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The Abduction Cycles

D43/100

eBook by John Elijah Cressman

Status unknown2021

One minute Ethan Gower was an average computer technician playing online games with friends. The next, he's been abducted and dropped into a strange world where magic and monsters are real. Now a wizard, Ethan must convince his new companions to band together to survive, level up, and unravel the mystery of why they were abducted — and how to find a way home. But something is murdering wizards and sucking out their brains.

Books · 6

#1 Village of Hawkshead

Goodreads4.07· 686

One minute Ethan Gower was an average computer technician playing online games. The next, he's been abducted and dropped into a strange world where magic and monsters are real. Now a wizard, Ethan must convince his companions to band together to survive, level up, and unravel the mystery of why they were abducted — and how to find a way home. But something is murdering wizards and sucking out their brains.

#2 Library of Daemonium

Goodreads4.34· 453

Still searching for answers about who is killing the wizards, Ethan finds that the Order of the Scroll's members-only library may hold the clues he needs — but joining comes with a catch. The custodians want him to retrieve lost tomes from an abandoned library in a ruined city where no one has ever returned. Meanwhile, nearly killing himself learning a new type of magic may be his only way out alive.

#3 Tomb of Pendragon

Goodreads4.35· 300

Back in Hawkshead, something is scaring away the animals and threatening the village's food supply. All clues point to an old abandoned mine and a recently uncovered tomb. When the tomb seals behind Ethan and his companions, they have no choice but to press into the darkness — and face whatever dangerous new residents have taken up residence inside.

#4 Ruins of Camelot

Goodreads4.39· 217

Ethan and his companions discover an ancient journal belonging to the legendary wizard Merlin, complete with directions to the ancient city. But dangers lurk on the road to Camelot and possibly within the ruins itself. Before they know it, they are swept into an adventure that may unveil untold secrets — or release untold evil.

#5 Fate of Excalibur

Goodreads4.48· 149

Ethan has tracked the sword Excalibur to an ancient tomb controlled by the orc nation. They'll let him see it — if he first talks to a rampaging dragon. The shamans they sent previously never returned. The companions must reach the dragon's lair through a troll and giant-infested forest, deal with magic-eating fairies, and fend off more Doemenagg intent on sucking out Ethan's brain.

#6 Legacy of Merlin

Goodreads4.53· 129

Merlin is alive. Ethan and his friends must rescue the legendary wizard, but with only vague clues to guide them, time is running out. At the same time, a magic-using Ogre wants Ethan dead, a corrupted city is trying to summon an evil goddess, and the strange insect Queen wants to eat his brain. The conclusion to the Abduction Cycles series.

The Abduction Cycles — ProgFans