
eBook by Alex Toxic, Nadya Lee
A necromancer prince lies down in his crypt to rest for a few decades and wakes to find that centuries have passed. His castle is in ruins, his clan is gone, and necromancers are dismissed as children's fairy tales. The world mistakes him for a healer. That suits him fine — the world is sick, and he intends to administer strong medicine.

A necromancer prince lies down in his crypt for a brief rest and wakes to find centuries have passed. His castle is in ruins, his clan extinct, and necromancers are dismissed as myth. The world mistakes him for a healer. That suits him fine — the world is sick, and he intends to administer strong medicine.


The Richter clan grows stronger, becoming a real nuisance to the aristocrats, gangsters, and corrupt officials who have long divided the city's spheres of influence. They all want the upstart healers destroyed. Meanwhile, Max is searching for the people who tried to kill him long ago.

A thousand years ago, an abomination entered the world, poisoning the earth and turning creatures into horrible mutants. Necromancers were the only ones who could fight it. Someone apparently didn't want the world saved. Max Richter will find the answers — by force if necessary.

The Richter clan hunts the spawns of abomination and creates chimeras — but others have built profitable businesses around these same threats. In addition to the mutants, Max must confront the human monsters who profit from the world's suffering. Fighting monsters, fortunately, is his favorite pastime.



The necromancers launch a decisive assault, reclaiming their properties and renaming the occupied capital Richterberg. But the city is under siege — surrounded by focus monsters and an army of enemies. War is fought with both strength and intellect, and Max Richter forges an alliance with a legendary figure as ancient as himself.


The past never dies — it only waits. The necromancers awaken an ancient power and the lines between epochs begin to blur. While his enemies weave a web of deceit, Maximilian Richter invokes an ally who remembers a world before the abomination. Lives are the pieces in this chess game, and those who do not fear death hold the advantage.

The Great Princes' magical games conceal a hidden dimension. Abomination foci turn out to be not just sources of blight but portals through which creatures from another world pass. Max Richter must solve the mystery before humanity's true enemies deliver their fatal blow.

Scoundrels fear the truth. The necromancer prince Max Richter can uncover it anywhere — in a magical prison atop a remote mountain, in the depths of abomination-poisoned foci, even in the past. Traitors have reason to worry: the Richter clan's bone hounds are already on their trail.

Magical battles alone cannot rid the world of the Abomination. Maximilian Richter sets out in search of knowledge to develop new magical technologies. The Great Clans have kept a secret for centuries, and it is time for the truth to emerge. The other Princes want to interfere — but Max may have acquired a dragon.

Mages who have lived a thousand years should know better than to fight necromancers — but Max's enemies still haven't learned. They plan to overwhelm the Richter clan with numbers, not knowing that even the clan's schoolchildren are a match for professional warriors. A great war is coming, and the necromancers will fight on the side of life.

As Max cleanses the world of abomination, his enemies weaken — defeated repeatedly, unable to unite because they no longer trust one another. Final victory seems only a matter of time. But something on the other side of the abomination is growing restless, desperate to break through.

A technomage's army makes no errors and knows no fear. War outcomes should be foregone conclusions when determined by cold rationality. But Max has found those who aren't factored into rational calculations — people who can find vulnerabilities even in perfect armor. Machines don't fear death, but only the living can do the impossible.

A new enemy has emerged from the shadows — and they are Shadows. Prince Richter thought they were merely brazen raiders, but the Shadows have been deceiving everyone, friend and foe alike. The truth is frightening, but the Richters don't succumb to fear. Now they must defend not just their city but the fate of the entire world.

The pieces on the board are dwindling. The Great Princes have spent centuries amassing power — one perfecting his children as mages, the other developing weapons and defenses for a thousand years. The enemy is more numerous and stronger. That has never stopped Max Richter before, and he who moves first always has the advantage.