pf

The World

A78/100

eBook by Jason Cheek

Status unknown2018

Jason and his friends are working to move their entire guild to Pro-Gamer status in FIVRMMORPG, a revolutionary new video game introducing immersive technology unlike anything experienced before. Choosing a Nightmare start to get ahead of the wave of new players, Jason finds himself alone in the wilds tasked with saving a group of refugees from goblin invaders. Jason is swept up in the adventure as he struggles to build a home for his guildmates and the NPCs he's saved. He quickly discovers that marauding goblins are the least of his concerns.

Books · 20

#1 First Login

Goodreads4.18· 2.6K

Diving into a revolutionary new video game, Jason and his friends are working to move their entire guild to Pro-Gamer status. Choosing a Nightmare start to get ahead of the wave of new players, Jason finds himself alone in the wilds tasked with saving a group of refugees from goblin invaders. Jason is swept up in the adventure as he struggles to build a home for his guildmates and the NPCs he's saved. He quickly discovers that marauding goblins are the least of his concerns.

#2 Mixing It Up

Goodreads4.32· 2.2K

Jason and his new friends are thrust into conflict with goblins, beasts, and players alike. Hitting up the local dungeon, Jason discovers that his longtime nemeses have joined the game and are seeking to take over the server. As he strengthens his guildmates and NPCs, new alliances are formed to combat the growing threat.

#3 You're Going Down

Goodreads4.34· 2.1K

Jason only has a handful of days left to complete his Nightmare quest. While running recon on his people's ancestral home, he discovers that failing his Nightmare quests means more than just losing his NPCs — it means the fall of the entire region. To stop the wave of destruction, Jason will have to find a way to take on a goblin horde numbering in the thousands. And his longtime nemeses are making their move to take over the server.

#4 Helping a Friend

Goodreads4.20· 1.7K

Startum Ironwolf has completed his Nightmare quest and is fortifying BrokenFang Hold when he finds out that his good friend Domenic is under attack by a PVP Alliance called Chaos Storm. If he doesn't find a way over to the continent his friend is on within a week, Domenic will lose everything. Unfortunately, traversing the dangerous lands and sea between them will not be easy — and he must simultaneously prepare for a new monster invasion headed his way.

#5 The True Enemy Revealed

Goodreads4.43· 1.4K

Landing in Darom, Startum Ironwolf is confronted by the devastation wrought by the Chaos Storm alliance and is forced into a guild war of epic proportions. With a massive invasion from the northern tribes looming on the horizon, Star fights his way across the Kingdom of Kader to reach his friend. Along the way, the face of the true enemy is revealed through the deception of a close friend.

#6 That Wasn't the Plan

Goodreads4.37· 1.1K

Hunted at every turn while the Chaos Storm Guild Leader's plans near fruition, Startum Ironwolf and his friends must fight their way through the vanguard of the northern hordes and mass of player-killers to reach their friend. On their way, they meet new friends and old enemies as the noose slowly closes around them. Things don't always go the way you plan.

#7 Elusive Prey

Goodreads4.50· 1K

Startum Ironwolf has reached Domenic's stronghold, but there are many obstacles between him and helping his friend escape the massive Chaos Storm Alliance army camped on the doorstep — not least being his friend's refusal to run away and fight another day. Unbeknownst to either of them, even if they manage to escape the player-killers, the Orcish horde has arrived and is blocking their path of escape. Star has to make peace among his friends and figure out a way to survive the overwhelming odds.

#8 Neck-Deep In It

Goodreads4.54· 803

Startum Ironwolf and his friends barely flee Palnisdale ahead of the Northern Invaders. Their only chance to survive is to somehow stay ahead of the Orcish horde long enough to reach the ships waiting for them in Darom — an all but impossible task with the port city nearly a two-day run away. Somehow, Startum must come up with a way to do the impossible or lose everything.

#9 Into the Breach

Goodreads4.44· 630

Startum Ironwolf logs in to find utter chaos. The Northern Invaders have sprung their trap and the raid is dying. He needs a plan now. Meanwhile, all across the Plains of Atoll the situation is turning direr by the moment. How are Startum Ironwolf and his fledgling alliance going to face these growing threats when they're outnumbered and spread out across the Starting Area?

