
eBook by Tim Paulson
Max's coworkers treat him like garbage and his manager is a fool. It might be worth it if he made any money, but he doesn't. Confronted out of the blue by a cackling demonic entity from another world, Max doesn't take it seriously — so when he's yanked into that world by his bones, he's given every disadvantage the demon can dish out. When Max finds he's fallen into an old RPG game his dad played on the NES in the 90s, he's immediately given two quests: find the imprisoned girl with the green eyes, and survive. He's not sure which one's worse.

Max's coworkers treat him like garbage and his manager is a fool. Confronted out of the blue by a cackling demonic entity from another world, Max doesn't take it seriously — so when he's yanked into that world by his bones, he's given every disadvantage the demon can dish out. When Max finds he's fallen into an old RPG game his dad played on the NES in the 90s, he's immediately given two quests: find the imprisoned girl with the green eyes, and survive.

Max has made powerful enemies who will stop at nothing to hunt him down and stuff his skull in a trophy case. The smart move is to run — yet a village of goblins is asking for his help and offering something tantalizing in return: an airship. Should Max try to be a hero even though he knows his win over the paladin was a fluke? Should he risk his bony neck for a chance at a propeller-driven dream?

Airship stolen and twice betrayed, Max remains stuck in a city full of enemies while his countdown ticks toward final doom. His victory over the paladin has proven a liability, creating more problems than it solved. A new item will provide access to a powerful new class — if Max has the stomach for it. As he's learned, in this world there are many fates far worse than death.

It's time for Max to turn his attention toward his ultimate goal: freeing the dark god whose servant brought him to this world. With Raeg and Trina by his side and a laundry list of powerful spells, he's finally starting to feel confident. All he has to do is get to Arinna — but she's been moved for the first time in more than a century. Bigger players on the board have noticed Max now. They see him less as a knight and more as a pawn.

They've found her. They know where she is and they know the way. After all this time, the last dark god may finally be within their grasp. Together, Max and Trina must find a way to breach an impregnable fortress, extract Arinna, and make it out alive. Trina's pretty sure it's a suicide mission — but if they have any chance at all, it's going to take meticulous planning. And even then, success is far from assured.

Max finally found Arinna, daughter of the god of death and heir to the throne. He defeated a powerful enemy and dozens of griffin knights to do it, but finding a way to free her completely has proved harder than he imagined. Now he's tumbling through the void, doing everything he can to keep her within his grasp. The monster he'll face is the most terrifying yet — and to have a chance, Max will be forced to face his own demons and embrace the true power of the dark.

Max and Arinna are together at last, but their troubles are far from over. Before Max can count his task fulfilled, his newly secured dark goddess must return home and claim her throne. Unfortunately, there's only one way to go, and the forces of light will be waiting with everything they've got. To make the journey, Max must call in every favor from every living being he's met along the way — and it might not be enough. It may be time to enlist the dead as well.

The dark is but a shadow of its former glory. Corruption and terror have flooded the underworld, poisoning morale and diluting the popular will. The former king's few remaining supporters are hunted by roving gangs, and the demonic forces now wielding power have grown fat on plunder. To prevail, Max and Arinna must rally new and old allies into an army, wage war to restore the throne, and reclaim the soul of the dark — with Max's final moments bleeding away.

The final battle has come. Max and his friends have sacrificed much to restore the dark — and now find another legion of powerful enemies occupying the very castle Arinna must reclaim. Max is more powerful than ever and refuses to give up, whatever the odds. It's time for the team to bring everything they have in a conflict that will take them to places they've never been and ask more of them than ever before.