Walter's normal life is turned upside down when the human race is judged worthy of Ascension — granting powers beyond comprehension to those who complete Trials as an Aspirant. The Trials are run by otherworldly abominations who view humanity as little more than amusing playthings.
Walter has been chosen by the Absolute Luck System and has infiltrated the Trials as a Lord Arbiter. The problem: he must now balance life as both an Aspirant and an Admin, and he's doomed if either side finds out he's not who he says he is.
Navigating this double life with wit, smarts, and a little luck, Walter must survive long enough to become an Unwilling Eldritch Horror of Fortune.
The Twelve Apocalypses: A Damned Soul's Path to the Abyss
AT Valentine
C53/100
Being drafted into a demon army wasn't on Hayden's bucket list. But when his soul is shoved into a human soldier on the eve of a new invasion, there's no appealing the decision. Around him, demons are excited and ready — for them, the invasion of Berlis, a classic sword-and-sorcery realm, promises a feast of souls and new growth.
Hayden's human status puts him at the bottom of the totem pole, cannon fodder meant to die first. But as he plunges into the carnage, he discovers he was born for the madness.
In ancient times, the Eifni Organization reached heaven through violence and tore gods from their thrones. Now their methods are more precise: etheric technology measures love, creates beauty, and reincarnates the dead. By embedding specially trained operatives — godslayers — into a culture, they engineer the exact conditions needed to kill a god and save the souls it would otherwise devour.
Lilith was a run-of-the-mill college atheist until a divine being took a bite out of her soul. Rescued by the Eifni Organization and trained as a godslayer, she is now deploying on her first real mission to a planet called Theria. Objective: reconnaissance on the local pantheon and clearing out as many gods as possible before the strike team arrives. There is just one problem — the Therians seem to know they are coming.
Medea hated Harry Potter — the books, not the person. After an untimely demise, she wakes to the sound of screaming babies and a pale-haired family. Reborn on June 5th, 1980, she is now Medea Malfoy, once again saddled with an annoying twin.
Fortunately, she knows how this world works — and she knows the Malfoys turn out fine in the end. Wealthy, loved, and utterly unmoved by the plot, she simply wants to save her family from the discomfort of having Death Eaters commandeer their living room, and she refuses to let the Boy Who Lived take her Dobby.
Medea doesn't want to be a hero. Fortunately, saving her family will require her to be a villain.
Money and Qi are the keys to power in the Republic of Ardus. Ren has neither. He had a good life — until debt collectors tore him from his loved ones and threw him out onto the streets. Life in the dark alleys of Katarn is merciless to the weak, and Ren craves the power to change his fate.
He has no teacher, no master — fated to rot away like the pile of refuse he calls home. Until an encounter with a dying immortal gives him a chance to change everything. But before he can step onto the path of immortality, his spirit is tainted by the venom of a Mythical Beast.
Will the song in his soul and a lost cultivation technique be enough to survive this cruel world?
The gods are real and incorporated. Providence is a profitable global monopoly — but its chief executive is a corrupt authoritarian, the combined might of the divine powers ignores humanity's problems, and Helpdesk service is, frankly, terrible.
In this corporate fantasy, it's up to history's most maligned immortals to step up and sort things out.
Marcus saw magic when he first opened his eyes, and nothing else ever compared. But the king is old and Marcus is an only child — hard decisions must be made, and no one expected anything of him beyond his skill with the arcane.
They were right to underestimate him. Until the cube. Until it taught him what life meant for people not born into nobility, that all his arcane skill did not make him immortal, and that running from problems does not make them go away.
4.61· 596
Base BuildingGenius MCHard MagicMilitarySecondary WorldSoft Magic
Running on three days without sleep and sustained by coffee and looming bills, Liam stumbles face-to-face with a portal — and jumps through. The destination turns out to be Crystal Skylights, a universe of his own creation.
Now Liam must confront that he is merely human in a world where gods walk the earth. His only edge is his knowledge of this universe — knowledge that makes him a prime target.
Marco trained his whole life to become a captain, maxing every childhood achievement the System would allow — diving, rigging, outrunning couriers up mountains. When classing day finally arrives, the System doesn't make him a captain. It makes him a Gluttonous Marauder.
The class has combat perks, shipwright skills, and captain potential — but a reputation so bad he's arrested on the spot. Now on the run in a barely seaworthy smuggler's dinghy, Marco sets out to prove he's not the villain they think he is, if he can out-sail bounty hunters, survive cursed dungeons, and feed enough victories to his ever-growing ship along the way.
4.61· 578
Class SystemComedyCompetent MCDungeon CrawlingGameLitGenius MC+2
A new Dungeon comes into being beneath the ground of Nerian-Silex. Following its strange instincts and system, it expands, grows, and tests those who enter its domain.
Yet something about this Dungeon is different — something it doesn't know itself, yet instantly noticeable to those beyond its border. That strangeness may be the key to breaking through the barrier of nine, or the spark that ignites a continent-spanning war. For now, though, it is busy carving out an underground castle and has little time to listen to the cacophony overhead.