#10 Escape from Darom

Goodreads4.61· 607

Fleeing the horde, Startum and friends have nearly reached the safety of Darom when disaster strikes. The Chaos Storm Alliance has arrived in full force, blocking their escape, and the refugees and troopers meant to assist in defending BrokenFang Hold are trapped in the harbor. Caught outnumbered and in the open with an endless Orc horde at their back and ruthless player-killers ahead, Startum must find a way to rescue the trapped forces and save his people — or BrokenFang Hold will never survive the oncoming Hobgoblin invasion.

#11 Unforeseen Path

Goodreads4.59· 509

After sacrificing himself to the Wyrm-Ghast so that his people could escape Darom, Startum Ironwolf has been left behind on the western side of the Nordic Region with a small group of companions. Before going after his Battle Mage Class, Star has offered to assist Töten Feinde in recovering his stronghold before time runs out.

#12 My Name Is Pat Strokes

Goodreads4.59· 446

Any hope of holding back the Hobgoblin invasion force has completely failed — Ashely, Kyarina, Orion, and their allies must flee or risk losing everything. Meanwhile, Startum Ironwolf has reached the Gnome city of Haldale. He's just one city away from completing his Battle Mage Class, but only if he can keep himself out of trouble. New friends and enemies complicate that plan.

#13 Big Trouble in Little Tulduroc

Goodreads4.61· 420

The Hobgoblin vanguard has reached BrokenFang Hold, and Ashley, Kyarina, Orion, and Jodi must find a way to hold the line or lose everything they've been fighting for. Meanwhile, Startum Ironwolf has reached the Gnome Capital city of Tulduroc to complete his quest for the unique Battle Mage Class. Elsewhere, Rani has decided to take Justin's offer and try to find the hacker that ruined her life — a task far harder than she ever imagined.

#14 Sidetracked

Goodreads4.61· 398

Arriving in Haldale, Startum Ironwolf is ready to relax, but a message from Lady Tuin'Dyrr throws a major wrench in their plans. Back in BrokenFang Hold, the situation looks grim as the Hobgoblins breach the outer walls. On the other side of the kingdom, Sarka comes under attack on her way to Amyalneas, and the Brat Pack find themselves targeted during their next performance in Lonsalindel.

#15 Under the Mountain

Goodreads4.59· 379

Sarka and her new companions travel to Amyalneas to visit the Great Library, but the situation quickly goes south. Startum Ironwolf and friends arrive in Aeroch Nor for the evening with a simple plan — sell their loot, do some shopping, and log out — but trouble finds them before they even reach the Hammertoe Clan's cavern. Elsewhere, Hollysharp finally gets the HollyTerror underway, while back in BrokenFang Hold the allied guilds hatch an audacious plan.

#16 It Never Ends

Goodreads4.63· 377

Running around Aeroch Nor, Startum Ironwolf has a great deal to accomplish in little time — dealing with new Dwarfling vassals, an enraged Badruc, and clan politics, not to mention a visit to the Great Library currently on alert against infiltrators. Arriving in the port city of Dolurn, Star and his friends discover that the Kraken is not their only major problem. Marshal Slangneedon hasn't given up trying to interfere with Star's wager, and even if the HollyTerror arrives in time, all might still be lost.

#17 A Short Trip Home

Goodreads4.56· 287

Things are never easy for Star and his friends. As soon as they leave Dolurn, the HollyTerror comes under attack. Their arrival in Myathlune is no better — corrupt city officials and nobles make them unwelcome. Entering Delonshire goes much better, but Star learns that Miya is upset with him, which could mean the House of Kayden loses its access to the town entirely.

#18 Taking Care of Business

Goodreads4.56· 270

The Hobgoblin's new strategy is nearing completion and the walls of BrokenFang Hold are about to fall when Star and friends arrive. Star has a plan, but there's no guarantee it will work. Inside the Hobgoblin encampment, Vallerus Acitod is running his own gambit. Unbeknownst to Star, even if his plan works and BrokenFang Hold survives the night, a new and immensely powerful enemy is already hunting him down.

#19 Time To Build

Goodreads4.56· 241

Startum Ironwolf and friends have returned to drive away the Hobgoblin invaders and destroyed the Flying Serpents that appeared to raze BrokenFang Hold — events traced back to the Doombreath Clan's curse laid on him. Now he must rebuild his destroyed fortress while keeping his promise to Queen Isolde, or risk losing his Overlord title. He also must find a way to repel the overwhelming Orc Hordes ravaging the Kingdom of Kader, while dealing with the news that his troupe Dark Star Rising has been taken as slaves by a distant race.

#20 Shutting Them Down

Goodreads4.52· 176
The World — ProgFans