
eBook by Arthur Stone
Strange things are happening in Second World, a massive multinational online RPG. Alliances shatter overnight, former friends draw blades, and a forgotten, worthless mine becomes the site of bitter, all-consuming battles. Every road in the province is controlled; no one enters or leaves a city without being checked. The weak suffer under the violence of eastern invaders. The strong have one goal: find the culprit — the strangest noob the virtual world has ever seen.

Strange things are happening in Second World, a massive multinational online RPG. Alliances shatter overnight, former friends draw blades, and a forgotten mine becomes the site of ferocious battles — changing hands multiple times a day. Every road in the province is locked down. The strong have one goal: find the culprit — the strangest noob the virtual world has ever seen.

An unforeseen invasion devastates entire provinces, forcing the game's most powerful clans to ally with the emperor's guard. A war erupts that nobody saw coming, shattering peaceful life. Meanwhile, the world's most elusive player — once a lowly miner, now a powerful mage — finds himself in an impossible situation and in dire need of allies as he searches for a way out.

The Second World seethes with intrigue. The game's creators have left backdoors allowing them to eliminate any player at will, and an unlikely chain of events has drawn someone into their crosshairs. One player has upset the world's balance and is now hunted by every faction — clans want to recruit him, while darker powers want him for more sinister purposes. Ros must face an unseen enemy backed by the world's most powerful corporation, relying only on himself and a handful of trusted allies. The stakes have never been higher.