
eBook by Justin Miller
The year is 2245. Virtual Reality has long since transformed society — some people even abandoned their physical bodies for digital existence. Now the next leap has arrived: the Seed consoles, so immersive they qualify as Artificial Reality rather than VR. But what happens when things become too real?

The year is 2245. The Seed consoles have arrived — Artificial Reality devices so immersive they blur the line between game and life. John Hulett is among the first to dive in, but the question that haunts everyone is the same: what happens when things become too real?