4.62· 372
Base BuildingCozyDungeon CoreGenius MCLitRPGNon-human MC+2
The Great War ravaged the earth many years ago. In the years that followed, the world rebuilt by mixing machinery and magic into something new — great blimps belching steam above metal city-states that sprouted like weeds across the desert.
Angel, a talented mage, scours the desert endlessly in search of lost knowledge. When it unexpectedly falls into his hands, he quickly realizes the world is far larger — and far more deadly — than he ever predicted.
No amount of danger is going to keep Angel from seeking greater strength and claiming the greatest treasures the world has to offer.
Waking up as a dungeon heart in a fantasy world you know nothing about would be bad enough. Doing it with only one chance to get things right makes it worse.
The dungeon's new controller must figure out how to manage his growing domain while grappling with a disturbing power: his dungeon acquires minions by transforming sapient beings, leaving them mentally bound to his will. He does his best not to abuse that power — but the story explores what it means for both him and those who find themselves changed, in mind and body, by their new place in his dungeon.
4.48· 756
Base BuildingDungeon CoreGenius MCIsekaiLitRPGNon-human MC+2
A cyborg transhuman escapes her corporate indenture and, through unfathomably unlikely circumstances, ends up in a fantasy world full of unique magic, angry people with sharp implements, and the whole flavor-spectrum of divine entities.
Hard-ish sci-fi meets hard-ish magic in a rational, character-driven story that explores dark themes — including slavery, speciesism, and questions of identity and consciousness — while remaining darkly funny and occasionally absurd.
The world is a wide, wide place — and that's without taking into account the many creatures that inhabit it. When a new Dungeon Core is born deep below the surface, it faces challenge after challenge in a world that is anything but welcoming.
The only question is whether it is up to the challenge of surviving.
Due to some unfortunate circumstances, Azalea has been unceremoniously thrown into the world of Pokemon. Sure, she can have a fun adventure — but this isn't the kid-friendly anime world she knows. Constant mortal danger is par for the course.
A self-insert story about building a dream team while using meta knowledge to navigate a world that's far more dangerous than it looks.
Struck down in battle, a Hero and a Demon King meet their end at the same moment. As their souls linger on the edge of the afterlife, a mysterious force intervenes — merging their fragmented souls into a new being: Rusty, a living suit of armor.
Affected by the memories and presence of both predecessors, Rusty embarks on his own quest. Will he seek revenge for the Hero's betrayal, fulfill the fallen Demon King's desires, or forge an entirely new path?
Hull is living on the streets of Treledyne, scraping by and searching for cards from the Demon Realm — the only ones he can wield — hoping to build a deck powerful enough to take revenge on those who wronged him.
Basil is a noble's third son with no path to glory, pinning his hopes on the Rising Stars Tournament to raise his soul to Rare and step out of his brothers' shadows.
When these two young men duel, they set each other on a path to greatness neither could have imagined. In a world where every accomplished soul leaves a card behind, the one with the most cards has the most power — and the Orc tribes are gathering on the horizon.
4.61· 462
GameLitGenius MCLitRPGSecondary WorldSkill CollectionWeak to Strong
'A Rounding Error has Occurred. Please Choose Your Apocalypse as Compensation.'
Alex Johnson — a home-based IT worker — is thrown into a brutal LitRPG apocalypse and handed the chance to design his own end-of-days. Like choosing wallpaper for his personal inferno. Enemies, skill tree, sidekicks — all semi-customizable.
Of course, the universe is cruel and capricious. Hidden forces are at play, uninvited and unwelcome, seeking to control his fate. So Alex is going to be fighting uphill, against the odds — and probably some interdimensional middle managers — from the word "go."
Talia, daughter of a wealthy conglomerate CEO, joins the droves of new human explorers combing through uncharted space to make her own mark on the universe. Her resilience is tested when her brand-new exploration corvette crashes onto an uncharted planet, Sigma 16.
Equipped with a state-of-the-art exo-suit, a semi-operational colony bootstrap system, and a sometimes-annoying AI companion, Talia sees the crash as an opportunity. She sets out to build her base, explore the expansive dunes and jungles, and uncover the planet's resources and secrets.
But Sigma 16 may not be as uninhabited as it first seems — and a potentially hostile alien species with equally advanced technology is watching.
4.58· 634
Base BuildingCompetent MCCraftingGenius MCLitRPGPost-apocalyptic+1
Business magnate Willem dies at age 87, entirely alone — and is reincarnated into a world of sword and sorcery, grand adventure, and life-threatening monsters. He stands poised to enjoy a life of splendor.
Only, he doesn't care one whit about any of that. To him, there's only one magic: correcting an inefficient market. He mastered that sorcery long ago, and he's certainly not about to learn another when the old tricks work just as well in a new world. No matter how fantastical the setting, one thing never changes — money makes the world go round.
4.54· 669
Base BuildingComedyGenius MCIsekaiMerchantOlder MC+1