
eBook by Kevin Murphy
Game capsules transport players to a new world where time is perceived far more slowly — making them more than entertainment; they're extra hours in which to study, work, or relax. Chronicle has become more than a game for governments, businesses, and players alike. When Corbin Landrick finally gets his hands on a ChronPod, he jumps headfirst into his second life. While he struggles to plant both feet firmly on the ground in a world of magic and monsters, he finds out that virtual reality is what you make of it.

Game capsules transport players to a new world where time is perceived far more slowly — making them more than entertainment; they're extra hours to live. Chronicle has become more than a game for governments, businesses, and players alike. When Corbin Landrick finally gets his hands on a ChronPod, he jumps headfirst into his second life. While he struggles to plant both feet firmly on the ground in a world of magic and monsters, he finds out that virtual reality is what you make of it.

The announcement of a grand tournament doesn't equate to glory when it's thrust upon you and threatens the life of your best friend. In the virtual world of Chronicle, anyone could be hunting them. To keep his unusual friend safe, Dakkon goes on the run — but staying off the grid can have its upsides. It's the trips to unusual places where parties collect unlikely prizes, and Dakkon's group may uncover secrets while trying hard not to be discovered themselves.

Dakkon is in trouble. Things have gone horribly wrong, and with such high stakes, failure isn't an option. He needs luck, skill, and a meteoric rise in power — because everything now rests on his shoulders. Somewhere in this mess, he also has to contend with elves. Why must they always be so damned uppity?