
Web serial by PlumParrot
Victor can't wait to get out of high school and start his own life on a sports scholarship. That plan is derailed when he steps into his abuela's house and somehow ends up in a world filled with fantastical meta-humans, walking talking devils, and creatures one usually needs serious pharmaceuticals to see. Fanwath is no dream — it's a nightmare. Sold into slavery as a pit fighter, Victor learns his new home is controlled by the System, and the only way to get ahead is to fight, kill, and collect the precious Energy that means the difference between a long life and an early grave. His stats start at a solid zero. Lucky for him, no one in this world has ever met his kind before — which means they have no idea what he's really capable of.

Victor can't wait to get the hell out of high school, go to community college on a sports scholarship, and start his own life. That plan is derailed when he steps into his abuela's house and ends up in a world unlike anything he's ever known — filled with fantastical meta-humans, walking talking devils, and creatures one usually needs pharmaceuticals to see. Fanwath is no dream. Sold into slavery as a pit fighter, Victor learns his new home is controlled by the System, and the only way to get ahead is to fight, kill, and collect the precious Energy that means the difference between a long life and an early grave. His stats start at a solid zero. Lucky for him, no one in this world has ever met his kind before — which means they have no idea what he's really capable of.

After surprising success as a gladiator-slave, Victor finds himself doomed to a life in brutal mines alongside a menagerie of fantastical beings with even worse luck. Everything changes when he discovers a way out — or rather, down. Through a magical portal, he descends into a fabled subterranean dungeon-labyrinth, where his wits and combat skills are all that keep him alive. Even his new companion, the Shadeni warrior Thayla, and a guiding spirit named Gorz may not be enough against the things lurking in the depths. And if he ever escapes the darkness, powerful and vengeful nobles are waiting to send him right back.

Victor barely survived his savage showdown with the lethal warrior Rellia — and now she's asking for his help, not as an enemy but as an honorable opponent who owes him for sparing her life. She wants him to help claim her family's land stake in a dangerous far-off realm, offering him land and a place among the elite in return. First, Victor must grow even stronger. As he ventures into the wilderness and battles foes in both the mortal and spiritual realms, he uncovers a shocking truth: he didn't simply stumble into Fanwath. He was deliberately brought there by a cabal of magic users with sinister plans of their own.

Heaved through a portal while defeating a pyromancer, Victor and his companion Valla land on a new planet populated by serpentines, insectoids, and giants so far beyond them in power as to seem invulnerable. To survive, they must endure countless tribulations to build their strength. Once again Victor must fight in an arena for a devious warlord, while Valla faces an unwanted duel against a seemingly unbeatable opponent. Both must score more kills, collect more treasure, and face horrors beyond imagination if they ever hope to return to Fanwath.

Victor and Valla have finally returned to Fanwath, loaded with more powers and treasure than they know what to do with. But stumbling upon Fainhallow, a school for studying the art of magic, Victor uncovers a revelation that shakes him to his core. The advances he has made are pushing him toward the brink of losing all control, awakening hidden aspects of his spirit and threatening to transform him into something very dark and very deadly.

Now a warrior of near-legendary status, Victor is leading his own army into the Untamed Marches, where hordes of undead, reavers, and vampires await. More Energy and treasure for him and his allies — but also a powerful new enemy: Prince Hector of Heart Rot, who claims the Marches and intends to slaughter Victor along with his entire force.

Now known as Lord Victor after a hard-fought campaign to claim the newly christened Free Marches, Victor must set order in his new realms — a task more daunting than battle. Above all, he must save his ally Edeya, whose spirit was stolen in the chaos of war, a quest that requires portals to other worlds and a great deal of resources. The first step leads to First Landing, a settlement founded by humans from another timeline. It should be a haven — but sinister parties are moving to take control, suppress those they deem unworthy, and besmirch Victor's reputation.

Victor has elevated himself from the slave pits of Fanwath to become a battle lord known across the realms. On the world of Sojourn, under the tutelage of a Spirit Caster who can show him a completely new plane of existence, he tries to balance his own destiny and ambitions with the safety of his companions. Before he can ascend to greater heights, his master needs him to visit yet another realm to save long-lost kin. Simple defeat is no longer an option — it's victory or death.

Victor — now hailed as the legendary Lord Victor — has leveled up like no other Sojourner in memory. He has thriving lands, ever-increasing power, and a new love in the warrior Valla. Until she decides she needs space away from his expansive shadow to discover herself. Heartbroken, Victor focuses on mastering the spirit realm under his tutor Ranish Dar, honing his cultivator talents and upgrading his legendary axe Lifedrinker. Then he is summoned to the world of Rhun — where everyone is giant and dueling to the death is a way of life — to serve as champion for Ranish's granddaughter, Queen Kynna Dar.

Victor has continued to expand his legendary status fighting for the kingdom of Gloria in Rhun, where savage duels between champions decide fate. But his trials in the arena pale beside what comes next. Under the tutelage of the dragon woman Tes, his arcane power climbs to new heights — but enemies take note. Whispers of betrayal stir among the enigmatic veil walkers, and an overconfident Victor faces off against an opponent wielding a weapon beyond darkness: the Curse of the Void.

Victor must continue to grow stronger in order to ascend to the ranks of the authority-wielding veil walkers — and his patron ancestor spirit needs him to act not merely as a living legend, but as a true hero. On the world of Dark Ember, humanity has fallen under the dominion of vampire lords, masters of death magic who keep people as slaves or sustenance. Victor must face every shape and form of the bloodthirsty undead imaginable — beginning with one dreaded immortal vampire lord who may himself be a veil walker.