As the years start running out, you often find that life has left you completely alone. This is what has happened to one military veteran who has lived through many of history's flash points. In order to inject some color into his final days, the former soldier signs a contract with a company that has developed a fully immersive virtual world.
Project Alpha Rome is a multi-level city plagued by endless wars between humans and mutants. Under the nickname Volper, the veteran sets out on his path alone — and thanks to his attentive, reflective approach, he begins spotting things other players have missed, raising deeper questions about the true purpose of the project.
When the sword awakens, it has slept so long that it has forgotten everything but hunger. It is a weapon made to feast on death and blood — the more bodies it leaves in its wake, the stronger it gets.
Bloodstained Blade is a fantasy GameLit where the main character is the blade itself, not the person wielding it. Expect the wielder to die and be replaced as the Ebon Blade pursues its own goals, no matter the cost.
Journalist Harriton is assigned to write articles on the virtual world of Fayroll and its developers. He grudgingly accepts — and soon finds himself enthralled by the fantasy world and its quests. As 'Hagen the Warrior', he enters a world where the thirst for success and legendary items spills into reality, and high-stakes bets are made on virtual characters.
As Harriton's decisions in-game begin affecting his real life, he is drawn into the attention of powerful players and Moscow elite with a devouring interest in Fayroll's outcome — and discovers that this fantastic world conceals many dangers.
Betrayed and murdered for daring to expose corrupt deeds, Brunhilde Krahe is snatched from death by the capricious hand of cosmic coincidence and reborn into a bizarre world of magic and conspiracy — eldritch knowledge in her brain, cosmic fire burning inside.
She copes with her own death the only way she knows how: by continuing her work in the new world. Ruthless mafiosos, corrupt politicians, lowly gangsters — there is more than enough work for an investigator with no qualms about hyperviolence.
Do not make peace with evil. Nuke it.
You are no one. Level zero. Empty of mind and memory — your past stripped by the inscrutable System. A long, difficult road lies between you and remembering who you are, punctuated by one death after another.
In the world of S.T.Y.X., information is your only resource, but those with experience rarely care about your plight — and some make it their mission to kill you. Your life counter ticks lower with every death, and no one knows what happens when it reaches zero. The luckiest players are the cheaters. Perhaps cheating is the only way to win.
These were the words Rylan Cloudgift had been waiting to hear all his life — his salvation and his escape from a mundane existence as an indentured servant on an island in the vast cloudsea. His quick way out of the debt he owed the Thistlethorns, the noble family that found him as a baby.
So why did he wake up in a cell? Seeing no other choice, Rylan flees into the cloudsea with only the supplies he can grab on the way out and a mysterious note bearing a cryptic warning. His quest to find the sender and unravel the mystery of his birth will have to wait — friend and foe alike follow him into the fog, and none of them know the way out. The dense mist harbours hidden monstrosities and long-buried secrets.
After a gruesome death, Carina was reborn in Lafeara as Lady Maura, the unwanted half-blood of an impoverished noble family. The previous Lady Maura was publicly executed as part of a conspiracy to conceal the murder of Queen Eleanora. With Maura's memories to guide her, Carina prepares to follow her predecessor's path into the palace as a lady-in-waiting, using every ounce of courage, cunning, and intellect to ensure her survival and fulfill Maura's revenge — all while concealing her true identity and the ice magic that comes with her frozen heart. After all, they still burn witches in Lafeara.
As Carina becomes further entwined in the hidden witch covens, their history and magic unravel dangerous secrets long forgotten. Everyone wants something, and the most treacherous players in this game of mortals and witches are the gods themselves, who have their own sordid plans for Carina's frozen heart.
Dash's great-grandfather was one of the Fifteen who saved humanity during the System Apocalypse, founding the corporations that now rule the solar system. That legacy should have been his — until his father was destroyed by corpo politics, leaving Dash with nothing but a single building on Earth 2.0.
When Dash nearly dies, a broken System manifests: barely functional, stripped to the bones, but carrying the tinkerer's trait Hoqalo — letting him forge gear that punches far above its tier. The more he digs into why his System came out wrong, the more it looks like sabotage. Someone with corporate reach wanted the Kallum bloodline to stay down.
With his hands, his tools, and friends willing to go to corpo hell and back, Dash sets out to steal his future back — with interest.
Thirteen years ago, the Lich Queen was merely Kai's quiet, awkward classmate at Lokora's Magic Academy. He should have defended her from her bullies. Luna's lich transformation killed thirteen people, burned the academy to disbandment, and left Kai in a coma — waking with an odd power: the ability to witness traumatic events through the eyes of the victim.
When Luna returns to Lokora, Kai's power offers an unexpected opportunity: to return to the past, into the classroom where Luna is still a fourteen-year-old despised prodigy sitting alone at lunch. This time, Kai sets out to stop her transformation — until he learns that bullying alone may not have been what pushed her to darkness.
4.64· 365
CozyMysteryOverpowered MCRegressionSchoolSecondary World
What do you call a mage incapable of casting spells? In this story, we usually call him Terry. When the boy is accepted into Arcana Academy, his talent in mana foundation management awes everyone — making the eventual disappointment all the greater when Terry proves to be an utter failure at spellwork. Diagnosis: major aspect impairment, no cure.
