
eBook by R.P. Jones
Art chooses a lizard man as his avatar — regenerative abilities, a badass tail, and the potential to evolve. It goes well until he accidentally teams up with an acid-spitting shadow-bound grub, turning his light-bound guild against him and earning him a deadly fire mage as an enemy. Venturing through enchanted forests, icy mountain mage enclaves, thief-ridden sewers, and ancient temples, Art must defeat the Legendary Beasts and claim their gems of power. With the odds stacked against him, it's time for him to evolve.

Art chooses a lizard man as his avatar — regenerative abilities, a badass tail, the potential to evolve. Then he accidentally teams up with an acid-spitting shadow-bound grub, turning his guild against him and earning a deadly fire mage as an enemy. Venturing through enchanted forests, mage enclaves, and ancient temples, Art must defeat the Legendary Beasts and claim their gems of power before his enemies stop him. It's time to evolve.

The Beast Realms are under threat: land, water, and air are poisoned, its leaders are power-crazed, and strange powerful Beasts have started dropping from the sky. With a team of assassins on their tail, Team Venom's chances of survival are slim. Escaping through man-eating jungles and seeking allies in underwater and treetop cities, Art must forge alliances and tap into the unbridled power of the Beasts themselves. Change is coming, and the weak will die out.

War is coming to the Beast Realms, and Team Venom must do everything they can to protect the game they've come to love. Art must evolve to a new class, unite the players under one banner, and help lead armies into battle. Running out of options, Art and Nux must seek ancient powers — even if it means working alongside their sworn enemies.