
eBook by Nicoli Gonnella
Felix's life on Earth was a series of dead-end jobs, ruined relationships, and tiny apartments. By all accounts, even his own, he was a coward — yet when given the chance to walk away from a deadly encounter, he didn't hesitate. Moments before his untimely demise, Felix was snatched from Earth and thrust into a magical world known only as The Continent. Empowered by a System, he learns he can strengthen himself through combat and dedication. Levels, stats, and magic await — but death is the start of a terrible fate, and no one knows what he will become if he lives.

Felix's life on Earth was a series of dead-end jobs, ruined relationships, and tiny apartments. By all accounts, even his own, he was a coward — yet when given the chance to walk away from a deadly encounter, he didn't hesitate. Moments before his death, Felix was snatched from Earth and thrust into a magical world known as The Continent. Empowered by the System, he can strengthen himself through combat and dedication — but death is the start of a terrible fate, and no one knows what he will become if he survives.

Felix had risked everything to stop the threat of the Unending Maw — but instead of death, he and his Companion Pit were transported to the deadly Void, a place far worse than the Foglands. The Maw is there with them, bonded somehow to Felix in a way none of them understand. The three must navigate the desolate expanse of the dark Void, contending with voidbeasts, marauders, and the creeping influence of the Maw itself.

Felix has survived the Void and returned to the Continent — but the city of Haarwatch has a new, terrible problem. The Inquisition has arrived to stamp out sorcery and unnatural monstrosities, and Felix still has the Primordial Maw riding shotgun in his soul. He must find his friends and a way to remove a section of his very essence before everything comes crashing down — all while sinister plots in Haarwatch's center promise dire consequences for anyone who catches the Inquisition's eye.

The Guild Tower has fallen, Haarwatch has fractured into factions vying for supremacy, and monsters overrun the city. Felix's power has grown considerably, and he pushes back against both the Inquisition and wave after wave of monsters. A new faction rises beneath Felix's banner — gathering those too weak for the Guilders and too faithless for the Redcloaks. The goal isn't domination, but survival. In their midst, a dangerous idea begins to brew.

The war for Haarwatch has been won, granting Felix a small respite. But trouble brews on the horizon — the Archon has not sat idle, and the ancient seals upon his prison have been broken. Guided by a Territorial Quest, Felix and his allies must split their forces as the drums of war resume. Felix must return to the Foglands and the Waterfall Temple he once claimed as shelter. If he doesn't, and the Archon secures the power behind the Door of the Lidless Eye, the consequences could be catastrophic.

Felix has established a Stronghold in the Foglands, now called the Territory of Nagast, and earned the title of Autarch. Defenses must be managed, the benefits of success shared, and his followers given room to explore their new land. Finally, things are looking up. But dreams of fire, sand, and undead armies trouble Felix's sleep — and a familiar face, another Unbound, is fighting for his very life. If that Unbound is to survive, he needs Felix's help.

Felix and his people foiled the Hierocracy's dire plans, freeing the Territory of Ahkestria and unleashing an ocean upon its sands in the process. Now he must reckon with newfound political power, meddlesome nobility, and the Boon of a Primordial that has changed his very being. Creatures from the deep, moved by a malevolent force known only as the Fathom, assault the city — and the consequences of Felix's past actions are coming due.


Felix and his friends have escaped the Undermount laden with spoils and with another Unbound at their side — but their triumph is shadowed by the pursuit of the Dwarven Hinterlords, Hierocratic soldiers, and a sinister truth haunting Felix's mind. Imara, Chosen Vessel of the Pathless, is his sister — and he failed to save her. Encircled by two armies, the team is forced into a crucible so demanding they must transcend their limitations just to survive.

Felix and his allies have saved Pax'Vrell and won the battle against the Pathless — but the war has only just begun. The Divine are stirring, and the Hierophant has her own deadly schemes. The fates of the Unbound rest on the choices Felix makes to protect them all. But as the gods close in, he begins to realize the terrible truth: if he fails, he risks more than their lives. He risks Ruin itself.

Felix and his allies have failed. The Hierophant has taken four Unbound, seized the Chthonic Star, and stands ready to unlock the unbreakable prison of the gods. But the battle isn't over while the Fiend still draws breath. Felix — the Blue-Eyed Fiend, the Inheritor, the Emperor tempered by war — must call upon every bond he's forged, summon every ally, and unleash every scrap of earned power. The Hierocracy has called for war. The Fiend will answer.