Just as the world ends, Devon is offered a way out: an unusual benefactor sends him to a land of magical cards, mythical creatures, and unique power pedestals. He becomes a coveted dual mage of wind and ice — but integration into this new world proves far more complicated than he expected.
With a dentist as a sidekick, a land hydra as a pet, and dungeons to conquer, Devon battles his way toward claiming his own slice of land and building something lasting in the world of Mythos.
4.38· 386
Base BuildingClass SystemDungeon CrawlingGameLitIsekaiLitRPG
What do you call a mage incapable of casting spells? In this story, we usually call him Terry. When the boy is accepted into Arcana Academy, his talent in mana foundation management awes everyone — making the eventual disappointment all the greater when Terry proves to be an utter failure at spellwork. Diagnosis: major aspect impairment, no cure.
Faced with expulsion, Terry finds unexpected kindness that costs him his academy place but gives him a home with a caring family. Resigned to exploring mana cultivation, he never stops searching for his own path as a mage — day after day, season after season — looking for compatible spellwork. All to finally find the only spell he can cast.
A journey to discover that even a narrow path of magic can lead to the territory of legends.
World Tree Apocalypse: A Pilot In Another World LitRPG
D.M. Rhodes (Razzmatazz)
C57/100
When a nameless pilot breaks through a dimensional rift, he and his experimental fighter-plane become the only things standing between a dying world and the monstrous army marching to destroy the last World Tree and its keeper.
A man trained to hunt in the skies above barren ash-lands must now become the last protector of the perfect garden below. A soldier with as much blood on his hands as engine grease must find a way to live alongside a peaceful forest dryad — the tree's sole caretaker — as the invasion waves grow stronger with each passing cycle.
As one nation after another falls, a transmigrated war pilot flying an experimental combat aircraft may be the only hope left for the world's many races, the sacred tree, and the peace-loving dryad who tends it.
Layton just wanted a weekend alone in the wilderness. Instead he woke up in a nightmare. Earth has been inducted into a multiversal system, and survival is no longer guaranteed.
Forced into a brutal wave dungeon with no warning, no tutorial, and no gear, Layton accidentally locks himself into the weakest class — Healer. That's when things start feeling off. He's leveling far too fast, and his so-called support class feels anything but weak. His only ally is a too-intelligent, bloodthirsty predator that might be more than just an animal.
Something is wrong with this system. Layton just has to survive long enough to figure out what.
Some live by the sword — Alex is imprisoned by it. Not that he's complaining; he likes swords.
In a world of swords and sorcery, some are born with divine blessings that lead them to challenge the heavens, while others are punished by fate and forced into suffering. For Alex, it's all irrelevant. As long as he has his sword, every tragedy is a joy and every obstacle is just more time to polish his blade. There's nothing that can't be solved with a good sword cut — unless the enemy is a ghost, in which case he'll need a church.
A battle-focused progression story with a sword-obsessed protagonist whose genius is strictly limited to swordsmanship.
Raised as an orphan in Flea's End, Adam dreamed of wealth and luxury, working every day toward saving enough for the offering that would earn him a rare and desirable Class. Then that dream was stolen from him.
Offered only pitiful classes, Adam rejects them all and becomes a weak, worthless Unclassed. His one advantage: a unique inventory skill called Hoard, which lets him store and combine items, skills, and even power — assuming he's willing to fight for them.
Adam has five years until his next selection, and plans to grow so strong that the class of his dreams becomes a laughable step down. His first step: joining the Rift Delving Association. His next: entering hell.
Kragathor is the final guardian of the world's deepest dungeon — an immortal ancient dragon, and terribly bored. His only amusement comes from scrying on adventurer teams in the upper levels.
When he hears of a new magic item called a Virmo that projects one's mind into a grand-scale game, he dispatches a minion to acquire one. He logs into a game set in a world that runs on the twin magics of "science" and "technology," and embarks on a new journey as Bob, the Level 1 Human with no class.
Given a second chance at life, he chose to return as a Metalman — a mechanical being named Repair. Now he must contend with a research lab of gnomes who claim he owes them for the resurrection, a city in the middle of a magical industrial revolution, and enemies who want him in pieces.
Repair dives into dungeons to earn experience and gathers resources to solve his problems. If he doesn't grow more powerful, he won't just lose his freedom — he'll lose the life of his friend.
Roaming angels choose people for a second shot at life, sending them to a world of magic and cultivation where power alone determines fate. Chance deserved it more than most — but he didn't make the cut. Not until a lucky encounter buys him a one-way ticket.
He lands in the middle of an endless maze crawling with monsters. Isolated and lost, all he has is a strange luck-based magic, his determination to finally live a life worth living, and a whole lot of karma built up.
Dave has been wandering through life for a long time — bored by his day job and unable to meet his family's expectations. His only escape is his love of MMORPGs. But when he becomes the subject of a test without knowing it, he's portaled into a game-world called Eloria with no way out — and his wife and daughter come with him.
Now Dave must balance protecting his family with exploring his dream, all while trying to stay alive. Monstrous beasts roam Eloria, and worst of all, an undead army is led by a vile Death Knight. He'll have to adapt fast and learn to cooperate if he hopes to make a new home for his family — and find out why they're living a life in exile.
4.22· 1.2K
Base BuildingDungeon CrawlingIsekaiLitRPGStatsWeak to Strong
Roland was the greatest swordmaster in the world — the Sword Saint — with no enemy he couldn't defeat and nowhere he couldn't go. The price of pursuing strength above all else was death at the hands of his own brother, the last surviving member of his family.
