Every self-respecting basement dweller knows what to do when fictional monsters become real and people gain the ability to level up: figure out an overpowered build, grind, snowball, and become ridiculously powerful. Focus on yourself. Survive, thrive, become a god.
Dennis has other priorities. Beating hopelessness with overwhelming fervour, he faces a system apocalypse with an unhinged yet charismatic determination — and an absolutely unbalanced power set that puts faster-than-light speed on the table. Things will get dark. But Dennis never stops pushing forward.
Turlough is a mage — and an orc, generally considered less intelligent than humans, born with the Curse of the Barbarian that limits him to leveling only through combat. In his home world of necromancers, dragons, and invading armies, that would be manageable. But an unprecedented peace reigns across the land, leaving little opportunity to advance.
When he spots a portal in his master's study, he steps through hoping to find a horde of demons. Instead he ends up in a modern city full of skyscrapers and people in colorful outfits: superheroes — and, of course, supervillains. What dangers and opportunities await him in such a strange world?
4.47· 7014.17· 6
Class SystemComedyIsekaiLitRPGNon-human MCSci-fi+2
This is Perry's third world, or fourth if you count Earth. In the first, a brilliant scientist named Richter gave him a working suit of power armor before dying to an attack from a seemingly sourceless adversary. In the second, he became a knight fighting in a war against a callous enemy.
There are others like him — thresholders, always in opposition — and it's becoming clear that hopping from world to world is going to be his way of life. Now he finds himself in a place doing its best impression of Victorian London, facing a new enemy that will test all the knowledge and power he has accumulated so far.
A tired mage drops something. A flickering soul picks it up. Earth-Bet will never be the same again.
A World Rune falls into unexpected hands through OC reincarnation — and what follows promises to reshape an entire world.
updated book at: https://www.royalroad.com/fiction/73967/somebody-stop-her-superheroes-apocalypse [This is a placeholder archive backup of an old book, kept here only to fight copyright trolls in the future]
A mysterious entity bestows certain individuals with a powerful tattoo. With it, anything becomes possible. The world is changing — and it has yet to be determined if it is for better or worse.
Two friends who grew up together, Ace and Vincent, decide to use the tattoo to pursue what they always dreamed of.
4.06· 975
Base BuildingDungeon CrawlingSuperpowersUrban FantasyWeak to Strong
What does a world do to survive a continuous low-level influx of Isekai protagonists, each adding their own world's magic or superpowers to the mix? Whitney Ismael, software engineer, learns the answer: licensing and registration paperwork, search warrants, and special agents for the Bureau of Isekai Affairs.
Nick Klein is your average high school geek — if you can still call yourself average when your grandfather was a retired superhero and you've been trained in martial arts by a mysterious immortal mercenary. After his grandfather dies, Nick inherits the last version of the Rocket suit: powered armor that lets him shrug off bullets, smash through walls, and manipulate sound.
Along with the suit comes the base of his grandfather's superhero team, its jet, and forty years of trophies from fighting criminals and aliens. Together, Nick and his friends — descendants of his grandfather's teammates — attempt to bring back a superhero team originally formed during World War 2, facing both the normal problems of high school and the less normal problems left over from their grandparents' past.
Built to be a killer. Learning to be something more.
Better equipped for making people disappear than making small talk, cybernetic hitman Agent W faces a problem his shotgun-arm can't solve: the superhero Rockslide moves in next door. With his work for the elusive Boss creating friction with the League of Heroes, his once-simple life of completing kill contracts grows murky as an overly-friendly super's advances begin surfacing memories of his forgotten past.
4.59· 376
Anti-heroMysteryOverpowered MCSci-fiSuperpowersUrban Fantasy
When the end of the world arrived, Elysia was already dead. Amid widespread destruction, collapsing cities, and dangerous creatures, strange lightning struck her grave. Rejuvenated by the violent shock, life returns to her broken body — and she must find a way to harness the element in her veins or die again.
She was always a free spirit, and survival is just another challenge. But as she powers up, something constantly nags at her: maybe, just maybe, her family is still alive out there somewhere.
In the sleepy town of Saint Mary, the Kilborne superhero family's new neighbors are more than just odd — they're supervillains. School would be a breeze for Martin Kilborne if it weren't for Alexa Terranova, his raygun-toting classmate who recruited him as her minion.
Martin becomes quickly tangled in Alexa's supervillain plots: stealing an ice cream van, destroying the Superstate, and bewildering time-travel escapades leaping between his Earth and a dead world 400 years in the future. His life transforms from mundane to madcap — an ever-accelerating train ride with no brakes, packed with adventure, dark comedy, and post-apocalyptic cosmic horror.
Dyna Graves grew up believing she was special — not above her peers, but simply outside their context. Just as she started figuring out what to do with the rest of her life, she received an invitation from the Carroll Institute, a psychic facility that had identified her psionic potential.
