Kieran watched wild outborns tear his father apart when he was a child. Now he's supposed to bond with one. Highfall College trains callers who share their minds with these creatures of storm and fire — but Kieran can't do any of it. No Arts, no bond, just fists and a mark under his skin that burns when the world goes wrong.
Between a lightning-happy rival who thinks everything is a competition, a fire girl with zero impulse control, and the most chaotic first-year cohort Highfall has ever filed, Kieran might survive long enough to figure out what he is. His first expedition into the Outerbound is coming whether he's ready or not. He's not ready.
Sentenced to death for his Bloodright, Startüm Ironwolf has fought for life since birth. Born a half-breed and a Paladin of Ukko, he is the first of his kind. When his father's people, the Klavikians, are destroyed in an overwhelming surprise attack by invading Toenellian Demonic Hordes, Startüm is spirited away to Earth by his Grandsire.
Hiding among humans in present-day Florida, Startüm lives in the shadows as he grows and learns to control his powers. On the eve of his eighteenth birthday, the fates of both worlds become irrevocably entwined when the Tuonellians discover him on Earth. Mankind is swept into the middle of a millennium-long conflict spanning two worlds, and Startüm must find a way to fight his people's ancient enemy — or humanity will suffer the same fate as the Klavikians.
4.06· 246
IsekaiSecondary WorldSuperpowersUrban FantasyWeak to Strong
Having survived his first months on Eos, Brian Fieldings has much on his plate: revenge, justice, and shiploads of refugees arriving on the continent. To address any of it, he and his companions must grow far stronger and find allies — because some of their challenges are as much political as physical.
Their role in saving a grand duke's daughter opens doors to high society, but the court in Trynfall is every bit as dangerous as any dungeon. And then there's the mysterious title that appeared on Brian's record: Agent of the Wild. What is the Wild, and what does serving it mean?
4.64· 167
Competent MCDungeon CrawlingLitRPGSecondary WorldStatsWeak to Strong
Drev Cauhn went in for his class assessment like everyone else — and came out a Conqueror, a class that hadn't appeared in over three centuries. Now every guild, noble house, and power player in the city wants a piece of him.
At eighteen years old, Drev isn't interested in being owned. He's interested in building something. With a class that scales faster than anything in living memory, a guild at his back, and a growing circle of exceptional allies, he's reshaping the world. But power draws attention — and the noble houses and rival guilds have decided that an unaligned Conqueror is too dangerous to leave free.
4.24· 145
Class SystemGenius MCHaremLitRPGSecondary WorldWeak to Strong
Nine short stories set in the world of Benjamin Ashwood, told from the perspectives of supporting characters including Rhys, Mathias, Lady Towaal, Corinne, and Lord Jason. The stories illuminate character histories and intersect with Ben's main story in insightful and sometimes funny ways. Best read after engaging with the Benjamin Ashwood series.
Bored with village life and desperate for adventure, Joshua sets out into a fantasy world governed by RPG rules to form a guild of heroes — recruiting barbarians, mages, and rogues in pursuit of glory.
Not everyone he meets is heroic, and not all heroes are what they seem. When he discovers secrets in an old guildhouse, he finds himself pitted against dangerous mages and stubborn dragons, forcing him to level up and learn abilities no one else possesses.
Steve is dying. When a stranger offers him a last chance by sending his consciousness into another world, he takes it — waking as Abalonious, a warrior in a fantasy realm that was supposed to be an adventure but is already in peril from the actions of those who came before.
A darkness is coming, secrets no one wants to name are circulating, and Steve must adapt, learn, and grow fast if he intends to survive.
3.78· 68
Competent MCDungeon CrawlingLitRPGSecondary WorldWeak to Strong
When a multinational games company recruits Tom, a smart Dublin teenager, to bring a team to San Francisco and dive into a massive fantasy world, he thinks it's the job of his dreams. His challenge: level up fast enough to eliminate a rogue AI dragon that is blocking the game's release. But as Tom gets closer to that goal, he begins to realize the game is not what it seems — and a powerful cryptocurrency company may have funded its creation for their own hidden purposes.
A feral girl named Burch is desperately fleeing an army of hobgoblins when she encounters something impossible: a living, self-aware sunflower. Bound together by old, strange magic the world no longer knows, the two begin to bond and communicate as Sunflower teaches her its unusual ways.
Together they journey across a mysterious, magic-filled world toward a place spoken of only in whispers — Paradise, possibly the last safe haven left anywhere. But a hobgoblin horde hunts Burch relentlessly, and every shadowy corner holds danger.
4.02· 40
LitRPGNon-human MCPost-apocalypticSecondary WorldSoft MagicWeak to Strong
Ninetoes is a hobgoblin wizard — unusual enough on its own — but stranger still, a twist of fate has made him an Adventurer rather than an NPC in the game world of Adrenon. With this new status comes access to power, magic, and skills his kind can rarely attain.
In his first quest among the ancient ruins of Kavralach, Ninetoes faces danger and intrigue. Failure means the destruction of his home and people. To become their champion, he must master the magic system, advance as rapidly as possible, and find allies — for a wizard alone is vulnerable.
4.19· 32
Hard MagicLitRPGNon-human MCSecondary WorldWeak to Strong
Varnoth the shadow panther awakens in the strange, cruel world of Albattara — humanoid, tied to a cross, and on the verge of death. With a unique set of skills and no knowledge of who he is or why he was left to die, he sets out on a journey of discovery through a world where only the strong survive.
As Varnoth grows into one of the most powerful heroes in the land, a new dark threat from deep underground threatens all of Albattara — and he will need every ounce of that power to protect the people around him.
3.89· 97
Dungeon CrawlingLitRPGNon-human MCSecondary WorldWeak to Strong
With his mother saved and life beginning to settle, Asher turns his attention to improving conditions within the kobold's nest. Food is a constant problem and resources are scarce, but he has a plan. The 2nd nest has always had better access to what they need — and that's where he'll start.
Players disappeared from the game Aesir five hundred years ago — and no one wants them back. So when Astra Diane respawns, it is more than a little inconvenient for her porter Xander, now a high-ranking member of the Church.
As the only person in the world who can hand out unlocked Skills and respawn at Soul Stones, Astra is a hot commodity for cities looking to wage war and for the remaining Porters who wish to increase their own Skills. Astra has her own problem, though: she cannot log out.
Steve Benson is dying. Given the opportunity to enter Tempest Online as the warrior Abalonious, he finds a dream come true — until a simple quest spirals out of control and he and his companions discover they are unwittingly caught in a battle between dark gods and the forces of light.
The deal Abalonious accepted hides a crucial detail: if he fails, the game is over and he dies permanently. With his virtual existence on the line, he and his allies must put everything at risk to prevent the catastrophic collapse of the simulation they now call home.
The Caretaker Noslen is missing, the enemy holds the only functional respawn point, and a forgotten threat looms close by. Meanwhile, the Demon Lord Az'geneth, Destroyer of Worlds, grows in strength.
The deck is stacked against those who would fight for justice. Old friends and enemies must return and forge unlikely alliances to stand against the looming forces of evil.
Clay has spent his entire childhood working to be strong enough, fast enough, and brave enough to earn an adventurer's class and fight the monsters spawned by the world's Lairs and Dungeons. On the day of his Choosing, the gods give him something else entirely: [Commoner].
As every one of his friends sets off to be a hero, Clay is told his destiny is a farm, not a dungeon. He decides to fight the monsters anyway — armed with his wits and not much else.
4.33· 3
Class SystemCompetent MCDungeon CrawlingLitRPGSecondary WorldWeak to Strong