The year is 2375. With the world drained of natural resources, the government places those deemed of low economic value into cryogenic sleep, their minds connected to virtual worlds as digital citizens.
Kadia Greene had no interest in virtual worlds — she was top of her class and on the fast track to university. When she is horrified to receive a notice of digitalization, her life begins to fall apart. But as she enters Kaledon, the newest and most realistic fantasy world on the market, Kadia finds her dreams and passion rekindled.
A slice-of-life story following the struggles and successes of a Kitsune protagonist, with a focus on alchemy and crafting.
Blake thought he was sacrificing his life to defeat the alien overlord. Instead, he finds himself ten years in his past — before Earth is aware of the malicious AI threat heading its way.
With a second chance, he must leverage his in-depth knowledge of the AI's system and his hard-earned martial skill to grow strong enough to defend his people and establish a faction capable of uniting humanity. He gains levels, recruits members, and builds his base of power — all in a race against a threat only he knows is coming.
4.46· 904
Base BuildingGameLitLitRPGOverpowered MCPost-apocalypticRegression+3
World Tree Apocalypse: A Pilot In Another World LitRPG
D.M. Rhodes (Razzmatazz)
C57/100
When a nameless pilot breaks through a dimensional rift, he and his experimental fighter-plane become the only things standing between a dying world and the monstrous army marching to destroy the last World Tree and its keeper.
A man trained to hunt in the skies above barren ash-lands must now become the last protector of the perfect garden below. A soldier with as much blood on his hands as engine grease must find a way to live alongside a peaceful forest dryad — the tree's sole caretaker — as the invasion waves grow stronger with each passing cycle.
As one nation after another falls, a transmigrated war pilot flying an experimental combat aircraft may be the only hope left for the world's many races, the sacred tree, and the peace-loving dryad who tends it.
Layton just wanted a weekend alone in the wilderness. Instead he woke up in a nightmare. Earth has been inducted into a multiversal system, and survival is no longer guaranteed.
Forced into a brutal wave dungeon with no warning, no tutorial, and no gear, Layton accidentally locks himself into the weakest class — Healer. That's when things start feeling off. He's leveling far too fast, and his so-called support class feels anything but weak. His only ally is a too-intelligent, bloodthirsty predator that might be more than just an animal.
Something is wrong with this system. Layton just has to survive long enough to figure out what.
He has returned to the past, and this time he will play the role of the young master properly — using every resource his family commands to his advantage, manipulating events from the shadows, and protecting those he failed to save before.
A slice-of-life cultivation story about a schemer weaving influence and control across an entire world, with a large harem.
Some live by the sword — Alex is imprisoned by it. Not that he's complaining; he likes swords.
In a world of swords and sorcery, some are born with divine blessings that lead them to challenge the heavens, while others are punished by fate and forced into suffering. For Alex, it's all irrelevant. As long as he has his sword, every tragedy is a joy and every obstacle is just more time to polish his blade. There's nothing that can't be solved with a good sword cut — unless the enemy is a ghost, in which case he'll need a church.
A battle-focused progression story with a sword-obsessed protagonist whose genius is strictly limited to swordsmanship.
Earth stands dead. Follow a broken man's desperate journey as he searches for freedom — trying to generate enough power to escape not just from a ruined Earth, but from the remnants of human colonies now controlling the solar system, who see him as little more than a machine.
It won't take long for him to discover that the universe is nothing like he imagined. The emptiness he envisioned isn't there, nor is the easy life of leisure he dreamed of. Instead, danger and opportunity lurk around every corner — and for those not brave enough to face them, only death awaits.
4.63· 5194.69· 36
Base BuildingCraftingGameLitLoner MCOverpowered MCPost-apocalyptic+1
Daggat was born different — a variant monster with a random gift to shape his fate. After faking his death, he sets out on a relentless quest for freedom, power, and a place to call his own. With a mind sharper than steel, a gaze that bends wills, and a tyrant's instinct for control, he gathers a band of outcasts: a savage warrior sibling, a cunning rogue sibling, a cursed and forgotten spider from the attic, a worm with the soul of a dragon, and the last ogre of a shattered family.
Each carries their own scars — physical, spiritual, emotional. Together they will claw, scheme, and fight through a world that wants them dead, forging an adventuring party that seeks not just riches and glory, but the power to decide their own fates.
Raised as an orphan in Flea's End, Adam dreamed of wealth and luxury, working every day toward saving enough for the offering that would earn him a rare and desirable Class. Then that dream was stolen from him.
Offered only pitiful classes, Adam rejects them all and becomes a weak, worthless Unclassed. His one advantage: a unique inventory skill called Hoard, which lets him store and combine items, skills, and even power — assuming he's willing to fight for them.
Adam has five years until his next selection, and plans to grow so strong that the class of his dreams becomes a laughable step down. His first step: joining the Rift Delving Association. His next: entering hell.
Frank never planned for the afterlife — he didn't even believe in one, certainly not one controlled by an AI. After failing to read the small print in his contract, he finds himself stuck in a new world as an ogre shaman. The AI's System commands this world, and Frank is at its mercy.
The ogres think Frank is some kind of messiah; the humans think he's just XP walking. All Frank wants is to make the best of his strange new reality and find someone worth talking to. Instead he finds himself caught between powers far beyond him in a struggle for the fate of not just one world — and his suspicions that it's no game at all grow with every step.