Surrounded by clairvoyants and mind readers with obvious abilities, her own lack of apparent power becomes glaring. Then an explosive incident during a routine experiment reveals there is far more to Dyna Graves than anyone realized — and she finds herself pulled into a world of cutthroat espionage.
There's one firm rule in Central City: everyone dies. Super strength, invulnerability, regeneration — everything is on the table, except immortality. After all, if anyone were immortal, Alpha, the completely-legitimately-elected dictator-for-life of Central City, could absorb their skill and become dictator forever. It's a good thing no one is immortal. Especially not Levi.
A satirical dark superhero story with a LitRPG twist, drawing on the vibes of The Boys, Perfect Run, and Astro City.
Jeremiah Bridge had it all: a clear path to becoming an inter-planar veterinarian, a life of privilege in Prima City, and the unwavering support of his brilliant sister Sarah. Everything crumbles when Sarah is framed as a villain and killed in disgrace.
Branded by association and cast into the chaotic streets of Nexus — a world where magic, technology, and myth collide — Jeremiah is left with nothing but questions, grief, and a strange pendant pulsing with mysterious power. When the System, Sarah's final unfinished masterpiece, chooses him, it pulls him into a world of impossible creatures, cryptic bargains, and shadowed truths Sarah never shared.
There's just one thing he can't figure out: why does it want him to open a pet shop? A story about revenge, grief, redemption, and finding good homes for good boys.
Cassidy Evans grew up in a wealthy family in an incredibly prosperous Detroit. Twenty years ago, random people across the world began encountering small, mysterious glowing orbs that granted them amazing superpowers. Through those two decades, Detroit transformed from a failing city into a hub of super-tech manufacturing — and Cassidy's parents stand at the top of it all.
But there are secrets in her past. A simple act of sneaking out will set off a domino effect as she witnesses a murder, gains her own powers, and barely escapes with her life. Her first night out is a busy one — and it's only the start.
As Cassidy will learn, it isn't the constant super-powered gang fights and life-and-death decisions that truly weigh on you. It's the Family Business.
It is the future, and the realm of online entertainment has grown into vast and wondrous virtual worlds. This is the story of Kaleb, a young gamer, and his adventures in the latest super-hero VRMMO: Modern Age Online.
Join him as he takes on villains — both player and NPC — joins forces with other player heroes, and navigates the unexpected bureaucracy of being a hero in a perfect virtual recreation of the world. No cheats, no guides: just one newbie super-hero against the forces of villainy in his new virtual home.
Anthony Tinoco is just an average college freshman — until he stumbles into a world that exists in parallel with our own, governed by the System. Now he gains skills for everyday tasks, levels from fighting monsters, and experiences adventures he never thought possible.
Not everyone is pleased to see someone like Anthony with these new powers, and some are willing to commit murder to stop him from using them.
4.12· 742
LitRPGSuperpowersSystem ApocalypseUrban FantasyWeak to Strong
Alpha Strike: An Interstellar Weapons Platform's Guide to Hostile Takeovers
Osamaru Ta
D37/100
Meet ALPHA-555-12-4412: an unstable, unpredictable, and possibly insane Sapient AI of dubious morals with a love for everything that goes "Boom!" — the perfect spearhead for the technologically advanced Third Galactic Federation of Sapients and its Galactic Unification Project.
When Alpha finds himself trapped in a world filled with reality-warping magics and thousand-year-old Cultivators, he quickly learns he might be out of his depth. And like any good fish out of water, he adapts — by giving the fish robot legs and equipping it with a battleship-rated intercontinental Railgun.
Soon all those under the Firmament will learn one thing is certain: Alpha isn't trapped in this world with them. They're trapped in here with him.
It's not easy being the most famous villain in the United States, but Via Rodriguez — aka Empress — manages. Her wicked schemes take an unexpected turn when a getaway gone wrong lands both her and her current foe, the annoyingly perky Hero Electra, in the middle of an unknown land that is definitely not Earth.
Silverwall is bizarre: Via is suddenly imbued with diabolical magical powers, an annoying menu keeps popping up about mana and Status Points, and no one has heard of the internet. Stripped of her usual gadgets, Via will have to rely on her wits, charm, and newfound demonic skills — and cooperate with the last person she'd ever want to team up with.
For years Sora has been viciously harassed by bullies, subject to physical, psychological, and emotional torment from middle school to high school. As Sora's sixteenth birthday draws near, reality begins to twist — myths and legends surround her, and she starts to change from a demure teenage girl into something else entirely, struggling to come to terms with her new transformation.
4.39· 416
Non-human MCOverpowered MCSchoolSecondary WorldSuperpowersUrban Fantasy