The island nation of Yashima is in chaos. Armies march to war, pitting cousin against cousin for power. Sword saints grow deadlier with every battle even as muskets flood the country and transform the average soldier into a lethal threat.
One woman towers over the era. Known as the blood-soaked flower of the battlefield, it is said that to see her is to risk madness, and to fight her is to die. Some claim she draws her power from the blood of vanquished foes.
Listening to the rumors, the narrator can't help but feel that a plan to secure a comfortable administrative post has somehow gone awry.
Tal is one of the elite undead soldiers of the Zozheim empire, resurrected from the corpse of an uncounted sacrifice. He does not know the man's name. He does not care. The body is his now.
They say Tal exists to serve — and so he drowns and murders and pillages in the empire's name. But one thing is becoming clear: he exists. And soon, that fact will terrify his creators and their enemies alike.
Sery is a Source — born with immense magic but unable to use it herself. Enslaved for her power, her life is one of abuse and exploitation until the day sword-mage Veltyen rescues her and brings her to the mage guild Eterna, where she can help others without being used.
As her magic boosts the guild to entirely new levels of power, trouble brews. Rival guilds want Sery's power and are willing to destroy Eterna to get it. As Sery comes into her own and explores the unique abilities of a Source, she makes unexpected innovations that will change society and life as she knows it.
4.65· 362
CozySecondary WorldSlow BurnSoft MagicWeak to Strong
Palmira is a young fire mage living on the streets, just one more orphan left in the wake of the Demon Wars. After a decade of saving precious few coins, she finally affords her own wizard's staff — only to discover it once belonged to the most dangerous necromancer who ever lived.
4.65· 360
Base BuildingComedySecondary WorldSoft MagicSummoningWeak to Strong
Nar was born in darkness and was meant to die there — a slave, shackled by a sin long forgotten, doomed to a life beneath the surface. His eyes were never meant to see the Infinite Nexus or the wonders of the Endless Labyrinth. He was never destined for power, a class, or the System.
But he made the choice few sinners dare: to Climb. Now he must forge a hybrid tank/DPS class, conceal a secret that could destroy his party, and achieve the impossible to save his dying father. With every step toward the City Without End, Nar unknowingly draws to a close a play that has spanned eternities — and no one is expecting him.
Unfathomable Power for the Low, Low Price of Someone Else's Soul
RaReason
C59/100
Colm Avery is a warlock — you know, the "sell your soul for unlimited power" kind. Except he never sells his own soul. Instead he trades the souls of murderers, those already destined for hell, in exchange for hellish gifts. It's hard work, and after six years of 18-hour days he finally has a windfall that lets him take a vacation. A cruise, specifically.
Unfortunately, disaster after disaster strikes: food poisoning, bad weather, and pirates. Colm will have to use his magic and his gifts to survive — and to unravel the plot behind all these seemingly unrelated catastrophes. This cruise to Hawaii turned out to be more than he bargained for.
4.64· 534
Anti-heroHorrorMysterySecondary WorldSoft MagicUrban Fantasy
A serpent at the top of the food chain, master at threading through the rifts of distorted space, rules its territory — until something beyond comprehension destroys everything it has claimed. With sapience now forced into its mind, the serpent faces problems it was never equipped to handle.
With no territory left and the distorted caverns collapsing around it, the only option is to search for an escape. A progression fantasy xenofiction following an actual monster gaining sapience — not a human reincarnating — exploring what it truly means to grow when you are, by all definitions, monstrous.
Nobody told him godhood needed an instruction manual.
Reincarnated as the Administrator of a newborn universe, an ordinary man from Earth must design everything — physics, magic, plants, animals, and the rules that bind them — while ensuring the world generates the energy he needs to survive. The problem: every tweak he makes can cause unintended consequences. And sometimes, he has to live inside his own creation to experience the results of his choices.
4.64· 517
Base BuildingDungeon CoreLitRPGNon-human MCReincarnationSecondary World
For Momo, an anti-social art major perpetually at risk of dropping out, college life wasn't a great fit. When she wakes up one morning in a dark cavern full of skeletons and necromancers, she knows a new era of her life is about to start — and dedicates herself to actually being successful in this one.
Chosen for her meek and harmless personality, Momo is able to exist under the radar as she completes the Dawn's necromantic missions. Watch her gain confidence and class levels, reluctantly rising from meager apprentice to Queen of the Underworld.
Gaining access to the System — that's the only goal Emilia has had for years. The death of her family left her scarred and broken, but her future still has a chance at being rewritten. She just needs the strength to overcome her past once and for all.
After years of failure, her final opportunity is slipping away. One last delve into the Tunnels, sponsored by a questionable backer and fueled by desperation. Emilia never imagined that succeeding would be the easy part.
Ancient powers begin to stir. Forgotten evils awaken. The System itself changes in ways nobody fully understands. And somewhere amidst the chaos, powerful forces begin searching for the one responsible — leaving Emilia scrambling through a new life she never had time to prepare for.
