
eBook by Aaron Oster
Keith has died twelve times. After making a deal with a mysterious immortal, he was sent to a new world in hopes of gaining a better life for his family — but the deal had no expiration date, no matter how many times he died. After his dozenth death, Keith renegotiates: he is sent to the world of Raiah, filled with monsters and a system of magic similar to the fantasy roleplaying games his brother used to enjoy. Completing a quest to hunt the most dangerous monsters on the planet is the price he must pay to reclaim his old life. All of his experiences from previous lives translate to Skills — which is fortunate, because if Keith fails this time, the price will be far steeper.

Keith has died twelve times. After making a deal with a mysterious immortal, he was sent to a new world in hopes of gaining a better life for his family — but the deal had no expiration date, no matter how many times he died. After his dozenth death, Keith renegotiates: he is sent to the world of Raiah, filled with monsters and a system of magic similar to the fantasy roleplaying games his brother used to enjoy. Completing a quest to hunt the most dangerous monsters on the planet is the price he must pay to reclaim his old life. If Keith fails this time, the price he will need to pay will be far steeper.

The war between the Pest Control and Necro-Beast Guilds has begun, and Keith is right in the thick of it. Having received his quest from Marj, he sets off toward Umber City to investigate a dangerous member of the Necro-Beast Guild, with the Royal Guild pledged to help exterminate the Dark Guilds plaguing the continent. Things quickly go sideways — assassination plots, back-alley lowlives, and a conspiracy by one of the greatest citizens in all of Humania await. Keith will need to work harder than ever to survive and complete the Trickster's quest.

The Necro-Beast Guild has been wiped off the face of Humania and Keith now must prepare to challenge the most powerful Boss on the continent. There is only one problem: the Pest Control Guild has signed a contract with the Royals, making continental patrols the top priority. A lack of support has never stopped Keith before, and in his quest to save his family no challenge is too great — even one rumored to dwarf the Spirits themselves. World-ending destruction is set to sweep the southern half of the continent, and Keith must reach new heights to match it.

With Orne Skull-Stomper defeated, Keith has cleared the first part of the Trickster's quest. Heading to the continent of Beastland, he quickly finds himself embroiled in intrigue surrounding the war between the six clans vying for sovereignty. The last thing Keith wants is to get involved in another war — but when an opportunity too good to pass up presents itself, he dives in headfirst. With danger at every turn, Keith must push his skills to their limit: uncovering insidious plots, tackling life-threatening quests, and of course, killing monsters.

The Nemesis Dungeon has risen at last. Keith finds himself at the center of a new quest involving the legendary dungeon, one that will challenge not only his skills as a monster hunter but his abilities as a tactician and leader. With limited time and other clans competing for the ultimate prize at the dungeon's end, he and his team must move quickly. The hunt for the Greathammer draws attention from outside the Six Clans, and several of his enemies have tracked him down. It is a race against time.

After clearing the Nemesis Dungeon and defeating the Dreadnaught, Keith is finally granted the recognition his Guild deserves. The battle against Markorviel the Whisperer, Hyper-Hyacinth of Beastland, is only weeks away — and Keith needs more than a little help to topple this terrifying creature. To ensure success, he must gather the necessary materials: hunting down the right monsters, ridding the continent of the Alchemist Guild, and keeping his promise to Jade. To make things worse, he has also made an enemy of yet another Spirit who is out for his blood.

Traveling to the third continent of the Fourliance, Keith is already expecting trouble. The Empress, leader of the Necro-Beast Faction, is out for blood, and a quest warns him of a new hidden enemy stalking him from the shadows. With no real allies, Keith must find his way through this new land while avoiding those whose power dwarfs his own. In the sprawling Lihng Capitol, Keith makes a shocking discovery about a powerful new weapon that can grow and evolve over time — but gathering the materials will not be easy, especially when an old enemy resurfaces.

With the fall of Alvin the Unconquerable, the face of the Fourliance changes drastically. New alliances form as Factions prepare for war, while the Necro-Beast Faction keeps pushing for more territory. Keith, meanwhile, has his own concerns: the discovery of the next World Monster's location and the formation of his Guild in the Fourliance. With powerful new allies backing him, things should run smoothly — but when a raid goes south, Keith faces a powerful enemy he cannot hope to defeat. Given an ultimatum, he must complete a series of quests to find a weapon to even the playing field.

In the wake of his confrontation with Lihng, Keith finds himself stranded deep in Necro-Beast territory, surrounded by waves of the undead. Meanwhile, Lihng proposes an alliance with the Empress, and Keith's enemies grow ever more powerful. Keith prepares to confront the most terrifying and cunning World Monster to date. The Terror Queen is unlike any creature he has faced, and he will need more than a little luck to bring her down.

After defeating the Terror Queen, Keith has no time to rest before facing an even deadlier challenge — one that will push him to the limits of his abilities and perhaps beyond. Before setting off for the Frigid Seas, a frozen wasteland devoid of life and filled with powerful monsters, Keith needs to settle an old score and prepare for what lies ahead. New threats lurk in the shadows as Keith tries to balance his responsibilities while training another iteration of his Guild. The Frigid Seas will test him as never before.

After retaking the city of Old Saltflow, Keith and Selena are tasked with finding a secret pass into Layman's Turf, one of the Terror's greatest strongholds. Even with the best tracker on the continent, making it through is no easy prospect — especially as monster behavior has been changing in alarming ways. An unexpected encounter with the most powerful creature Keith has ever faced puts him on a path from which there is no exit. Meanwhile, Lihng and Nari join forces to rid themselves of Keith for good, and Jade may not be in time to warn him of the true threat they pose.

Keith is facing three existential threats simultaneously: the Terror of the Frigid Seas, the Assault Boss Denkai the Doomfire Dragon, and the World Monster Sartori the Ore-Guzzler. The city of Layman's Turf stands at his back, and he alone stands between it and utter annihilation. Does he have what it takes to bring all three enemies down, or will he finally fall before the overwhelming might of the forces arrayed against him?