One month has passed since Akihiko Kayaba's deadly game began, and the body count continues to rise. Two thousand players are already dead.
Kirito and Asuna are two very different people, but they both desire to fight alone. Nonetheless, they find themselves drawn together to face challenges from both within and without. Given that the entire virtual world they now live in has been created as a deathtrap, the surviving players of Sword Art Online are growing desperate — and desperation makes them dangerous to loners like Kirito and Asuna.
As it becomes clear that solitude equals suicide, will the two be able to overcome their differences to find the strength to believe in each other, and in so doing survive? A retelling of the Sword Art Online saga that starts at the very first level of the deadly world of Aincrad.
Choosing a college when your family is struggling can be difficult, but it isn't supposed to be world-ending. Then a meteor falls, and Matt's home city is locked down by a mysterious dome. Corporations race to monopolize new untapped resources, and people are suddenly developing powers via a system with borderline sinister intentions.
In the chaos, Matt sticks to what he knows: stay out of the spotlight, grind, and survive. But he'll be dragged into the dark whether he likes it or not — where the price of failure is death, and the prize for winning is beyond his wildest dreams.
A young girl is thrust into leadership as her competence, talent, charisma, and nature prove to be the foundation her people need — even if her own country disagrees.
As far back as she can remember, there was another girl in her dreams. When she slept, she saw someone else's life. When she woke, that girl's skills were there in her menus. By nine she could read a language no one else knew. By twelve, she knew numbers no one had taught her. When she was sixteen, she watched her die.
A progression story of crafting, kingdom building, political maneuvering, and war — following a charismatic MC's rise from peasant to ruler.
The tale of a reincarnated magical girl lover, excited about finally living out her dreams of slaying evil with the powers of love and friendship. Unfortunately, a truck-wielding goddess interpreted her request to return her memories immediately after reincarnation rather too literally — meaning it'll be a long time before the frilly dress fits, and the demons don't seem to want to wait.
Also in contention: the embryo of a hero facing the egg of a demon lord in a battle with serious mobility issues on both sides. And two new parents growing progressively more confused at the weird happenings around them.
An absurdist LitRPG comedy in which an unborn hero speedruns the plot so efficiently it may all be over before she gets around to being born.
Some seek power. Some seek justice. Others seek to root out the filth lurking in the darkest of corners.
Spot was summoned from his comfortable charging pad and familiar floors to a world of magic and intrigue. After the flight of his new patrons, he is left to care for a filthy castle. During his quest to keep this new home clean, he will face demons, foreign armies, and the dreaded stairs.
All those who stand before him will be swept away. Those who follow his spotless trail will find enlightenment, purity, and a world on its knees.
Jay has grown up in a world where dungeons, monsters, and leveling systems are a cultural norm. At twenty, he awakens a Skill that allows him to steal the abilities of monsters — where others are locked into a fixed skill set, he grows stronger after every battle.
Follow Jay's journey as he learns more about his unique situation in a world that has grown blind to the real dangers of modern-day dungeon diving.
A young dungeon core forms next to a lovely village full of lovely people who would probably understand its plight — if only it had a mouth with which to speak. Instead, everything goes horribly, terribly wrong.
This is the story of a village, a dungeon, and a core's desperate desire to provide light, laughter, and life. It tries to choose talents and perks that bolster its life-mana alignment every time. So how did it end up with an undead army and insane boosts to death-aligned mana?
How did everything go so wrong?
Gods are lazy. After a few hundred millennia they learned to delegate, and so the Heroes were born — useful pawns to handle the messy business of saving worlds.
Quasi Eludo has been a Hero. He did the whole save-the-world routine, came home, and decided it wasn't enough. So he sold his services back to the Gods: Quasi Eludo, Hero for Hire. After countless subjective centuries on the job, an odd God arrives with a unique request — destroy a world, minimum payment several million dollars on completion.
Quasi sees no reason to refuse.
Allison is a normal girl who enjoys spending time with her friends and just generally enjoying college life. So when she wakes up in a strange underground complex full of candles, weird creatures, and no memory of how she ended up there, it's safe to say she's a little out of her element.
She has no survival skills, no ability to fight, and no clue what the weird words and numbers floating around in her head are supposed to mean. It seems like a hopeless situation until she finds an unlikely ally — another version of herself, with different knowledge, skills, and personality.
Together, they might have a chance of making it out alive. The catch: they still share the same body.
Zeke was born into obscurity at the very bottom of a world where magic defines worth. The gap between his low birth and true mastery seems unbridgeable. Yet he refuses to accept his place — even as the path ahead is littered with those who tried and failed before him.
A slow-burn progression fantasy built on a hard magic system grounded in solid principles rather than game-like point allocation. Power here is earned through understanding, not shortcuts.
