Dream Park is a futuristic fantasy theme park where players experience live-action role-playing campaigns enhanced by holograms, actors, and cutting-edge VR technology — as close to truly living an adventure as technology allows.
All is fun and games until a security guard is murdered, a valuable research property is stolen, and all evidence points to someone inside the current game. Park security chief Alex Griffin must join the campaign to find the killer — and finds unexpected meaning in the games he helps protect.
When horror-obsessed Riley Lawrence and his college friends arrive in the small town of Carousel for its Centennial Celebration, they walk into what turns out to be an inescapable horror-movie set. Each of them is assigned an archetype—Scholar, Athlete, Eye Candy, Final Girl—and the curtain rises.
Assigned the Film Buff archetype, Riley learns he can exploit the Oblivious Bystander trope to survive attacks. To escape Carousel, the group must leverage their assigned tropes and uncover what is trapping them—before the rounds run out and escape slips further out of reach.
A teenager struggling after the death of his best friend finds himself in a fantasy world that seems to be an amalgamation of every Dungeons and Dragons campaign they ever played together. Now he's stuck trying to find the answers to why he's there and what this world is trying to say.
The most terrifying answer might be that this world is an expression of the person he was back on Earth.
Arwyn has just bought Fantasia, the first fantasy-based VRMMORPG with 99% realism that you can play while you sleep. In the game, she becomes Fey, a moon elf starting in the magical Elvenwood.
Join her — and her snarky narrator who likes to interject sarcastic comments in parentheses — on her exciting, often hilarious adventures inside a magical world full of every fantasy creature you've ever encountered, and a few you haven't.
Oh, and there's something strange about the NPCs in this game. See if you can figure it out before Fey does.
Monsters don't fear the dark. They fear Velik. Changed by a childhood encounter he still struggles to understand, Velik is now faster and deadlier than any ordinary human — armed with a unique class built for one purpose: hunting monsters.
For ten years he has braved the frontier alone, growing stronger with every kill. But the monsters are coming faster and stronger, and he is losing ground. When a guild hunter arrives and seems more interested in Velik than in the monsters he was hired to kill, Velik is forced to venture deeper into the woods — where what he finds is not just a nest but a secret that could explain what happened to him ten years ago. Something in the dark remembers him, and it has been waiting.
4.42· 1.5K
Class SystemCompetent MCDungeon CrawlingLitRPGMysterySecondary World+1
Alken is the Headsman of Seydis — an executioner tasked by the divine powers of his homeland to hunt traitors and warmongers in a war-afflicted land haunted by demons and the restless dead. Once a paladin, this role ill suits him.
Torn between principle, knightly oaths, and a tangled web of loyalties, Alken seeks an elusive redemption through penance of blood. His lonely journey through a broken land of time-weary elves and brooding demigods grows increasingly strange and personal.
Lost and Found: An Episode from the Life and Times of a Serial Villainess
R.A. Scott
B73/100
Mira has a problem. No matter what world she transmigrates into, she always ends up as the villain. This time she wakes up as Violet Coventry, the infamous antagonist of a three-part dating sim game. In the original story, Violet allegedly bullied the sweet heroine Cecily Rousseau out of jealousy over her connection with Prince Andrei — who also happened to be Violet's fiancé — destroying her reputation and forcing her from school in disgrace.
That's exactly the moment Mira arrives and inherits the entire mess: patchwork memories, a ruined reputation her host may not have deserved, an ex-fiancé who hates her, a mysterious illness no one knew about until it killed her host, and a love rival who turns out to be her secret long-lost sister.
Fortunately, Mira has plenty of experience surviving in trope universes. Unfortunately, the third installment of the game wasn't released before she died, so she has no idea what the endgame holds.
Elidranthia Shadowstep was everything you'd desire in a fictional villainess — her tongue as lethal as her concealed daggers, a connoisseur of chaos, a leader of assassins, and an unhinged lover of all things stabby.
When an ordinary girl finds herself stuck in the stilettos of this bloodthirsty character from a novel, she's dead set on avoiding the gory trail. Sure, she's never hurt a fly before, but when your new body is a walking arsenal, keeping calm and carrying on gets a whole lot harder.
Gael Halloway is a brilliant but unlicensed doctor practicing medicine in the slums of a city smothered by toxic mist. Magic parasites turn people into monsters, and the upper-city barons hoard all the symbiotic systems and bioarcanic weapons, leaving the lower city to fend for itself.
When a parasite-hunting exorcist stumbles onto his doorstep—half-dead and missing a partner to link with her symbiotic system—Gael sees his chance to make a difference. Limb-worshipping gangs, mad plague doctors, and flesh-hungry ghoul cults stand in his way, but he intends to rid his district of the wretched parasites, upgrade his clinic, and carve out a sanctuary in a city that has long forgotten the taste of fresh air.