The Power of Ten: Book One: Sama Rantha, and Book Two: The Far Future
RE Druin
C59/100
Some time ago, a planes-traveling archmage invented a video game to train people on Earth for a coming catastrophe. The gods seized the opportunity to take the templates — and even the souls — of some of those characters for use in other worlds.
Sama Rantha is one of those characters. Being a Hagchild and surviving after your Hag Curse fails to murder you at birth is much, much less fun than setting it as your race at level one on a gamescreen. Book One follows Sama's Road to Ten in a traditional LitRPG fantasy setting, heavy with gaming terms and rules-lawyering as she min-maxes her heart out to survive a world intent on killing her.
Book Two shifts to a sci-fi/fantasy/psionics mashup as Sama is sent into a grim dark galaxy she'd rather not be in — but the heart of a powergamer never says no.
For her entire life, the System's strongest heroine Theora has dreaded one inevitable task: wandering to the Zenith of the End to unseal the Ancient Evil and kill her. When she finally arrives to complete it, she finds the demon brimming with life and kindness.
Dema, sealed for millennia, loves mischief and loves staying alive — so when a powerful hero breaks her prison, she manages to convince Theora to run off together instead. The two postpone the inevitable and set out to explore their vast world, defeat true evils, and enjoy true joys — bathing in lava, reviving fossils, making tea out of rocks, occasionally breaking reality and visiting other worlds in the process.
But the clock is still ticking, even for immortals.
Dragons, catgirls, guns, and magic — plus the ability to stop time. A modern woman finds herself in a fantasy world with a mysterious past she'd rather keep locked away on Earth.
She has goals, though: first, play with magic. Last, find a way home before the world ends. A LitRPG-Isekai adventure that builds toward a return to Earth to stop a System apocalypse.
Each human contains a spark of divinity. Only a few ever learn to access it — but for those few, a reward awaits in the afterlife.
Meet Karlus, a 26-year-old construction manager who managed to access his spark. Join him on a journey of discovery as he explores a new world and new powers, meeting new friends and ancient heroes along the way. A western-style xianxia blending cultivation with classic adventure.
Once a soldier, now an outcast. Luca must overcome fate as he walks the path of a cultivator, seeking the Seventh Bridge to the Heavens.
Few men served Mindea as faithfully as Luca during his years in the army. When every Elixir of Awakening failed to rouse his dormant core, he relinquished his dreams — only for even that to be torn away when his men collide with an unexpected fate. A monk from distant Shuya who wields all the elements at once forces Luca to question everything he knows about cultivation.
Now exiled, he must gather allies, battle Mana Beasts, and ascend as quickly as possible — for enemies are already stirring in the distant reaches of Andaya.
4.34· 1.1K
Base BuildingCultivationMilitarySecondary WorldWeak to Strong
When the sword awakens, it has slept so long that it has forgotten everything but hunger. It is a weapon made to feast on death and blood — the more bodies it leaves in its wake, the stronger it gets.
Bloodstained Blade is a fantasy GameLit where the main character is the blade itself, not the person wielding it. Expect the wielder to die and be replaced as the Ebon Blade pursues its own goals, no matter the cost.
Nick was just your average overworked accountant — until he got isekai'd and then immediately rejected for lacking hero potential. Instead of a prophecy or a sword, he's given a rundown farm in a cursed wasteland where seventeen previous owners died horribly.
Nick isn't as helpless as he looks. With mysterious strength, an eye for optimization, and a knack for flipping curses into perks, he starts rebuilding Blackthorn Farm from the ground up — monster livestock, magical crops, and an eclectic crew including a former elven slave turned manager, killer birds, and a shape-shifting dragon named Petunia. As his power grows, the farm draws attention from forces that might not be entirely mortal.
4.29· 1.2K
Base BuildingComedyIsekaiLitRPGMerchantMonster Taming+2
Lee is a quiet office worker who leads a life of solitude, comfort, and routine — until a drunken god shows up and whisks him off to another world, demanding he serve as a pawn in a game between the gods.
Trapped in a world full of danger, magic, and creatures he's never imagined outside of fairy tales, Lee has to figure out how to stay alive long enough to make it back home.
The world devolved into chaos as a game-like system reduced the population to a series of statistics and screens. Confusion reigned as everyone struggled to survive in this new reality — everyone but one man.
Anthony Franklin had a secret: he had lived through this exact series of events ninety-nine times in a row. Drawing on centuries of accumulated knowledge — every play, shortcut, and strategy — he must save as many lives as possible. He will contend with vicious boss monsters, elude the ever-watching eyes of the system administrators, and guard his back from scheming players with their own agendas. With every individual carrying their own goals, dreams, and fears, shepherding them won't be easy. Win or lose, his 100th run will be his last.