
Web serial by InadvisablyCompelled
Not every dungeon is a place of monsters, traps, and death. Not every dungeon core wants adventurers or slaves. Blue wants something different: to stay well away from enemies, avoid the brutality of the mage-kings' Red Cores, and build something better. Fortunately, there are alternatives—and Blue intends to explore all of them.

Not every dungeon is a place of monsters and death, and not every dungeon core wants adventurers or slaves. Blue wants something different—to stay well away from enemies, avoid the brutality of the mage-kings' Red Cores, and build something entirely his own. A different sort of dungeon core story.

With Tarnil free, Blue and his Companions consolidate and recover from the mage-king's depredations. As he establishes himself more firmly at home, he starts reaching out to the wider world—because there is still a great deal of work to be done to prevent further war, or worse.

Blue and his Companions have solidified their positions and are ready to head out into the world. They have new allies, new infrastructure, new information, and most importantly, goals. House Anell is a thorn. The mage-kings are a poison. Depletion is an existential threat. It is time to deal with all of it. The conclusion of Blue Core.