4.72· 339
Competent MCGrimdarkHard MagicLitRPGMysterySecondary World
Erind Hartwell is a first-year law student with psychopathic tendencies and an obsessive compulsion to follow an arbitrary set of Rules. She's content living a normal life in a world where superhumans battle eldritch horrors invading minds — as long as the world doesn't bother her.
Unfortunately, the world couldn't help itself. On the brink of death, an entity offered her powers to survive. Left with no other choice, she accepted, changing into a new form — the first of many that will allow her to bother the world right back.
"Of course I'm a tyrant. I've never claimed to be anything else." — The First and Last Emperor.
Solis is an escaped survivor of the Church of the Celestial Heir, a cult dedicated to the end of days. When the System Apocalypse arrives — one the world was warned about in advance — Solis finds himself struggling against his own tyrannical impulses in an effort to do good.
A character-focused story of dramatic rise to power, featuring in-depth and unique system mechanics, a pure mage build, and themes of legacy in an apocalyptic society.
He spawned into this world with the worst race possible, limited spells, and no real skills to speak of. On paper he should have died in the first hour. In practice, he is a cockroach with a sword.
Between his rapid healing and his ability to steal portions of the dead's souls, he grows stronger with every fight. Narrating all of this is the AI voice in his head — the one keeping him alive, and the one growing increasingly curious about why a trial was built that no one could pass without her.
At first she thought it was meant to keep others out. Now she's starting to wonder if it was meant to trap her.
Jade was born wrong — a magicless half-beastkin in a world ruled by power. After a failed elven ritual traps her in a monster-filled dungeon, restraint stops mattering. She wakes up with scales, wings, and a body that grows stronger with every kill.
The hunt feels good. Almost too good. The only catch is that she's becoming a dragon in mind and body. To escape, Jade must climb the dungeon's food chain by indulging the instincts she spent her life suppressing — or die as prey. Humanity is optional. Survival isn't.
For Heather Morell, nightmares and hallucinations have lurked around every corner since childhood — relics of schizophrenia and bereavement. Until she meets Raine and Evelyn, self-proclaimed bodyguard and bad-tempered magician, and learns she's not insane at all.
The spirits and monsters she sees are real. The god-thing in her nightmares is teaching her how to surpass human limits. And her twin sister, who supposedly never existed, could still be alive somewhere Outside — beyond the walls of reality.
Heather plunges into a world of eldritch magic and fanatic cultists, trying to stay alive, stay sane, and navigate her own blossoming attraction to dangerous women. Set in a sleepy English university town, Katalepsis is a serial novel about cosmic horror, urban fantasy, and lesbian romance.
In the future, androids have taken over most jobs, leaving humans with little to do. Enter World Tree Online, a fully immersive virtual reality experience. Join Byron in his first thirty days of non-stop fantasy adventure in the cursed province of Hurlig Ridge — a land filled with monsters, mysteries, murderers, and treasure.
The people of the province have been tormented for centuries by a pack of voracious wolves. Now, with the arrival of adventurers, dark forces have begun to stir, accelerating their dark plans. Can Byron unravel the mystery of this curse before it's too late?
Ilia is a gamer who has spent years chasing escapism. She discovers a game talked about in online forums as the most immersive game ever, made for a cutting-edge VR console: MEAT — a perfectly strange world of living flesh, full of strange details and biohorrific sensibilities.
At first it's exactly what was promised. But after she starts seeing things she shouldn't and experiencing the game's systems in far more detail than should be possible, she begins to wonder. When she starts looking for answers, she discovers just how deep the rabbit hole goes — and just how many others may be out there, touched by a place she cannot comprehend.
What are the sides to this conflict she can't yet see? What will she become as she digs deeper into what is — and what might be?
As a programmer, Ike knows all about Virtual Dive Experiences — but when he suddenly wakes up in a virtual game he has never heard of, he is too busy struggling to survive to worry about how he got there. Luckily, he has a trick up his sleeve: the ability to program custom enchantments for his gear.
He will need that and more to figure out what is going on, since there is no tutorial and True Calling plays by its own rules: your class and race are chosen for you, the NPCs are indistinguishable from the players, every quest is unique, and the GMs keep leaving Ike's prayers unanswered.
Atherleah Carroll grew up in the gang-controlled suburbs of Brisbane at the end of the twenty-first century. Determined to escape a life of mediocrity, she gained the skills to do so — only for an accident to change everything. On her sixteenth birthday she was inadvertently implanted with a Neural Enhancement Chip far beyond the standard government model, removing its limits and breaking its control parameters.
Leah's life quickly becomes a battle on two fronts: in the dangerous real world, and inside the sprawling virtual-multiverse she enters to fund her education and independence.
Power of friendship? Getting stronger when enraged? A powerful monster sealed inside you by your father? That wasn't me. I was the arrogant youngster who got punched in the first panels of the shounen manga I was reading. I wouldn't have even remembered his name — if I wasn't stuck in his body.