
eBook by Adam Bright
For Lance, the incursion of monsters and a magical shop isn't so much an apocalypse as an inconvenience. Coming back from archery practice, Lance and his club are in the right place at the right time to deal some mayhem to the spawning monsters. But just killing them as they emerge from the portals isn't enough — they're going to have to go in and finish the job. A slow-moving apocalypse where the system doesn't lead to societal collapse but to changes in civilization itself. Not a solo overpowered MC, but team-based dynamics.

For Lance, the incursion of monsters and a magical shop isn't so much an apocalypse as an inconvenience. Coming back from archery practice, Lance and his club are in the right place at the right time to deal some mayhem to the spawning monsters. But just killing them as they emerge from the portals isn't enough — they're going to have to go in and finish the job.

Having cleared their first incursion, Lance and his makeshift team have received rewards and coins galore. Stronger than ever, they make their way to the next incursion, knowing the upgrades they earn will change the face of humanity itself.


Firmly registered with the government, the team must prove themselves to the bureaucrats. It's never fun having your abilities questioned, especially when facing an incursion that has already killed other teams — though Lance and his team are beginning to realize the synergies in their upgrades.

Lance and his team have barely survived their latest dungeon incursion. As full members of the nascent government organization, they know things are only going to get more dangerous. To combat that, they have new skills to purchase and a new Class Quest to pursue — and perhaps these new classes will provide the edge they need.