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Gods of the Game

D29/100

eBook by Phil Tucker

Status unknown2024

In the sun-scorched future of 2442, survival has taken the form of Krieg Chess — a high-tech fusion of strategy and brutal combat where players wield advanced technology and unlock latent abilities, transforming from pawns to kings. Charoen and his sister Jessie, refugees lifted from obscurity by the enigmatic billionaire Virgil, discover they have extraordinary talents. As they train and fight their way up through the leagues, they realize Krieg Chess is not just a game — it is a crucible for something far larger and more dangerous.

Books · 3

#1 Gods of the Game

Goodreads4.15· 562

In 2442, Krieg Chess dominates survival culture — part strategy, part brutal combat, part ability-unlocking spectacle. Refugees Charoen and Jessie are plucked from obscurity by the billionaire Virgil, their latent talents ignited. Recruited into a team of elite players, they begin training and competing — and slowly realize their patron's game runs far deeper than any match on the board.

#2 Gods of the Game 2

Goodreads4.25· 373

Charoen and Jessie enter Krieg Chess's Minor League, facing towering rivals and escalating stakes as Virgil's cryptic guidance draws them deeper into the professional circuit. Every victory reveals a disturbing truth: they are pawns in a grander, more dangerous game. To survive, mere wins are not enough — they must dominate so completely that no one can contest them.

#3 Gods of the Game 3

Goodreads4.22· 46

Brutal Deluxe rises to the savage Premiere League, and Virgil unveils his most dangerous gambit yet: an Echo named Lance, vat-grown and memory-sown, carrying the face of a dead prodigy and the broken remnants of a stranger's soul. As Nullpoint thaws a legend to ensure Lance's ruin, and a war between AI complacency and human ambition plays out behind every match, Lance must prove that even a stolen life can be fought for and made truly his own.

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