
eBook by D. Petrie
An unstoppable curse. A dead man displaced from his time. How do you survive the zombie apocalypse when you started it? Digby Graves, a deceased medieval peasant with delusions of grandeur, is trying to figure out how the hell he ended up in Seattle eight hundred years after his death — with necrotic magic coursing through his zombified body and only fragmented memories of how he died. Now the curse he unleashed is loose in the world, and Digby has a target on his back. He needs to survive long enough to put the pieces back together, learn what it means to lead the horde, and master his power over the dead. The end of the world is gonna get weird.

Digby Graves, a deceased medieval peasant with delusions of grandeur, is trying to figure out how he ended up in Seattle eight hundred years after his death — with necrotic magic coursing through his zombified body and only fragmented memories of how he died. The curse he unleashed is loose in the world. Digby has a target on his back and needs to survive long enough to master his power over the dead and learn what it means to lead the horde. He might even find a few accomplices, if he can hold off on eating them.

The human race has become an endangered species in the two weeks since the bomb fell in Seattle. Digby was hoping to lay low — but Henwick's plan to hijack the curse succeeded, spreading a new kind of monster across the land: faster, stronger, and more lethal than the dead that came before. His plan to laze around is foiled. Digby grudgingly sets out in search of a new home, with new allies and adversaries to watch, and his coven must uncover the secrets behind Henwick's plans.

Digby Graves is done running. To make good on his declaration of war, he needs allies and a land to call his own — and Las Vegas, city of Sin, is exactly the kingdom a necromancer could ask for. With an opportunist turned kingpin, an army of fanatics, and a hive full of monsters standing in his way, the stakes have never been higher. Henwick is bent on ruling the world, and the only power that might sway the odds is locked down by his enemy. It's time to pull off the heist of the millennium.

Digby finally has everything he wants: the heist went off, the shards of the Heretic Seed are in his possession, and Autem is in disarray. All he has to do is unlock the power he's stolen. But something has gone wrong. Trapped within a twisted realm of memories, he's forced to compete against the souls of past Heretics in a game of death with his existence on the line — while everyone back in Vegas must step up to fill the void left by his absence.

Digby Graves has returned to Las Vegas with a taste for revenge — and the unsettling realization that giving up his soul in exchange for power may have been a mistake. With a looming war on the horizon, there's no time to dwell. The Autem Empire has been preparing its conquest for decades. With nothing but his honorary conscience to guide him, Digby must rally his forces and take the fight to his enemies before his own sanity becomes a forgotten memory.

Digby secured a fragile peace between the empire and Las Vegas. The city has thrived — but more success means more to lose, and with Henwick hell-bent on finishing what he started, Digby needs power enough to protect his friends and the fragile peace. With spies watching his every move, he must uncover the history of the Nine and discover the origin of the Heretic Seed's power — then pull off his most ridiculous plan yet, without starting a war in the process.

Now that Digby has gained control over all the powers of death, there's only one thing left to do: fight Henwick. He always knew it would come down to that, but knowing doesn't make it easier — especially given the deadline he's just been handed. The key to stacking the deck is Parker, his one-time honorary conscience turned enemy spy. He'll need to keep her close to pull off one last plan, hold everything together, and play his final hand before it all unravels at once.