
eBook by Blake Severson
After an unfortunate encounter with a meddlesome Goddess, Arthur is given a second chance in a new world — one that runs on RPG mechanics. His directive is simple: help the people and spread the Goddess's name. The reality is anything but simple. Dravincia has been overrun by bandits who serve corrupt lords and keep the populace in ruin. Arthur must navigate politics, build alliances, and grow powerful enough to push back — or fail and hope for another try.

After an unfortunate encounter with a meddlesome Goddess, Arthur is given a second chance in a new world with RPG mechanics. His directive: help the people and spread her name. The world has been overrun by bandits who serve corrupt lords, and Arthur must push back — or fail and hope for another try.

The battle with the bandits is over and Arthur's companions turn to building the village of Alem's Crossing. Meanwhile, a young thief named Rayne discovers a hidden note during a treasury raid and gathers a group of refugees to seek a better life at the edge of the kingdom. The ancestral bond of Dragons returns, and Arthur must reclaim the Soul Bond before time runs out.