings among the noble heirs makes her behind-the-scenes role impossible. Elements of a life she wanted to leave behind keep resurfacing, and soon she'll find herself at the center of a web of intrigue — figure out the web, or be trapped by it forever.
4.68· 347
AlchemyAnti-heroMysteryNon-human MCSecondary WorldUrban Fantasy
Buck Jones was born in 1850 and died in 1880. He was an outlaw, and technically still is. The world may change, the species may differ, and the circumstances may twist — but Buck knows one thing for sure.
Always draw first.
4.67· 4384.06· 48
Anti-heroComedyCompetent MCIsekaiLitRPGSecondary World
Real Fantasy Online is the flagship product for the latest generation of neural-interface headsets, promising total immersion and the best NPC AIs ever created. But when the line between one's real self and one's digital identity becomes blurred, and the gods have their own agenda, who is the player and which is the game?
Marcus has played any number of VR games and beta-tested dangerous systems. He usually disdains pre-order perks, but this time the bonus — the ability to craft your character's backstory and have it integrated into the game's lore — is too tempting to pass up. He opts to make a character purely for fun, with no interest in being all-powerful. Things aren't quite what they seem, however, and his backstory and character class have implications he never would have imagined.
It's Drop Night, the one night every decade when the gods hand out cards to a lucky few. If you get a deck, you're a deckbearer capable of great feats — such as controlling frightening monsters.
Wolfe, top enforcer for the Grimm family mob, has already been overlooked on two previous Drop Nights. People of his ilk seldom receive cards, as the gods tend to favor those who follow divine mandates. Against all odds, though, Wolfe does receive a deck at midnight — including a rare card everyone would kill to have.
With the rival street gang the Cobras fielding six deckbearers and cutting into the Grimm family's trade, someone has to do the dirty work. And it isn't going to be the spoiled children of Big Man Grimm.