
eBook by Jez Cajiao
When the world loses electricity and mana-twisted beasts begin to prowl, Matt — an ordinary guy left for dead at the bottom of a gully — grasps at his only chance of survival: a glowing, dangerously pulsing Dungeon Core. With his reality permanently altered, Matt must race to deploy the Core before it detonates. Fighting through hundreds of people standing between him and safety, he carves out a foothold in a world that will never be the same again.

When the world loses electricity and mana-twisted beasts emerge, Matt — beaten, robbed, and left for dead — grasps at his only chance of survival: a glowing, dangerously pulsing Dungeon Core. With his reality forever altered, he must fight through hundreds of people to find a safe place to deploy it — before a Core Detonation solves all his problems permanently.

Creatures of nightmare walk the streets — but human threats may be worse. Matt has survived the dungeon's founding and gathered a small team, but when he discovers his is not the only dungeon in the area, he faces a difficult choice: attempt peaceful coexistence or strike first and risk everything. Trust, leadership, and the consequences of collapse are put to the test.

Matt and Chris make it home ahead of an undead curse, but the dungeon is surrounded and thousands of refugees need food, water, and shelter — all of which cost mana. Mike and Kelly were sent to bring reinforcements and are walking into a meatgrinder. Matt has one chance: forge the refugees into a force capable of facing the undead in their tens of thousands.

The Lich Lord Daedalus is defeated and the dungeon is safe — for now. A period of growth and restructuring begins as the dungeon upgrades and new alliances settle. But gangs are rising, the asuras spread, and the dead never truly rest. The Age of Steel has begun.

The dungeon is silent but damaged, its future uncertain. Matt and his people have found a new, uncertain ally, but the work of repairing the dungeon must proceed while the world pushes forward. The Nexus Gates are opening, and those hoped to be friends may hide daggers — or claws. Visitors are coming soon.

Matt's ascension to Dungeon Lord has been a crucible of blood and terror — and the higher he climbs, the more precarious his position becomes. A Coronaught infection sweeps the land, twisting flesh into abominations. Nuclear fire looms on the horizon. Matt must decide how much of his humanity he is willing to sacrifice to shield his people from the coming storm, all while laboring to transform his dungeon into an impregnable fortress in a world where yesterday's allies may become tomorrow's executioners.

With the Coronaught Queen defeated and his domain flourishing, Matt's days of scavenging scraps are over. But as his towers rise and his followers multiply, an undead horde swells to the south, spanning continents. Rival dungeons choose sides, not all with the living. Matt must transcend mere leadership — becoming a beacon of hope, perhaps even a god in truth — before the coming storm destroys everything he has built.

In the aftermath of a divine-level conflict, Matt must unite a fractured world against a rapidly closing invasion. The Orcan are coming, and only a united front stands a chance against their might. But humanity's old vices — greed, ambition, short-sightedness — may prove deadlier than any alien force. Time is running out. The Age of Conquest has begun.