4.35· 2.4K
Base BuildingCozyCultivationDungeon CrawlingGameLitGenius MC+7
Paradox is a tiny snake with great potential — the sole creation of the Great Core, hidden away in a small corner of the World Dungeon. Together, he and the Great Core hid from the horrors outside. Then the Coreless found them and tried to steal his creator away.
With no other option, Paradox swallowed the Great Core. Only then did he begin to become what he was always meant to be. The Endless Cycle began — and with it, the story of a little snake zealot and his journey to greatness.
In the latter half of the 21st century, Alexander and his guild play Io Online — the world's largest VRMMORPG — for both fun and income. While completing a rare "First Kill" dungeon, they discover that demons have returned to the realm for the first time in ages.
Given the chance to test a new immersion system that makes casting faster, movement more fluid, and magic itself different, the friends must give up their high-level characters and start over at level one. They quickly run afoul of a player-killer guild, and the conflict escalates until in-game actions begin to have real-world consequences.
4.43· 1.6K
Base BuildingDungeon CrawlingGameLitLitRPGMilitaryVRMMO
A worthless prince with a useless Blessing in a world where deep running waters threaten to pull even the most experienced warriors under. Lucky for him, he's always been a good swimmer.
Tragedy had reduced James to a nobody — washed up and homeless in New York City, certain his life was over. Then a message appeared in his vision: the 60,000-year countdown had ended, and Nemesis 1 had been released.
As the world falls apart, as billions die, as society collapses and all hope seems lost, James discovers a powerful truth: he was wrong to think himself a nobody. With the dawn of the Void, he'll become the most important person to have ever lived.
The Questing Stones have come to Nowherested, and Evelia Greene is finally ready to receive her life's quest. Perhaps she'll be a great warrior, a wealthy merchant, or a brilliant mage. Perhaps her quest is simply to live a quiet life honing a craft. Or perhaps the Stones will grant her the legendary mission of popping over to the next village to pick up a loaf of bread.
Either way, adventure is out there, and Eve is determined to have one.
4.46· 2.1K
Class SystemComedyGameLitLitRPGOverpowered MCSecondary World
For more than a hundred and fifty years, Nemon Fargus has served the Kingdom of Sena. Through four Kings and a Queen, two wars, a rebellion, a magic school founded and taught, and countless beast waves and dungeon breaks. Now the one close friend he had left has passed.
He's done with their politics and economics. The short, busy lives of humans are more burden than benefit on the weary soul of this half-elf. He wants a refuge — a place truly his own, away from cities, markets, wars, and eager students.
He's seeking the peaceful life of a wizard in his tower, studying magic to advance his spellcraft. We'll see if that happens.
4.51· 1.9K4.15· 1.2K
Base BuildingCozyGameLitNon-human MCOlder MCSecondary World+2
Runner is trapped in a VRMMO with nearly half a million military personnel whose minds were fully uploaded — meaning death in-game means real death. As the only IT administrator inside the game, he is the only one with any hope of finding the password to log everyone out.
Navigating a world that grows increasingly sentient and aware, Runner must outmaneuver threats from inside the game, outside the ship, and from the gods themselves — all while deciding what he is willing to sacrifice for the future he wants.
Betrayed by those closest to him, ex-spy Finn Caldwell thought he'd escaped his life of violence and deception. When a frantic message from his estranged sister draws him into the Realms — a strange game-like world of magic and wonder — Finn is forced to embrace his deadly skills once more.
Armed with a mysterious artifact known as a Godhead, Finn becomes the warrior-mage Gryph. To save his sister, he must first escape a sentient dungeon by defeating its master, the Barrow King.
When Alice Verianna went to sleep, she was just another teenager from the Denver suburbs. She woke up in a magical alternate dimension inhabited by monsters and governed by a mysterious System — where people resemble RPG characters and everyone has access to their own status screens.
Grappling with the System isn't Alice's only challenge. An underground organization called the Society of Starry Eyes has taken a particular interest in other dimensions. If they find out about Alice, they will stop at nothing to extract the secrets of her world by force.
Now Alice must pursue her scientific endeavors, learn to harness the magic around her, and uncover the Society's ultimate intentions — and how she ended up here — before it's too late.
All Dan wants is to find a way home. He'd settle for a beer, a bite to eat, and a place to sleep off his hangover.
But Dan has accidentally noclipped into the Backrooms — a bizarre, extra-dimensional world cobbled together from twisted carnivals, abandoned shopping malls, janky laundromats, and condemned asylums, overrun with horrific nightmare creatures known as Dwellers. No one ever gets out. If Dan wants to survive the week, he'll need to harness the strange game-like magic of the Backrooms, make some very sketchy allies, and carve out a little safe haven to call his own.
He's also being hunted. The Flayed Monarch of the 999th floor has marked him for death, and no one walks away from the Skinless Court with their hide intact.