
eBook by S.I. Waxman
Tess was hoping for some major life changes — getting chosen by a god wasn't what she had in mind. After a quarter-life crisis and quitting her job, she's abruptly plucked from Earth and whisked away to a new world. With nothing but a cryptic blessing from a god, Tess must carve out a new life in a land where magic, monsters, and character levels are all par for the course. Dark forces are stirring, she's woefully unprepared, and spiders keep trying to turn her into dinner. Follow Tess as she gets embroiled in the affairs of gods, embarking on a journey through blighted deadlands, bustling cities, and merciless dungeons.

Tess was hoping for some major life changes — getting chosen by a god wasn't what she had in mind. After a quarter-life crisis and quitting her job, she's abruptly plucked from Earth and whisked away to a new world. With nothing but a cryptic blessing from a god, Tess must carve out a new life in a land where magic, monsters, and character levels are all par for the course. Dark forces are stirring, she's woefully unprepared, and spiders keep trying to turn her into dinner. Follow Tess as she gets embroiled in the affairs of gods, embarking on a journey through blighted deadlands, bustling cities, and merciless dungeons.

The threat of dark gods has passed. The forest is safe. The deadlands have stopped expanding. Now all Tess really wants is a vacation — but fate has other plans. Quickly discovering she's in far more danger than she ever knew, Tess must train, level up, and protect herself at all costs. When an unexpected benefactor arrives with an unlikely solution, how can she refuse? Follow Tess as she battles monsters, explores new cities, delves into dungeons, and builds up her settlement, while meeting a strange new cast of characters.

After being thrust into a foreign city under a false identity, things are finally settling down for Tess. Her biggest concerns are celebrating her birthday and making it through her second semester of classes. But between days of idle crafting and building up her settlement, Tess is put through brutal training and forced to battle her way through vicious dungeons. When a king amasses an army against her and a guardsman plots her downfall, her resolve will quickly be put to the test. All the while, a door begins to shatter.

After a failed dungeon run leaves Tess nearly comatose, her only hope is to travel far away to seek healing. But when a teleportation ritual goes awry, she finds herself stuck in a strange and chaotic land, penned in by treacherous traps and brutal beasts. Accompanied by only two of her closest friends, Tess must rise to the occasion and fight her way out. With her mind still in tatters, she'll have to find both a path to freedom and a path back to herself.

After the better part of a year stuck in an expansive dungeon, Tess, Cal, and Verin are ready to escape. Far stronger than when they arrived, they've destroyed one of the four collection crystals keeping them trapped — and Tess has earned a Legendary skill that's begun repairing her shattered mind. But the dungeon isn't done with them. The trio must forge through new chaotic and perilous regions, each guarded by a deadly boss, before they can finally win their freedom.