
eBook by Harmon Cooper
Nineteen-year-old Ryuk Matsuzaki and his best friend Tamana decide to start over with new avatars in Tritania, the world's most popular online fantasy world. When Tamana is suddenly killed in front of him in a Tokyo subway, Ryuk knows there is only one place to search for answers. Standing in his way are a mysterious guild known as the Shinigami and his older brother, a Yakuza crime lord. As a lowly Ballistics Mage, Ryuk must recruit guild members, level up, and fight his way across Tritania to uncover the dark secret behind Tamana's death.

Nineteen-year-old Ryuk Matsuzaki and his best friend Tamana decide to start over with new avatars in Tritania, the world's most popular online fantasy world. When Tamana is killed in front of him in a Tokyo subway, Ryuk knows there is only one place to find answers. Standing in his way: the mysterious Shinigami guild and his older brother, a Yakuza crime lord. As a lowly Ballistics Mage, Ryuk must recruit allies, level up, and fight his way across Tritania to uncover the dark secret behind Tamana's death.

The Mitherfickers are back and ready to bring the fight to the Shinigami. Meanwhile, Kodai plots his next power play, hoping to instigate an assault across the Proxima Galaxy and in real-world Tokyo. The second installment delivers the comedy, mayhem, memorable characters, and epic world-building the series is known for.

What power awaits those who collect the three Runestones of Tritinakh? The Mitherfickers intend to find out. With Kodai and the Shinigami tracking their every move, the guild takes on the ultimate quest — facing shamans, ice goddesses, stinky giants, and dangerous bugbears. In real-world Tokyo, FeeTwix and Sophia arrive to help Ryuk investigate his hallucinations, uncovering a discovery that is a true game-changer. Even with it in hand, the Mitherfickers will need to call in old friends and bring a legendary gamer out of retirement to stand a chance against the Shinigami.