Reborn in the body of Rylan, the greatest shame of the Flameheart family, Roland refuses to waste his second chance. He has the capability and the drive from his past life, and now also the wisdom to understand what truly matters. He won't forsake family again. Reaching the peak will be easy. Staying true to his newfound convictions while the criminal underworld hunts their best former customer will be much harder.
Coming of age is hard enough without monsters — but when your family ends up stranded in a magical world, you don't have much choice. Jackson's class as an Ironwood Monk puts him on the front line: he grows stronger the more he gets hit and can pass that on to his team, if he can get his mom to actually let him fight.
Set in the world of Eloria, with character sheets, stats, spell descriptions, and loot — but not a game. Jackson must navigate dangers in both dungeons and the halls of power if he is to find a new home for his family.
4.36· 449
Class SystemDungeon CrawlingIsekaiLitRPGSecondary WorldStats+1
All Lexie wanted was to go to an elite college. But life deals her a bad hand and she's transported to a new world as the ten-year-old daughter of a once-beloved hero turned supervillain. The system wants her to be a hero, but she's only focused on finding a way home.
Lexie isn't particularly brave or strong, and her deck-building powers are too weak for hero work. But as an overachiever with a passion for studying, she's confident that empirical research and a number two pencil can solve any problem. As unstable dungeons spawn and new villains arise, she digs deeper into her power mechanics and reverse-engineers a winning hand — one that may not be entirely legal.
Maybe Lexie will be a hero after all. But it won't be like any of them expect.
After centuries of struggle, Emie is the first from Earth to reach the pinnacle and ascend into an entirely different realm — a question she had wondered about ever since magic and progression became reality.
Granted a boon and given advantages the natives can only dream of, Emie and her fellow Ascenders must rebuild their power from scratch in this new realm. Determined to make the most of the fresh start, Emie must find allies and begin her climb anew — except this time, she plans to actually live her life instead of focusing solely on progression.
Rayne was a bastard — the only son of the fallen Duke Frayser, cast aside to die in an army that hated him for being alive. Then a soul from Earth took over his body.
With the common class of a Soldier, a Lineage Quest to complete, and a unique trait for stealing skills, he must grow strong enough to survive a gritty world. Fighting goblins, trolls, and necromancers, he works to earn reputation and prestige in a kingdom that branded his bloodline as traitors — with kingdom building waiting in later volumes.
4.51· 833
Base BuildingCultivationDungeon CrawlingGameLitLitRPGMilitary+3
Jennifer was ready to enter Lienmont's Mage Academy — the place she'd been aspiring to reach for years. What she hadn't expected was to be dragged into the city's dungeon, where a trial of life and death left a Mark seared onto not just her body, but her very soul.
When she escaped, she found her city in flames, monstrous invaders slaughtering everyone — including her. When Jennifer closed her eyes, she was certain her life had taken an unfair and tragic turn. But then she opened them, and none of it had ever happened. The only proof she hadn't gone mad was the Mark on her hand, burning with an inner fire.
In a trial of gods where eight Marks compete to find unseen treasures, a ninth has appeared: one with the power to revert time.
It's all fun and games until someone gets hit by a truck — then it's an isekai LitRPG. Zane is a young man with the Chef class, questionable morals, and a rapidly growing collection of pet spirit beasts. Pinky is a kitsune out for fortune and fun.
Using nothing but friendship, murderous pets, and overpowered techniques, they must climb a divine mountain to claim their reward — or die trying. Too bad they have already managed to enrage a powerful sect of cultivators. Apparently the elders don't appreciate having their disciples turned into pet food.
In the magical world of the Wyrd, only those with the Spark can be adventurers — diving into dungeons, collecting epic loot, and leveling up by gathering essence. Caldor is several years past the age when most people discover they are Sparked, but that doesn't stop him from wishing.
When his hunt goes sideways and he discovers he can harness the power of the Sparked, Caldor is ready to battle his way to the top. But magic, adventure, and a dose of unwanted politics await — and the world has far greater plans for him than a simple adventuring life.
4.33· 906
Class SystemCraftingDungeon CrawlingLitRPGSecondary WorldWeak to Strong
Artemis has inherited his father's adventuring shop at the base of Giantskarl mountain, home to a vast and mysterious dungeon. Where his father was content selling trinkets for a pittance, Artemis wants to build a merchant empire — using his skills as a Runesmith to inscribe enchantments onto items and command higher prices.
The problem: his shelves are empty, and he needs a magical bone to fashion his scrive. The only place to find one is the dungeon — the same death trap no one in the village dares enter. The life of a shopkeeper was never going to be peaceful.
4.26· 1.1K
Base BuildingCraftingCrafting PowerDungeon CrawlingLitRPGMerchant+1
Joseph Sullivan is at an all-time low: lost his job, fiancée dumped him, moved back to his parents' basement. Then the System arrives and Earth becomes a playing field in a contest among the gods.
Provided the ideal stat array for a physical combat class, the choice is obvious — until Joe fat-thumbs the selection screen and ends up with Spellcaster. His starting Intelligence stat: 1.
With a useless class and only his raw strength to back him up, Joe decides class optimization is for dummies. He pumps every stat point into Strength and sets out to win the whole damned thing. A real wizard should be measured by how much he can bench.