Faced with expulsion, Terry finds unexpected kindness that costs him his academy place but gives him a home with a caring family. Resigned to exploring mana cultivation, he never stops searching for his own path as a mage — day after day, season after season — looking for compatible spellwork. All to finally find the only spell he can cast.
A journey to discover that even a narrow path of magic can lead to the territory of legends.
Argus was a dungeon — sprawling for miles beneath the cities of men — until an angry adventurer murdered him in revenge for the death of a companion. When he came to, he found himself reborn as a human being, complete with a nervous system, organs, and a brain.
Worst of all, his precious System is gone and he actually has to grow up. How disgusting.
Jennifer was ready to enter Lienmont's Mage Academy — the place she'd been aspiring to reach for years. What she hadn't expected was to be dragged into the city's dungeon, where a trial of life and death left a Mark seared onto not just her body, but her very soul.
When she escaped, she found her city in flames, monstrous invaders slaughtering everyone — including her. When Jennifer closed her eyes, she was certain her life had taken an unfair and tragic turn. But then she opened them, and none of it had ever happened. The only proof she hadn't gone mad was the Mark on her hand, burning with an inner fire.
In a trial of gods where eight Marks compete to find unseen treasures, a ninth has appeared: one with the power to revert time.
The gods are dead, killed by a summoned hero. Exiled from his goblin tribe, Stump finds himself in a world reeling from an isekai — deity corpses litter the landscape, their guts imbuing the world with magical power, and their killer has become the new god.
Stump carves out a small home in the slums of a city locked in twilight, in the fungal graveyard of a murdered divine. There he harnesses light magic to illuminate a small corner of his darkened world and starts a mercenary company to piece together his fractured neighbourhood through quests big and small.
But there are those who long for another hero and the destruction they bring, willing to stop at nothing to recreate the apocalypse of the past.
Alexander died and woke up in a world not so different from his own — except for the aliens, the superhumans, and somehow becoming a villain with a supervillain team. Now every hero and bounty hunter in the country is after him.
In a world where the rich get away with murder and heroes cause as much destruction as the bad guys, Alexander intends to change that. At the center of all the madness is a System still being born — shaped by humanity's hopes, greed, and desperation — and it doesn't just want this world. It wants all of them.
After flunking his university entrance exam, Temaru Ryūta becomes a shut-in preparing for next year's attempt — until one summer day he is inexplicably transported to another world where people like him are expected to become Adventurers. To make matters worse, he is assigned the role of Exorcist, the most dangerous of all Adventurer roles.
Ryūta reluctantly becomes the apprentice of a suspicious older Exorcist who proves to be a ruthless teacher. His new career is fraught with terrifying monsters drawn from real folktales and myths, uneasy pacts with supernatural entities, and corrupted Exorcists who have become part of the darkness they were meant to fight.
A character-driven narrative with slow-burn progression, in-depth relationships, and mysteries the MC must learn to solve.
4.52· 782
Class SystemHorrorIsekaiLitRPGMysterySecondary World
A man broken by despair and depression, Grant Legate finds himself in a once-in-a-lifetime situation after receiving an Ultimate Edition copy of Continue Online. All he wishes for is a distraction from the thoughts plaguing his waking hours.
He dives in headfirst, unaware of the AIs' intentions. They offer him the chance to play as one of their own — an NPC deserving of a proper send-off. What he discovers during the journey shakes Grant to his very core.
Harry Evans faces a magical world that is both familiar and different from what he remembers. Is it worth the risk of losing everything to try and save it? Does he even have a choice?
What binds us to a place are the people who inhabit it, and Harry is forced to walk the knife's edge between fear and responsibility as he begins his first year at Hogwarts — and beyond.
Walter's normal life is turned upside down when the human race is judged worthy of Ascension — granting powers beyond comprehension to those who complete Trials as an Aspirant. The Trials are run by otherworldly abominations who view humanity as little more than amusing playthings.
Walter has been chosen by the Absolute Luck System and has infiltrated the Trials as a Lord Arbiter. The problem: he must now balance life as both an Aspirant and an Admin, and he's doomed if either side finds out he's not who he says he is.
Navigating this double life with wit, smarts, and a little luck, Walter must survive long enough to become an Unwilling Eldritch Horror of Fortune.
In ancient times, the Eifni Organization reached heaven through violence and tore gods from their thrones. Now their methods are more precise: etheric technology measures love, creates beauty, and reincarnates the dead. By embedding specially trained operatives — godslayers — into a culture, they engineer the exact conditions needed to kill a god and save the souls it would otherwise devour.
Lilith was a run-of-the-mill college atheist until a divine being took a bite out of her soul. Rescued by the Eifni Organization and trained as a godslayer, she is now deploying on her first real mission to a planet called Theria. Objective: reconnaissance on the local pantheon and clearing out as many gods as possible before the strike team arrives. There is just one problem — the Therians seem to know they are coming.
The Library of Everywhere once stood as a beacon of magic and power. For 500 years, it has been broken. Quinn can barely handle her own life, but when the Library discovers her compatible magical signature, she becomes the sole potential Librarian — and the weight of the universe falls on her shoulders.
Before things can be quiet and peaceful, she must battle engorged bookworms, repair centuries of damage, figure out why there's been no Librarian for five hundred years, and begin collecting the Library's 18,042 overdue books. There will be a helluva lot of late fees to process.
4.19· 1.1K
Base BuildingCompetent MCLitRPGMysterySkill CollectionStats