Roland was the greatest swordmaster in the world — the Sword Saint — with no enemy he couldn't defeat and nowhere he couldn't go. The price of pursuing strength above all else was death at the hands of his own brother, the last surviving member of his family.
Reborn in the body of Rylan, the greatest shame of the Flameheart family, Roland refuses to waste his second chance. He has the capability and the drive from his past life, and now also the wisdom to understand what truly matters. He won't forsake family again. Reaching the peak will be easy. Staying true to his newfound convictions while the criminal underworld hunts their best former customer will be much harder.
After centuries of struggle, Emie is the first from Earth to reach the pinnacle and ascend into an entirely different realm — a question she had wondered about ever since magic and progression became reality.
Granted a boon and given advantages the natives can only dream of, Emie and her fellow Ascenders must rebuild their power from scratch in this new realm. Determined to make the most of the fresh start, Emie must find allies and begin her climb anew — except this time, she plans to actually live her life instead of focusing solely on progression.
Rayne was a bastard — the only son of the fallen Duke Frayser, cast aside to die in an army that hated him for being alive. Then a soul from Earth took over his body.
With the common class of a Soldier, a Lineage Quest to complete, and a unique trait for stealing skills, he must grow strong enough to survive a gritty world. Fighting goblins, trolls, and necromancers, he works to earn reputation and prestige in a kingdom that branded his bloodline as traitors — with kingdom building waiting in later volumes.
4.51· 833
Base BuildingCultivationDungeon CrawlingGameLitLitRPGMilitary+3
Jennifer was ready to enter Lienmont's Mage Academy — the place she'd been aspiring to reach for years. What she hadn't expected was to be dragged into the city's dungeon, where a trial of life and death left a Mark seared onto not just her body, but her very soul.
When she escaped, she found her city in flames, monstrous invaders slaughtering everyone — including her. When Jennifer closed her eyes, she was certain her life had taken an unfair and tragic turn. But then she opened them, and none of it had ever happened. The only proof she hadn't gone mad was the Mark on her hand, burning with an inner fire.
In a trial of gods where eight Marks compete to find unseen treasures, a ninth has appeared: one with the power to revert time.
It's all fun and games until someone gets hit by a truck — then it's an isekai LitRPG. Zane is a young man with the Chef class, questionable morals, and a rapidly growing collection of pet spirit beasts. Pinky is a kitsune out for fortune and fun.
Using nothing but friendship, murderous pets, and overpowered techniques, they must climb a divine mountain to claim their reward — or die trying. Too bad they have already managed to enrage a powerful sect of cultivators. Apparently the elders don't appreciate having their disciples turned into pet food.
Heracles, Achilles, Odysseus — these heroes roamed the world and had their names etched into myth. Our protagonist is just a reincarnated guy who wanted to modernize the ancient world enough to enjoy his life. Who would want to be a Hero when their stories always ended in tragedy?
4.64· 281
GameLitGenius MCLitRPGReincarnationSecondary World
The gods are dead, killed by a summoned hero. Exiled from his goblin tribe, Stump finds himself in a world reeling from an isekai — deity corpses litter the landscape, their guts imbuing the world with magical power, and their killer has become the new god.
Stump carves out a small home in the slums of a city locked in twilight, in the fungal graveyard of a murdered divine. There he harnesses light magic to illuminate a small corner of his darkened world and starts a mercenary company to piece together his fractured neighbourhood through quests big and small.
But there are those who long for another hero and the destruction they bring, willing to stop at nothing to recreate the apocalypse of the past.
Joseph Sullivan is at an all-time low: lost his job, fiancée dumped him, moved back to his parents' basement. Then the System arrives and Earth becomes a playing field in a contest among the gods.
Provided the ideal stat array for a physical combat class, the choice is obvious — until Joe fat-thumbs the selection screen and ends up with Spellcaster. His starting Intelligence stat: 1.
With a useless class and only his raw strength to back him up, Joe decides class optimization is for dummies. He pumps every stat point into Strength and sets out to win the whole damned thing. A real wizard should be measured by how much he can bench.
All Ryan ever wanted was to become an adventurer — quests, skills, quirky teammates, and posting exploits on Realmnet. Instead he's broke, working at a Manaburger, and System slots cost more than his paycheck times ten thousand. Then he gets shot. Then the Trial System chooses him.
What follows is a cascade of catastrophes: clashing with authority figures, stabbing a sword prodigy in a deathmatch, and getting blacklisted from the Adventurer's Guild before he's even started. Suddenly Ryan is no longer just a fry cook — he's a rare Destined, tasked with figuring out how to save not one, but two worlds.
In a world ruled by Tyrants, Ryan must navigate between Earth and The Realm, where the line between villain and hero adventurer is mostly just attitude.
Humanity has finally taken the next step into space. Governments run research stations throughout the solar system while private enterprises mine asteroids for rare metals and exotic minerals. However, space remains beyond the reach of the everyday person. In contrast, virtual reality technology has led to an explosion of full-immersion entertainment, and many people turn to VR for the thrill of spaceflight.
One game, Parallax Gate, lets players experience living in an interstellar civilization. For maximum realism, its developers created a world solely defined by players' personal skills and ability. Mark Asami, a student of aerospace engineering at MIT, dreams of bringing spaceflight to the masses. To pass time, he plays as Aero Rayne in Parallax Gate with his roommate and their organization, the Temple Wraiths — until a chain of in-game events draws them deeper into the game's world and politics than they ever intended.